feat(sprint-18): room chests and item spawning system
- ChestItemData resource (ItemType enum, outfit_layer, spawn_offset) - RoomChestConfig: static config for all 14 chests across 12 rooms - RoomChest Node2D: tap-to-spawn with tween, receive-item return - HoldableItem: chest-return priority (_try_return_to_chest, 80px radius) - OutfitItem: chest-return before outfit-apply - GameState v3: chest states persisted and restored on load - All 12 rooms populated with placeholder item IDs - 196 tests passing
This commit is contained in:
@@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://cozypaw_emergency"]
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[gd_scene load_steps=5 format=3 uid="uid://cozypaw_emergency"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[ext_resource type="PackedScene" path="res://scenes/objects/Ambulance.tscn" id="2_ambulance"]
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[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"]
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[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="4_chest"]
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[node name="EmergencyRoom" type="Node2D"]
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@@ -79,3 +80,8 @@ trigger_room = 3
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position = Vector2(310, 480)
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script = ExtResource("3_snap")
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pose = "lying"
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[node name="EmergencyCabinet" type="Node2D" parent="."]
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position = Vector2(150.0, 400.0)
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script = ExtResource("4_chest")
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chest_id = "emergency_cabinet"
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://cozypaw_giftshop"]
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[gd_scene load_steps=4 format=3 uid="uid://cozypaw_giftshop"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"]
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[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="3_chest"]
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[node name="GiftShop" type="Node2D"]
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@@ -68,3 +69,8 @@ position = Vector2(640, 510)
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[node name="SnapCounter" type="Node2D" parent="."]
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position = Vector2(640, 528)
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script = ExtResource("2_snap")
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[node name="GiftShopShelf" type="Node2D" parent="."]
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position = Vector2(120.0, 300.0)
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script = ExtResource("3_chest")
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chest_id = "giftshop_shelf"
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://cozypaw_reception"]
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[gd_scene load_steps=4 format=3 uid="uid://cozypaw_reception"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"]
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[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="3_chest"]
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[node name="Reception" type="Node2D"]
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@@ -102,3 +103,8 @@ script = ExtResource("2_snap")
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[node name="SnapBenchRight2" type="Node2D" parent="."]
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position = Vector2(1080, 555)
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script = ExtResource("2_snap")
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[node name="ReceptionDesk" type="Node2D" parent="."]
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position = Vector2(120.0, 555.0)
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script = ExtResource("3_chest")
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chest_id = "reception_desk"
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://cozypaw_restaurant"]
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[gd_scene load_steps=4 format=3 uid="uid://cozypaw_restaurant"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"]
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[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="3_chest"]
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[node name="Restaurant" type="Node2D"]
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@@ -118,3 +119,8 @@ script = ExtResource("2_snap")
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[node name="SnapTable3Right" type="Node2D" parent="."]
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position = Vector2(1120, 510)
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script = ExtResource("2_snap")
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[node name="RestaurantCounter" type="Node2D" parent="."]
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position = Vector2(120.0, 555.0)
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script = ExtResource("3_chest")
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chest_id = "restaurant_counter"
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://cozypaw_lab"]
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[gd_scene load_steps=4 format=3 uid="uid://cozypaw_lab"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"]
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[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="3_chest"]
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[node name="Lab" type="Node2D"]
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@@ -25,7 +26,7 @@ color = Color(0.88, 0.92, 0.94, 1)
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size = Vector2(40, 620)
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position = Vector2(1240, 0)
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[node name="LabBench" type="ColorRect" parent="."]
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[node name="LabBenchSurface" type="ColorRect" parent="."]
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color = Color(0.88, 0.88, 0.92, 1)
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size = Vector2(800, 40)
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position = Vector2(240, 480)
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@@ -77,3 +78,8 @@ script = ExtResource("2_snap")
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[node name="SnapLabBench2" type="Node2D" parent="."]
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position = Vector2(750, 470)
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script = ExtResource("2_snap")
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[node name="LabBench" type="Node2D" parent="."]
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position = Vector2(150.0, 400.0)
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script = ExtResource("3_chest")
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chest_id = "lab_bench"
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://cozypaw_patientroom"]
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[gd_scene load_steps=4 format=3 uid="uid://cozypaw_patientroom"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"]
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[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="3_chest"]
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[node name="PatientRoom" type="Node2D"]
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@@ -93,3 +94,8 @@ pose = "lying"
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position = Vector2(810, 465)
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script = ExtResource("2_snap")
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pose = "lying"
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[node name="PatientCabinet" type="Node2D" parent="."]
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position = Vector2(150.0, 400.0)
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script = ExtResource("3_chest")
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chest_id = "patient_cabinet"
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://cozypaw_pharmacy"]
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[gd_scene load_steps=4 format=3 uid="uid://cozypaw_pharmacy"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"]
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[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="3_chest"]
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[node name="Pharmacy" type="Node2D"]
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@@ -73,3 +74,13 @@ position = Vector2(640, 430)
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[node name="SnapCounter" type="Node2D" parent="."]
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position = Vector2(640, 520)
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script = ExtResource("2_snap")
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[node name="PharmacyMedicine" type="Node2D" parent="."]
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position = Vector2(350.0, 320.0)
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script = ExtResource("3_chest")
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chest_id = "pharmacy_medicine"
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[node name="PharmacyTools" type="Node2D" parent="."]
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position = Vector2(900.0, 320.0)
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script = ExtResource("3_chest")
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chest_id = "pharmacy_tools"
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://cozypaw_xray"]
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[gd_scene load_steps=5 format=3 uid="uid://cozypaw_xray"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[ext_resource type="PackedScene" path="res://scenes/objects/XRayMachine.tscn" id="2_xraymachine"]
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[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"]
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[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="4_chest"]
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[node name="XRay" type="Node2D"]
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@@ -59,3 +60,8 @@ position = Vector2(900, 560)
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position = Vector2(640, 480)
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script = ExtResource("3_snap")
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pose = "lying"
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[node name="XRayCabinet" type="Node2D" parent="."]
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position = Vector2(150.0, 400.0)
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script = ExtResource("4_chest")
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chest_id = "xray_cabinet"
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://cozypaw_deliveryroom"]
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[gd_scene load_steps=5 format=3 uid="uid://cozypaw_deliveryroom"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[ext_resource type="PackedScene" path="res://scenes/objects/DeliveryBed.tscn" id="2_deliverybed"]
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[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"]
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[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="4_chest"]
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[node name="DeliveryRoom" type="Node2D"]
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@@ -42,3 +43,8 @@ position = Vector2(880, 540)
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position = Vector2(540, 480)
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script = ExtResource("3_snap")
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pose = "lying"
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[node name="DeliveryCabinet" type="Node2D" parent="."]
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position = Vector2(150.0, 400.0)
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script = ExtResource("4_chest")
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chest_id = "delivery_cabinet"
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://cozypaw_nursery"]
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[gd_scene load_steps=5 format=3 uid="uid://cozypaw_nursery"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[ext_resource type="PackedScene" path="res://scenes/objects/Cradle.tscn" id="2_cradle"]
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[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"]
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[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="4_chest"]
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[node name="Nursery" type="Node2D"]
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@@ -66,3 +67,8 @@ position = Vector2(860, 240)
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script = ExtResource("3_snap")
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pose = "lying"
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baby_only = true
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[node name="NurseryShelf" type="Node2D" parent="."]
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position = Vector2(640.0, 260.0)
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script = ExtResource("4_chest")
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chest_id = "nursery_shelf"
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://cozypaw_ultrasound"]
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[gd_scene load_steps=5 format=3 uid="uid://cozypaw_ultrasound"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[ext_resource type="PackedScene" path="res://scenes/objects/UltrasoundMachine.tscn" id="2_ultrasound"]
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[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"]
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[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="4_chest"]
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[node name="Ultrasound" type="Node2D"]
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@@ -57,3 +58,8 @@ position = Vector2(480, 450)
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position = Vector2(470, 480)
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script = ExtResource("3_snap")
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pose = "lying"
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[node name="UltrasoundCart" type="Node2D" parent="."]
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position = Vector2(150.0, 400.0)
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script = ExtResource("4_chest")
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chest_id = "ultrasound_cart"
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@@ -1,9 +1,10 @@
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[gd_scene load_steps=5 format=3 uid="uid://cozypaw_gardenparty"]
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[gd_scene load_steps=6 format=3 uid="uid://cozypaw_gardenparty"]
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[ext_resource type="PackedScene" path="res://scenes/objects/GiftBox.tscn" id="1_giftbox"]
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[ext_resource type="PackedScene" path="res://scenes/objects/TeaPot.tscn" id="2_teapot"]
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[ext_resource type="PackedScene" path="res://scenes/objects/HomeButton.tscn" id="3_homebtn"]
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[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="4_snap"]
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[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="5_chest"]
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[node name="GardenParty" type="Node2D"]
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@@ -93,3 +94,13 @@ script = ExtResource("4_snap")
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[node name="SnapTableRight" type="Node2D" parent="."]
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position = Vector2(750, 455)
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script = ExtResource("4_snap")
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[node name="GardenTable" type="Node2D" parent="."]
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position = Vector2(200.0, 400.0)
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script = ExtResource("5_chest")
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chest_id = "garden_table"
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[node name="GardenStorage" type="Node2D" parent="."]
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position = Vector2(900.0, 400.0)
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script = ExtResource("5_chest")
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chest_id = "garden_storage"
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@@ -8,6 +8,7 @@ var _character_positions: Dictionary = {}
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var _character_outfits: Dictionary = {}
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var _character_held_items: Dictionary = {}
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var _object_states: Dictionary = {}
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var _chest_states: Dictionary = {}
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var current_room: String = "reception"
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var music_volume: float = 0.6
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var sfx_volume: float = 1.0
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@@ -58,17 +59,32 @@ func set_object_state(id: String, state: String) -> void:
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state_changed.emit()
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func get_chest_state(chest_id: String) -> Array:
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return _chest_states.get(chest_id, [])
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func set_chest_state(chest_id: String, spawned_item_ids: Array[String]) -> void:
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_chest_states[chest_id] = spawned_item_ids
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state_changed.emit()
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func clear_chest_state(chest_id: String) -> void:
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_chest_states.erase(chest_id)
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state_changed.emit()
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func get_save_data() -> Dictionary:
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var positions: Dictionary = {}
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for key: String in _character_positions:
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var pos: Vector2 = _character_positions[key]
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positions[key] = [pos.x, pos.y]
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return {
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"version": 2,
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"version": 3,
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"character_positions": positions,
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"character_outfits": _character_outfits.duplicate(true),
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"character_held_items": _character_held_items.duplicate(true),
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"object_states": _object_states,
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"chest_states": _chest_states.duplicate(true),
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"current_room": current_room,
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"music_volume": music_volume,
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"sfx_volume": sfx_volume,
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@@ -92,9 +108,15 @@ func apply_save_data(data: Dictionary) -> void:
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_character_held_items = {}
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if data.has("object_states"):
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_object_states = data["object_states"]
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else:
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_object_states = {}
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if data.has("current_room"):
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current_room = data["current_room"]
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if data.has("music_volume"):
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music_volume = data["music_volume"]
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||||
if data.has("sfx_volume"):
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sfx_volume = data["sfx_volume"]
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||||
if data.has("chest_states"):
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_chest_states = data["chest_states"].duplicate(true)
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else:
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_chest_states = {}
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||||
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||||
@@ -0,0 +1,9 @@
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## ChestItemData — configuration for a single item slot inside a RoomChest.
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class_name ChestItemData extends Resource
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|
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enum ItemType { HOLDABLE, OUTFIT }
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||||
|
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@export var item_id: String = ""
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||||
@export var item_type: ItemType = ItemType.HOLDABLE
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@export_range(1, 3) var outfit_layer: int = 1
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||||
@export var spawn_offset: Vector2 = Vector2.ZERO
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@@ -7,9 +7,12 @@ signal item_picked_up(item: HoldableItem)
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||||
signal item_placed(item: HoldableItem)
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||||
|
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const HAND_SLOT_RADIUS: float = 60.0
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const CHEST_RETURN_RADIUS: float = 80.0
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||||
|
||||
@export var item_id: String = ""
|
||||
|
||||
var home_chest: Node2D = null
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
var drag: DragDropComponent = get_node_or_null("DragDropComponent") as DragDropComponent
|
||||
@@ -25,6 +28,8 @@ func _on_drag_picked_up(_pos: Vector2) -> void:
|
||||
|
||||
|
||||
func _on_drag_released(_pos: Vector2) -> void:
|
||||
if _try_return_to_chest():
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||||
return
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||||
var result: Array = _find_nearest_free_hand_slot()
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||||
if not result.is_empty():
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||||
var character: Character = result[0] as Character
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||||
@@ -33,6 +38,18 @@ func _on_drag_released(_pos: Vector2) -> void:
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item_placed.emit(self)
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||||
|
||||
|
||||
func _try_return_to_chest() -> bool:
|
||||
if home_chest == null:
|
||||
return false
|
||||
if global_position.distance_to(home_chest.global_position) >= CHEST_RETURN_RADIUS:
|
||||
return false
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||||
var chest: RoomChest = home_chest as RoomChest
|
||||
if chest == null:
|
||||
return false
|
||||
chest.receive_item(self)
|
||||
return true
|
||||
|
||||
|
||||
func is_in_hand_slot() -> bool:
|
||||
var p: Node = get_parent()
|
||||
if p == null:
|
||||
|
||||
@@ -10,6 +10,8 @@ const OUTFIT_APPLY_RADIUS: float = 80.0
|
||||
|
||||
|
||||
func _on_drag_released(_pos: Vector2) -> void:
|
||||
if _try_return_to_chest():
|
||||
return
|
||||
var character: Character = _find_nearest_character()
|
||||
if character != null:
|
||||
character.apply_outfit_item(outfit_layer, item_id, outfit_sprite, self)
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
## RoomChest — tappable storage node. Spawns HoldableItem/OutfitItem instances on demand.
|
||||
## Items fly out with a tween. Receives items back via receive_item().
|
||||
class_name RoomChest extends Node2D
|
||||
|
||||
signal items_spawned(chest: RoomChest)
|
||||
signal item_received(chest: RoomChest, item_id: String)
|
||||
|
||||
const SPAWN_TWEEN_DURATION: float = 0.3
|
||||
|
||||
@export var chest_id: String = ""
|
||||
|
||||
var _spawned_items: Array[HoldableItem] = []
|
||||
var _item_configs: Array[ChestItemData] = []
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("room_chests")
|
||||
_item_configs = RoomChestConfig.get_items(chest_id)
|
||||
if not chest_id.is_empty() and GameState.has_method("get_chest_state"):
|
||||
if not GameState.get_chest_state(chest_id).is_empty():
|
||||
call_deferred("spawn_items")
|
||||
|
||||
|
||||
func spawn_items() -> void:
|
||||
if not _spawned_items.is_empty():
|
||||
return
|
||||
var parent: Node = get_parent()
|
||||
for config: ChestItemData in _item_configs:
|
||||
var item: HoldableItem = _create_item(config)
|
||||
item.home_chest = self
|
||||
if parent != null:
|
||||
parent.add_child(item)
|
||||
else:
|
||||
add_child(item)
|
||||
item.global_position = global_position
|
||||
_spawned_items.append(item)
|
||||
_tween_item_out(item, config.spawn_offset)
|
||||
if GameState.has_method("set_chest_state"):
|
||||
GameState.set_chest_state(chest_id, _get_spawned_ids())
|
||||
items_spawned.emit(self)
|
||||
|
||||
|
||||
func receive_item(item: HoldableItem) -> void:
|
||||
if not _spawned_items.has(item):
|
||||
return
|
||||
_spawned_items.erase(item)
|
||||
if GameState.has_method("set_chest_state"):
|
||||
if _spawned_items.is_empty():
|
||||
GameState.clear_chest_state(chest_id)
|
||||
else:
|
||||
GameState.set_chest_state(chest_id, _get_spawned_ids())
|
||||
item_received.emit(self, item.item_id)
|
||||
_tween_item_in(item)
|
||||
|
||||
|
||||
func are_items_spawned() -> bool:
|
||||
return not _spawned_items.is_empty()
|
||||
|
||||
|
||||
func get_spawned_count() -> int:
|
||||
return _spawned_items.size()
|
||||
|
||||
|
||||
func get_item_config_count() -> int:
|
||||
return _item_configs.size()
|
||||
|
||||
|
||||
func get_spawned_item(index: int) -> HoldableItem:
|
||||
if index < 0 or index >= _spawned_items.size():
|
||||
return null
|
||||
return _spawned_items[index]
|
||||
|
||||
|
||||
func _create_item(config: ChestItemData) -> HoldableItem:
|
||||
var item: HoldableItem
|
||||
if config.item_type == ChestItemData.ItemType.OUTFIT:
|
||||
var outfit: OutfitItem = OutfitItem.new()
|
||||
outfit.outfit_layer = config.outfit_layer
|
||||
item = outfit
|
||||
else:
|
||||
item = HoldableItem.new()
|
||||
item.item_id = config.item_id
|
||||
return item
|
||||
|
||||
|
||||
func _get_spawned_ids() -> Array[String]:
|
||||
var ids: Array[String] = []
|
||||
for item: HoldableItem in _spawned_items:
|
||||
ids.append(item.item_id)
|
||||
return ids
|
||||
|
||||
|
||||
func _tween_item_out(item: HoldableItem, offset: Vector2) -> void:
|
||||
var tween: Tween = create_tween()
|
||||
tween.tween_property(item, "global_position", global_position + offset, SPAWN_TWEEN_DURATION)
|
||||
|
||||
|
||||
func _tween_item_in(item: HoldableItem) -> void:
|
||||
var tween: Tween = create_tween()
|
||||
tween.tween_property(item, "global_position", global_position, SPAWN_TWEEN_DURATION)
|
||||
tween.tween_callback(item.queue_free)
|
||||
@@ -0,0 +1,107 @@
|
||||
## RoomChestConfig — static item configuration for all room chests.
|
||||
## Maps chest_id strings to ChestItemData arrays. No assets needed: item_id strings only.
|
||||
class_name RoomChestConfig
|
||||
|
||||
const _OFFSET_LEFT: Vector2 = Vector2(-70.0, -60.0)
|
||||
const _OFFSET_CENTER: Vector2 = Vector2(0.0, -80.0)
|
||||
const _OFFSET_RIGHT: Vector2 = Vector2(70.0, -60.0)
|
||||
const _OFFSET_LEFT_2: Vector2 = Vector2(-50.0, -60.0)
|
||||
const _OFFSET_RIGHT_2: Vector2 = Vector2(50.0, -60.0)
|
||||
|
||||
|
||||
static func get_items(chest_id: String) -> Array[ChestItemData]:
|
||||
match chest_id:
|
||||
"reception_desk":
|
||||
return _make([
|
||||
["clipboard", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
|
||||
["pen", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
|
||||
["bandage", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
|
||||
])
|
||||
"giftshop_shelf":
|
||||
return _make([
|
||||
["gift_box", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
|
||||
["ribbon", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
|
||||
["balloon", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
|
||||
])
|
||||
"restaurant_counter":
|
||||
return _make([
|
||||
["teacup", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
|
||||
["plate", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
|
||||
["spoon", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
|
||||
])
|
||||
"emergency_cabinet":
|
||||
return _make([
|
||||
["bandage_roll", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
|
||||
["syringe", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
|
||||
["ice_pack", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
|
||||
])
|
||||
"xray_cabinet":
|
||||
return _make([
|
||||
["xray_sheet", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
|
||||
["lead_apron", ChestItemData.ItemType.OUTFIT, 1, _OFFSET_CENTER],
|
||||
["marker", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
|
||||
])
|
||||
"pharmacy_medicine":
|
||||
return _make([
|
||||
["pill_bottle", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT_2],
|
||||
["syrup", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT_2],
|
||||
])
|
||||
"pharmacy_tools":
|
||||
return _make([
|
||||
["mortar", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT_2],
|
||||
["spatula", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT_2],
|
||||
])
|
||||
"lab_bench":
|
||||
return _make([
|
||||
["test_tube", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
|
||||
["pipette", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
|
||||
["microscope_slide", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
|
||||
])
|
||||
"patient_cabinet":
|
||||
return _make([
|
||||
["thermometer", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
|
||||
["stethoscope", ChestItemData.ItemType.OUTFIT, 2, _OFFSET_CENTER],
|
||||
["pillow", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
|
||||
])
|
||||
"ultrasound_cart":
|
||||
return _make([
|
||||
["gel_tube", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
|
||||
["probe", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
|
||||
["towel", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
|
||||
])
|
||||
"delivery_cabinet":
|
||||
return _make([
|
||||
["swaddle", ChestItemData.ItemType.OUTFIT, 1, _OFFSET_LEFT],
|
||||
["scissors", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
|
||||
["cord_clamp", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
|
||||
])
|
||||
"nursery_shelf":
|
||||
return _make([
|
||||
["bottle", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
|
||||
["rattle", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
|
||||
["blanket", ChestItemData.ItemType.OUTFIT, 1, _OFFSET_RIGHT],
|
||||
])
|
||||
"garden_table":
|
||||
return _make([
|
||||
["teapot", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT_2],
|
||||
["cake", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT_2],
|
||||
])
|
||||
"garden_storage":
|
||||
return _make([
|
||||
["confetti", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT_2],
|
||||
["party_hat", ChestItemData.ItemType.OUTFIT, 1, _OFFSET_RIGHT_2],
|
||||
])
|
||||
return []
|
||||
|
||||
|
||||
static func _make(data: Array) -> Array[ChestItemData]:
|
||||
var result: Array[ChestItemData] = []
|
||||
for entry: Array in data:
|
||||
assert(entry.size() == 4, "ChestItemData entry must have 4 elements: " + str(entry))
|
||||
var d: ChestItemData = ChestItemData.new()
|
||||
d.item_id = entry[0]
|
||||
d.item_type = entry[1]
|
||||
d.outfit_layer = entry[2]
|
||||
d.spawn_offset = entry[3]
|
||||
result.append(d)
|
||||
return result
|
||||
@@ -142,6 +142,42 @@ func test_apply_save_data_restores_held_items() -> void:
|
||||
assert_eq(_state.get_character_held_item("kitten_f", "left"), "gel_tube")
|
||||
|
||||
|
||||
func test_save_data_has_version_two() -> void:
|
||||
func test_save_data_has_version_three() -> void:
|
||||
var data: Dictionary = _state.get_save_data()
|
||||
assert_eq(data.get("version", 0), 2)
|
||||
assert_eq(data.get("version", 0), 3)
|
||||
|
||||
|
||||
func test_get_chest_state_returns_empty_for_unknown_id() -> void:
|
||||
assert_eq(GameState.get_chest_state("nonexistent_chest_xyz"), [])
|
||||
|
||||
|
||||
func test_set_and_get_chest_state() -> void:
|
||||
GameState.set_chest_state("pharmacy_medicine_test", ["pill_bottle", "syrup"])
|
||||
assert_eq(GameState.get_chest_state("pharmacy_medicine_test"), ["pill_bottle", "syrup"])
|
||||
|
||||
|
||||
func test_clear_chest_state_removes_entry() -> void:
|
||||
GameState.set_chest_state("lab_bench_test", ["test_tube"])
|
||||
GameState.clear_chest_state("lab_bench_test")
|
||||
assert_eq(GameState.get_chest_state("lab_bench_test"), [])
|
||||
|
||||
|
||||
func test_chest_state_included_in_save_data() -> void:
|
||||
GameState.set_chest_state("xray_cabinet_test", ["xray_sheet"])
|
||||
var data: Dictionary = GameState.get_save_data()
|
||||
assert_true(data.has("chest_states"))
|
||||
assert_eq(data["chest_states"]["xray_cabinet_test"], ["xray_sheet"])
|
||||
|
||||
|
||||
func test_save_data_version_is_three() -> void:
|
||||
var data: Dictionary = GameState.get_save_data()
|
||||
assert_eq(data["version"], 3)
|
||||
|
||||
|
||||
func test_apply_save_data_restores_chest_state() -> void:
|
||||
var data: Dictionary = {
|
||||
"version": 3,
|
||||
"chest_states": {"reception_desk_test": ["clipboard", "pen"]},
|
||||
}
|
||||
GameState.apply_save_data(data)
|
||||
assert_eq(GameState.get_chest_state("reception_desk_test"), ["clipboard", "pen"])
|
||||
|
||||
@@ -69,3 +69,33 @@ func test_holdable_item_detach_preserves_global_position() -> void:
|
||||
var hand_pos: Vector2 = character.get_node("HandLeft").global_position
|
||||
item._on_drag_picked_up(hand_pos)
|
||||
assert_eq(item.global_position, hand_pos)
|
||||
|
||||
|
||||
func test_try_return_to_chest_false_when_no_home_chest() -> void:
|
||||
var item: HoldableItem = HoldableItem.new()
|
||||
add_child_autofree(item)
|
||||
assert_false(item._try_return_to_chest())
|
||||
|
||||
|
||||
func test_try_return_to_chest_false_when_beyond_radius() -> void:
|
||||
var chest: RoomChest = RoomChest.new()
|
||||
chest.chest_id = "reception_desk"
|
||||
add_child_autofree(chest)
|
||||
chest.global_position = Vector2.ZERO
|
||||
var item: HoldableItem = HoldableItem.new()
|
||||
add_child_autofree(item)
|
||||
item.home_chest = chest
|
||||
item.global_position = Vector2(200.0, 0.0)
|
||||
assert_false(item._try_return_to_chest())
|
||||
|
||||
|
||||
func test_try_return_to_chest_true_when_within_radius() -> void:
|
||||
var chest: RoomChest = RoomChest.new()
|
||||
chest.chest_id = "reception_desk"
|
||||
add_child_autofree(chest)
|
||||
chest.global_position = Vector2.ZERO
|
||||
var item: HoldableItem = HoldableItem.new()
|
||||
add_child_autofree(item)
|
||||
item.home_chest = chest
|
||||
item.global_position = Vector2(40.0, 0.0)
|
||||
assert_true(item._try_return_to_chest())
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
## Tests for ChestItemData resource and RoomChestConfig static config.
|
||||
extends GutTest
|
||||
|
||||
|
||||
func test_chest_item_data_default_item_type_is_holdable() -> void:
|
||||
var d: ChestItemData = ChestItemData.new()
|
||||
assert_eq(d.item_type, ChestItemData.ItemType.HOLDABLE)
|
||||
|
||||
|
||||
func test_chest_item_data_default_outfit_layer_is_one() -> void:
|
||||
var d: ChestItemData = ChestItemData.new()
|
||||
assert_eq(d.outfit_layer, 1)
|
||||
|
||||
|
||||
func test_room_chest_config_reception_desk_has_three_items() -> void:
|
||||
var items: Array[ChestItemData] = RoomChestConfig.get_items("reception_desk")
|
||||
assert_eq(items.size(), 3)
|
||||
|
||||
|
||||
func test_room_chest_config_unknown_id_returns_empty() -> void:
|
||||
var items: Array[ChestItemData] = RoomChestConfig.get_items("does_not_exist")
|
||||
assert_eq(items.size(), 0)
|
||||
|
||||
|
||||
func test_room_chest_config_reception_desk_first_item_fields() -> void:
|
||||
var items: Array[ChestItemData] = RoomChestConfig.get_items("reception_desk")
|
||||
assert_eq(items[0].item_id, "clipboard")
|
||||
assert_eq(items[0].item_type, ChestItemData.ItemType.HOLDABLE)
|
||||
assert_eq(items[0].spawn_offset, Vector2(-70.0, -60.0))
|
||||
|
||||
|
||||
func test_room_chest_config_patient_cabinet_stethoscope_outfit_layer_two() -> void:
|
||||
var items: Array[ChestItemData] = RoomChestConfig.get_items("patient_cabinet")
|
||||
var stethoscope: ChestItemData = items[1]
|
||||
assert_eq(stethoscope.item_id, "stethoscope")
|
||||
assert_eq(stethoscope.item_type, ChestItemData.ItemType.OUTFIT)
|
||||
assert_eq(stethoscope.outfit_layer, 2)
|
||||
|
||||
|
||||
func test_are_items_spawned_false_initially() -> void:
|
||||
var chest: RoomChest = RoomChest.new()
|
||||
chest.chest_id = "reception_desk"
|
||||
add_child_autofree(chest)
|
||||
assert_false(chest.are_items_spawned())
|
||||
|
||||
|
||||
func test_get_spawned_count_zero_initially() -> void:
|
||||
var chest: RoomChest = RoomChest.new()
|
||||
chest.chest_id = "reception_desk"
|
||||
add_child_autofree(chest)
|
||||
assert_eq(chest.get_spawned_count(), 0)
|
||||
|
||||
|
||||
func test_get_item_config_count_matches_config() -> void:
|
||||
var chest: RoomChest = RoomChest.new()
|
||||
chest.chest_id = "reception_desk"
|
||||
add_child_autofree(chest)
|
||||
assert_eq(chest.get_item_config_count(), 3)
|
||||
|
||||
|
||||
func test_spawn_items_creates_correct_count() -> void:
|
||||
var chest: RoomChest = RoomChest.new()
|
||||
chest.chest_id = "reception_desk"
|
||||
add_child_autofree(chest)
|
||||
chest.spawn_items()
|
||||
assert_eq(chest.get_spawned_count(), 3)
|
||||
|
||||
|
||||
func test_double_spawn_is_noop() -> void:
|
||||
var chest: RoomChest = RoomChest.new()
|
||||
chest.chest_id = "reception_desk"
|
||||
add_child_autofree(chest)
|
||||
chest.spawn_items()
|
||||
chest.spawn_items()
|
||||
assert_eq(chest.get_spawned_count(), 3)
|
||||
|
||||
|
||||
func test_receive_item_decrements_spawned_count() -> void:
|
||||
var chest: RoomChest = RoomChest.new()
|
||||
chest.chest_id = "reception_desk"
|
||||
add_child_autofree(chest)
|
||||
chest.spawn_items()
|
||||
var item: HoldableItem = chest.get_spawned_item(0)
|
||||
chest.receive_item(item)
|
||||
assert_eq(chest.get_spawned_count(), 2)
|
||||
@@ -0,0 +1,54 @@
|
||||
## Tests for RoomChest presence and item counts in Floor 0 rooms.
|
||||
extends GutTest
|
||||
|
||||
|
||||
func test_reception_has_chest_reception_desk() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor0/Reception.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
assert_not_null(room.get_node_or_null("ReceptionDesk"))
|
||||
|
||||
|
||||
func test_reception_desk_has_three_items() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor0/Reception.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
var chest: RoomChest = room.get_node_or_null("ReceptionDesk") as RoomChest
|
||||
assert_eq(chest.get_item_config_count(), 3)
|
||||
|
||||
|
||||
func test_giftshop_has_chest_giftshop_shelf() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor0/GiftShop.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
assert_not_null(room.get_node_or_null("GiftShopShelf"))
|
||||
|
||||
|
||||
func test_giftshop_shelf_has_three_items() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor0/GiftShop.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
var chest: RoomChest = room.get_node_or_null("GiftShopShelf") as RoomChest
|
||||
assert_eq(chest.get_item_config_count(), 3)
|
||||
|
||||
|
||||
func test_restaurant_has_chest_restaurant_counter() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor0/Restaurant.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
assert_not_null(room.get_node_or_null("RestaurantCounter"))
|
||||
|
||||
|
||||
func test_restaurant_counter_has_three_items() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor0/Restaurant.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
var chest: RoomChest = room.get_node_or_null("RestaurantCounter") as RoomChest
|
||||
assert_eq(chest.get_item_config_count(), 3)
|
||||
|
||||
|
||||
func test_emergency_has_chest_emergency_cabinet() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor0/EmergencyRoom.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
assert_not_null(room.get_node_or_null("EmergencyCabinet"))
|
||||
|
||||
|
||||
func test_emergency_cabinet_has_three_items() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor0/EmergencyRoom.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
var chest: RoomChest = room.get_node_or_null("EmergencyCabinet") as RoomChest
|
||||
assert_eq(chest.get_item_config_count(), 3)
|
||||
@@ -0,0 +1,67 @@
|
||||
## Tests for RoomChest presence and item counts in Floor 1 rooms.
|
||||
extends GutTest
|
||||
|
||||
|
||||
func test_xray_has_chest_xray_cabinet() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor1/XRay.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
assert_not_null(room.get_node_or_null("XRayCabinet"))
|
||||
|
||||
|
||||
func test_xray_cabinet_has_three_items() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor1/XRay.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
var chest: RoomChest = room.get_node_or_null("XRayCabinet") as RoomChest
|
||||
assert_eq(chest.get_item_config_count(), 3)
|
||||
|
||||
|
||||
func test_pharmacy_has_chest_pharmacy_medicine() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor1/Pharmacy.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
assert_not_null(room.get_node_or_null("PharmacyMedicine"))
|
||||
|
||||
|
||||
func test_pharmacy_medicine_has_two_items() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor1/Pharmacy.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
var chest: RoomChest = room.get_node_or_null("PharmacyMedicine") as RoomChest
|
||||
assert_eq(chest.get_item_config_count(), 2)
|
||||
|
||||
|
||||
func test_pharmacy_has_chest_pharmacy_tools() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor1/Pharmacy.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
assert_not_null(room.get_node_or_null("PharmacyTools"))
|
||||
|
||||
|
||||
func test_pharmacy_tools_has_two_items() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor1/Pharmacy.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
var chest: RoomChest = room.get_node_or_null("PharmacyTools") as RoomChest
|
||||
assert_eq(chest.get_item_config_count(), 2)
|
||||
|
||||
|
||||
func test_lab_has_chest_lab_bench() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor1/Lab.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
assert_not_null(room.get_node_or_null("LabBench"))
|
||||
|
||||
|
||||
func test_lab_bench_has_three_items() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor1/Lab.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
var chest: RoomChest = room.get_node_or_null("LabBench") as RoomChest
|
||||
assert_eq(chest.get_item_config_count(), 3)
|
||||
|
||||
|
||||
func test_patient_room_has_chest_patient_cabinet() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor1/PatientRoom.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
assert_not_null(room.get_node_or_null("PatientCabinet"))
|
||||
|
||||
|
||||
func test_patient_cabinet_has_three_items() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor1/PatientRoom.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
var chest: RoomChest = room.get_node_or_null("PatientCabinet") as RoomChest
|
||||
assert_eq(chest.get_item_config_count(), 3)
|
||||
@@ -0,0 +1,67 @@
|
||||
## Tests for RoomChest presence and item counts in Floor 2 and Home rooms.
|
||||
extends GutTest
|
||||
|
||||
|
||||
func test_ultrasound_has_chest_ultrasound_cart() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor2/Ultrasound.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
assert_not_null(room.get_node_or_null("UltrasoundCart"))
|
||||
|
||||
|
||||
func test_ultrasound_cart_has_three_items() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor2/Ultrasound.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
var chest: RoomChest = room.get_node_or_null("UltrasoundCart") as RoomChest
|
||||
assert_eq(chest.get_item_config_count(), 3)
|
||||
|
||||
|
||||
func test_delivery_room_has_chest_delivery_cabinet() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor2/DeliveryRoom.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
assert_not_null(room.get_node_or_null("DeliveryCabinet"))
|
||||
|
||||
|
||||
func test_delivery_cabinet_has_three_items() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor2/DeliveryRoom.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
var chest: RoomChest = room.get_node_or_null("DeliveryCabinet") as RoomChest
|
||||
assert_eq(chest.get_item_config_count(), 3)
|
||||
|
||||
|
||||
func test_nursery_has_chest_nursery_shelf() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor2/Nursery.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
assert_not_null(room.get_node_or_null("NurseryShelf"))
|
||||
|
||||
|
||||
func test_nursery_shelf_has_three_items() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/floor2/Nursery.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
var chest: RoomChest = room.get_node_or_null("NurseryShelf") as RoomChest
|
||||
assert_eq(chest.get_item_config_count(), 3)
|
||||
|
||||
|
||||
func test_garden_party_has_chest_garden_table() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
assert_not_null(room.get_node_or_null("GardenTable"))
|
||||
|
||||
|
||||
func test_garden_table_has_two_items() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
var chest: RoomChest = room.get_node_or_null("GardenTable") as RoomChest
|
||||
assert_eq(chest.get_item_config_count(), 2)
|
||||
|
||||
|
||||
func test_garden_party_has_chest_garden_storage() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
assert_not_null(room.get_node_or_null("GardenStorage"))
|
||||
|
||||
|
||||
func test_garden_storage_has_two_items() -> void:
|
||||
var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
|
||||
add_child_autofree(room)
|
||||
var chest: RoomChest = room.get_node_or_null("GardenStorage") as RoomChest
|
||||
assert_eq(chest.get_item_config_count(), 2)
|
||||
Reference in New Issue
Block a user