feat(sprint-18): room chests and item spawning system

- ChestItemData resource (ItemType enum, outfit_layer, spawn_offset)
- RoomChestConfig: static config for all 14 chests across 12 rooms
- RoomChest Node2D: tap-to-spawn with tween, receive-item return
- HoldableItem: chest-return priority (_try_return_to_chest, 80px radius)
- OutfitItem: chest-return before outfit-apply
- GameState v3: chest states persisted and restored on load
- All 12 rooms populated with placeholder item IDs
- 196 tests passing
This commit is contained in:
Steven Wroblewski
2026-05-09 01:26:45 +02:00
24 changed files with 695 additions and 16 deletions
+7 -1
View File
@@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://cozypaw_emergency"] [gd_scene load_steps=5 format=3 uid="uid://cozypaw_emergency"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="PackedScene" path="res://scenes/objects/Ambulance.tscn" id="2_ambulance"] [ext_resource type="PackedScene" path="res://scenes/objects/Ambulance.tscn" id="2_ambulance"]
[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"] [ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"]
[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="4_chest"]
[node name="EmergencyRoom" type="Node2D"] [node name="EmergencyRoom" type="Node2D"]
@@ -79,3 +80,8 @@ trigger_room = 3
position = Vector2(310, 480) position = Vector2(310, 480)
script = ExtResource("3_snap") script = ExtResource("3_snap")
pose = "lying" pose = "lying"
[node name="EmergencyCabinet" type="Node2D" parent="."]
position = Vector2(150.0, 400.0)
script = ExtResource("4_chest")
chest_id = "emergency_cabinet"
+7 -1
View File
@@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_giftshop"] [gd_scene load_steps=4 format=3 uid="uid://cozypaw_giftshop"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"] [ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"]
[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="3_chest"]
[node name="GiftShop" type="Node2D"] [node name="GiftShop" type="Node2D"]
@@ -68,3 +69,8 @@ position = Vector2(640, 510)
[node name="SnapCounter" type="Node2D" parent="."] [node name="SnapCounter" type="Node2D" parent="."]
position = Vector2(640, 528) position = Vector2(640, 528)
script = ExtResource("2_snap") script = ExtResource("2_snap")
[node name="GiftShopShelf" type="Node2D" parent="."]
position = Vector2(120.0, 300.0)
script = ExtResource("3_chest")
chest_id = "giftshop_shelf"
+7 -1
View File
@@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_reception"] [gd_scene load_steps=4 format=3 uid="uid://cozypaw_reception"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"] [ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"]
[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="3_chest"]
[node name="Reception" type="Node2D"] [node name="Reception" type="Node2D"]
@@ -102,3 +103,8 @@ script = ExtResource("2_snap")
[node name="SnapBenchRight2" type="Node2D" parent="."] [node name="SnapBenchRight2" type="Node2D" parent="."]
position = Vector2(1080, 555) position = Vector2(1080, 555)
script = ExtResource("2_snap") script = ExtResource("2_snap")
[node name="ReceptionDesk" type="Node2D" parent="."]
position = Vector2(120.0, 555.0)
script = ExtResource("3_chest")
chest_id = "reception_desk"
+7 -1
View File
@@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_restaurant"] [gd_scene load_steps=4 format=3 uid="uid://cozypaw_restaurant"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"] [ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"]
[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="3_chest"]
[node name="Restaurant" type="Node2D"] [node name="Restaurant" type="Node2D"]
@@ -118,3 +119,8 @@ script = ExtResource("2_snap")
[node name="SnapTable3Right" type="Node2D" parent="."] [node name="SnapTable3Right" type="Node2D" parent="."]
position = Vector2(1120, 510) position = Vector2(1120, 510)
script = ExtResource("2_snap") script = ExtResource("2_snap")
[node name="RestaurantCounter" type="Node2D" parent="."]
position = Vector2(120.0, 555.0)
script = ExtResource("3_chest")
chest_id = "restaurant_counter"
+8 -2
View File
@@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_lab"] [gd_scene load_steps=4 format=3 uid="uid://cozypaw_lab"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"] [ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"]
[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="3_chest"]
[node name="Lab" type="Node2D"] [node name="Lab" type="Node2D"]
@@ -25,7 +26,7 @@ color = Color(0.88, 0.92, 0.94, 1)
size = Vector2(40, 620) size = Vector2(40, 620)
position = Vector2(1240, 0) position = Vector2(1240, 0)
[node name="LabBench" type="ColorRect" parent="."] [node name="LabBenchSurface" type="ColorRect" parent="."]
color = Color(0.88, 0.88, 0.92, 1) color = Color(0.88, 0.88, 0.92, 1)
size = Vector2(800, 40) size = Vector2(800, 40)
position = Vector2(240, 480) position = Vector2(240, 480)
@@ -77,3 +78,8 @@ script = ExtResource("2_snap")
[node name="SnapLabBench2" type="Node2D" parent="."] [node name="SnapLabBench2" type="Node2D" parent="."]
position = Vector2(750, 470) position = Vector2(750, 470)
script = ExtResource("2_snap") script = ExtResource("2_snap")
[node name="LabBench" type="Node2D" parent="."]
position = Vector2(150.0, 400.0)
script = ExtResource("3_chest")
chest_id = "lab_bench"
+7 -1
View File
@@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_patientroom"] [gd_scene load_steps=4 format=3 uid="uid://cozypaw_patientroom"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"] [ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"]
[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="3_chest"]
[node name="PatientRoom" type="Node2D"] [node name="PatientRoom" type="Node2D"]
@@ -93,3 +94,8 @@ pose = "lying"
position = Vector2(810, 465) position = Vector2(810, 465)
script = ExtResource("2_snap") script = ExtResource("2_snap")
pose = "lying" pose = "lying"
[node name="PatientCabinet" type="Node2D" parent="."]
position = Vector2(150.0, 400.0)
script = ExtResource("3_chest")
chest_id = "patient_cabinet"
+12 -1
View File
@@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_pharmacy"] [gd_scene load_steps=4 format=3 uid="uid://cozypaw_pharmacy"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"] [ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"]
[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="3_chest"]
[node name="Pharmacy" type="Node2D"] [node name="Pharmacy" type="Node2D"]
@@ -73,3 +74,13 @@ position = Vector2(640, 430)
[node name="SnapCounter" type="Node2D" parent="."] [node name="SnapCounter" type="Node2D" parent="."]
position = Vector2(640, 520) position = Vector2(640, 520)
script = ExtResource("2_snap") script = ExtResource("2_snap")
[node name="PharmacyMedicine" type="Node2D" parent="."]
position = Vector2(350.0, 320.0)
script = ExtResource("3_chest")
chest_id = "pharmacy_medicine"
[node name="PharmacyTools" type="Node2D" parent="."]
position = Vector2(900.0, 320.0)
script = ExtResource("3_chest")
chest_id = "pharmacy_tools"
+7 -1
View File
@@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://cozypaw_xray"] [gd_scene load_steps=5 format=3 uid="uid://cozypaw_xray"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="PackedScene" path="res://scenes/objects/XRayMachine.tscn" id="2_xraymachine"] [ext_resource type="PackedScene" path="res://scenes/objects/XRayMachine.tscn" id="2_xraymachine"]
[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"] [ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"]
[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="4_chest"]
[node name="XRay" type="Node2D"] [node name="XRay" type="Node2D"]
@@ -59,3 +60,8 @@ position = Vector2(900, 560)
position = Vector2(640, 480) position = Vector2(640, 480)
script = ExtResource("3_snap") script = ExtResource("3_snap")
pose = "lying" pose = "lying"
[node name="XRayCabinet" type="Node2D" parent="."]
position = Vector2(150.0, 400.0)
script = ExtResource("4_chest")
chest_id = "xray_cabinet"
+7 -1
View File
@@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://cozypaw_deliveryroom"] [gd_scene load_steps=5 format=3 uid="uid://cozypaw_deliveryroom"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="PackedScene" path="res://scenes/objects/DeliveryBed.tscn" id="2_deliverybed"] [ext_resource type="PackedScene" path="res://scenes/objects/DeliveryBed.tscn" id="2_deliverybed"]
[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"] [ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"]
[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="4_chest"]
[node name="DeliveryRoom" type="Node2D"] [node name="DeliveryRoom" type="Node2D"]
@@ -42,3 +43,8 @@ position = Vector2(880, 540)
position = Vector2(540, 480) position = Vector2(540, 480)
script = ExtResource("3_snap") script = ExtResource("3_snap")
pose = "lying" pose = "lying"
[node name="DeliveryCabinet" type="Node2D" parent="."]
position = Vector2(150.0, 400.0)
script = ExtResource("4_chest")
chest_id = "delivery_cabinet"
+7 -1
View File
@@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://cozypaw_nursery"] [gd_scene load_steps=5 format=3 uid="uid://cozypaw_nursery"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="PackedScene" path="res://scenes/objects/Cradle.tscn" id="2_cradle"] [ext_resource type="PackedScene" path="res://scenes/objects/Cradle.tscn" id="2_cradle"]
[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"] [ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"]
[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="4_chest"]
[node name="Nursery" type="Node2D"] [node name="Nursery" type="Node2D"]
@@ -66,3 +67,8 @@ position = Vector2(860, 240)
script = ExtResource("3_snap") script = ExtResource("3_snap")
pose = "lying" pose = "lying"
baby_only = true baby_only = true
[node name="NurseryShelf" type="Node2D" parent="."]
position = Vector2(640.0, 260.0)
script = ExtResource("4_chest")
chest_id = "nursery_shelf"
+7 -1
View File
@@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://cozypaw_ultrasound"] [gd_scene load_steps=5 format=3 uid="uid://cozypaw_ultrasound"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="PackedScene" path="res://scenes/objects/UltrasoundMachine.tscn" id="2_ultrasound"] [ext_resource type="PackedScene" path="res://scenes/objects/UltrasoundMachine.tscn" id="2_ultrasound"]
[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"] [ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"]
[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="4_chest"]
[node name="Ultrasound" type="Node2D"] [node name="Ultrasound" type="Node2D"]
@@ -57,3 +58,8 @@ position = Vector2(480, 450)
position = Vector2(470, 480) position = Vector2(470, 480)
script = ExtResource("3_snap") script = ExtResource("3_snap")
pose = "lying" pose = "lying"
[node name="UltrasoundCart" type="Node2D" parent="."]
position = Vector2(150.0, 400.0)
script = ExtResource("4_chest")
chest_id = "ultrasound_cart"
+12 -1
View File
@@ -1,9 +1,10 @@
[gd_scene load_steps=5 format=3 uid="uid://cozypaw_gardenparty"] [gd_scene load_steps=6 format=3 uid="uid://cozypaw_gardenparty"]
[ext_resource type="PackedScene" path="res://scenes/objects/GiftBox.tscn" id="1_giftbox"] [ext_resource type="PackedScene" path="res://scenes/objects/GiftBox.tscn" id="1_giftbox"]
[ext_resource type="PackedScene" path="res://scenes/objects/TeaPot.tscn" id="2_teapot"] [ext_resource type="PackedScene" path="res://scenes/objects/TeaPot.tscn" id="2_teapot"]
[ext_resource type="PackedScene" path="res://scenes/objects/HomeButton.tscn" id="3_homebtn"] [ext_resource type="PackedScene" path="res://scenes/objects/HomeButton.tscn" id="3_homebtn"]
[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="4_snap"] [ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="4_snap"]
[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="5_chest"]
[node name="GardenParty" type="Node2D"] [node name="GardenParty" type="Node2D"]
@@ -93,3 +94,13 @@ script = ExtResource("4_snap")
[node name="SnapTableRight" type="Node2D" parent="."] [node name="SnapTableRight" type="Node2D" parent="."]
position = Vector2(750, 455) position = Vector2(750, 455)
script = ExtResource("4_snap") script = ExtResource("4_snap")
[node name="GardenTable" type="Node2D" parent="."]
position = Vector2(200.0, 400.0)
script = ExtResource("5_chest")
chest_id = "garden_table"
[node name="GardenStorage" type="Node2D" parent="."]
position = Vector2(900.0, 400.0)
script = ExtResource("5_chest")
chest_id = "garden_storage"
+23 -1
View File
@@ -8,6 +8,7 @@ var _character_positions: Dictionary = {}
var _character_outfits: Dictionary = {} var _character_outfits: Dictionary = {}
var _character_held_items: Dictionary = {} var _character_held_items: Dictionary = {}
var _object_states: Dictionary = {} var _object_states: Dictionary = {}
var _chest_states: Dictionary = {}
var current_room: String = "reception" var current_room: String = "reception"
var music_volume: float = 0.6 var music_volume: float = 0.6
var sfx_volume: float = 1.0 var sfx_volume: float = 1.0
@@ -58,17 +59,32 @@ func set_object_state(id: String, state: String) -> void:
state_changed.emit() state_changed.emit()
func get_chest_state(chest_id: String) -> Array:
return _chest_states.get(chest_id, [])
func set_chest_state(chest_id: String, spawned_item_ids: Array[String]) -> void:
_chest_states[chest_id] = spawned_item_ids
state_changed.emit()
func clear_chest_state(chest_id: String) -> void:
_chest_states.erase(chest_id)
state_changed.emit()
func get_save_data() -> Dictionary: func get_save_data() -> Dictionary:
var positions: Dictionary = {} var positions: Dictionary = {}
for key: String in _character_positions: for key: String in _character_positions:
var pos: Vector2 = _character_positions[key] var pos: Vector2 = _character_positions[key]
positions[key] = [pos.x, pos.y] positions[key] = [pos.x, pos.y]
return { return {
"version": 2, "version": 3,
"character_positions": positions, "character_positions": positions,
"character_outfits": _character_outfits.duplicate(true), "character_outfits": _character_outfits.duplicate(true),
"character_held_items": _character_held_items.duplicate(true), "character_held_items": _character_held_items.duplicate(true),
"object_states": _object_states, "object_states": _object_states,
"chest_states": _chest_states.duplicate(true),
"current_room": current_room, "current_room": current_room,
"music_volume": music_volume, "music_volume": music_volume,
"sfx_volume": sfx_volume, "sfx_volume": sfx_volume,
@@ -92,9 +108,15 @@ func apply_save_data(data: Dictionary) -> void:
_character_held_items = {} _character_held_items = {}
if data.has("object_states"): if data.has("object_states"):
_object_states = data["object_states"] _object_states = data["object_states"]
else:
_object_states = {}
if data.has("current_room"): if data.has("current_room"):
current_room = data["current_room"] current_room = data["current_room"]
if data.has("music_volume"): if data.has("music_volume"):
music_volume = data["music_volume"] music_volume = data["music_volume"]
if data.has("sfx_volume"): if data.has("sfx_volume"):
sfx_volume = data["sfx_volume"] sfx_volume = data["sfx_volume"]
if data.has("chest_states"):
_chest_states = data["chest_states"].duplicate(true)
else:
_chest_states = {}
+9
View File
@@ -0,0 +1,9 @@
## ChestItemData — configuration for a single item slot inside a RoomChest.
class_name ChestItemData extends Resource
enum ItemType { HOLDABLE, OUTFIT }
@export var item_id: String = ""
@export var item_type: ItemType = ItemType.HOLDABLE
@export_range(1, 3) var outfit_layer: int = 1
@export var spawn_offset: Vector2 = Vector2.ZERO
+17
View File
@@ -7,9 +7,12 @@ signal item_picked_up(item: HoldableItem)
signal item_placed(item: HoldableItem) signal item_placed(item: HoldableItem)
const HAND_SLOT_RADIUS: float = 60.0 const HAND_SLOT_RADIUS: float = 60.0
const CHEST_RETURN_RADIUS: float = 80.0
@export var item_id: String = "" @export var item_id: String = ""
var home_chest: Node2D = null
func _ready() -> void: func _ready() -> void:
var drag: DragDropComponent = get_node_or_null("DragDropComponent") as DragDropComponent var drag: DragDropComponent = get_node_or_null("DragDropComponent") as DragDropComponent
@@ -25,6 +28,8 @@ func _on_drag_picked_up(_pos: Vector2) -> void:
func _on_drag_released(_pos: Vector2) -> void: func _on_drag_released(_pos: Vector2) -> void:
if _try_return_to_chest():
return
var result: Array = _find_nearest_free_hand_slot() var result: Array = _find_nearest_free_hand_slot()
if not result.is_empty(): if not result.is_empty():
var character: Character = result[0] as Character var character: Character = result[0] as Character
@@ -33,6 +38,18 @@ func _on_drag_released(_pos: Vector2) -> void:
item_placed.emit(self) item_placed.emit(self)
func _try_return_to_chest() -> bool:
if home_chest == null:
return false
if global_position.distance_to(home_chest.global_position) >= CHEST_RETURN_RADIUS:
return false
var chest: RoomChest = home_chest as RoomChest
if chest == null:
return false
chest.receive_item(self)
return true
func is_in_hand_slot() -> bool: func is_in_hand_slot() -> bool:
var p: Node = get_parent() var p: Node = get_parent()
if p == null: if p == null:
+2
View File
@@ -10,6 +10,8 @@ const OUTFIT_APPLY_RADIUS: float = 80.0
func _on_drag_released(_pos: Vector2) -> void: func _on_drag_released(_pos: Vector2) -> void:
if _try_return_to_chest():
return
var character: Character = _find_nearest_character() var character: Character = _find_nearest_character()
if character != null: if character != null:
character.apply_outfit_item(outfit_layer, item_id, outfit_sprite, self) character.apply_outfit_item(outfit_layer, item_id, outfit_sprite, self)
+101
View File
@@ -0,0 +1,101 @@
## RoomChest — tappable storage node. Spawns HoldableItem/OutfitItem instances on demand.
## Items fly out with a tween. Receives items back via receive_item().
class_name RoomChest extends Node2D
signal items_spawned(chest: RoomChest)
signal item_received(chest: RoomChest, item_id: String)
const SPAWN_TWEEN_DURATION: float = 0.3
@export var chest_id: String = ""
var _spawned_items: Array[HoldableItem] = []
var _item_configs: Array[ChestItemData] = []
func _ready() -> void:
add_to_group("room_chests")
_item_configs = RoomChestConfig.get_items(chest_id)
if not chest_id.is_empty() and GameState.has_method("get_chest_state"):
if not GameState.get_chest_state(chest_id).is_empty():
call_deferred("spawn_items")
func spawn_items() -> void:
if not _spawned_items.is_empty():
return
var parent: Node = get_parent()
for config: ChestItemData in _item_configs:
var item: HoldableItem = _create_item(config)
item.home_chest = self
if parent != null:
parent.add_child(item)
else:
add_child(item)
item.global_position = global_position
_spawned_items.append(item)
_tween_item_out(item, config.spawn_offset)
if GameState.has_method("set_chest_state"):
GameState.set_chest_state(chest_id, _get_spawned_ids())
items_spawned.emit(self)
func receive_item(item: HoldableItem) -> void:
if not _spawned_items.has(item):
return
_spawned_items.erase(item)
if GameState.has_method("set_chest_state"):
if _spawned_items.is_empty():
GameState.clear_chest_state(chest_id)
else:
GameState.set_chest_state(chest_id, _get_spawned_ids())
item_received.emit(self, item.item_id)
_tween_item_in(item)
func are_items_spawned() -> bool:
return not _spawned_items.is_empty()
func get_spawned_count() -> int:
return _spawned_items.size()
func get_item_config_count() -> int:
return _item_configs.size()
func get_spawned_item(index: int) -> HoldableItem:
if index < 0 or index >= _spawned_items.size():
return null
return _spawned_items[index]
func _create_item(config: ChestItemData) -> HoldableItem:
var item: HoldableItem
if config.item_type == ChestItemData.ItemType.OUTFIT:
var outfit: OutfitItem = OutfitItem.new()
outfit.outfit_layer = config.outfit_layer
item = outfit
else:
item = HoldableItem.new()
item.item_id = config.item_id
return item
func _get_spawned_ids() -> Array[String]:
var ids: Array[String] = []
for item: HoldableItem in _spawned_items:
ids.append(item.item_id)
return ids
func _tween_item_out(item: HoldableItem, offset: Vector2) -> void:
var tween: Tween = create_tween()
tween.tween_property(item, "global_position", global_position + offset, SPAWN_TWEEN_DURATION)
func _tween_item_in(item: HoldableItem) -> void:
var tween: Tween = create_tween()
tween.tween_property(item, "global_position", global_position, SPAWN_TWEEN_DURATION)
tween.tween_callback(item.queue_free)
+107
View File
@@ -0,0 +1,107 @@
## RoomChestConfig — static item configuration for all room chests.
## Maps chest_id strings to ChestItemData arrays. No assets needed: item_id strings only.
class_name RoomChestConfig
const _OFFSET_LEFT: Vector2 = Vector2(-70.0, -60.0)
const _OFFSET_CENTER: Vector2 = Vector2(0.0, -80.0)
const _OFFSET_RIGHT: Vector2 = Vector2(70.0, -60.0)
const _OFFSET_LEFT_2: Vector2 = Vector2(-50.0, -60.0)
const _OFFSET_RIGHT_2: Vector2 = Vector2(50.0, -60.0)
static func get_items(chest_id: String) -> Array[ChestItemData]:
match chest_id:
"reception_desk":
return _make([
["clipboard", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
["pen", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
["bandage", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
])
"giftshop_shelf":
return _make([
["gift_box", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
["ribbon", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
["balloon", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
])
"restaurant_counter":
return _make([
["teacup", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
["plate", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
["spoon", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
])
"emergency_cabinet":
return _make([
["bandage_roll", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
["syringe", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
["ice_pack", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
])
"xray_cabinet":
return _make([
["xray_sheet", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
["lead_apron", ChestItemData.ItemType.OUTFIT, 1, _OFFSET_CENTER],
["marker", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
])
"pharmacy_medicine":
return _make([
["pill_bottle", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT_2],
["syrup", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT_2],
])
"pharmacy_tools":
return _make([
["mortar", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT_2],
["spatula", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT_2],
])
"lab_bench":
return _make([
["test_tube", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
["pipette", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
["microscope_slide", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
])
"patient_cabinet":
return _make([
["thermometer", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
["stethoscope", ChestItemData.ItemType.OUTFIT, 2, _OFFSET_CENTER],
["pillow", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
])
"ultrasound_cart":
return _make([
["gel_tube", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
["probe", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
["towel", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
])
"delivery_cabinet":
return _make([
["swaddle", ChestItemData.ItemType.OUTFIT, 1, _OFFSET_LEFT],
["scissors", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
["cord_clamp", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
])
"nursery_shelf":
return _make([
["bottle", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
["rattle", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
["blanket", ChestItemData.ItemType.OUTFIT, 1, _OFFSET_RIGHT],
])
"garden_table":
return _make([
["teapot", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT_2],
["cake", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT_2],
])
"garden_storage":
return _make([
["confetti", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT_2],
["party_hat", ChestItemData.ItemType.OUTFIT, 1, _OFFSET_RIGHT_2],
])
return []
static func _make(data: Array) -> Array[ChestItemData]:
var result: Array[ChestItemData] = []
for entry: Array in data:
assert(entry.size() == 4, "ChestItemData entry must have 4 elements: " + str(entry))
var d: ChestItemData = ChestItemData.new()
d.item_id = entry[0]
d.item_type = entry[1]
d.outfit_layer = entry[2]
d.spawn_offset = entry[3]
result.append(d)
return result
+38 -2
View File
@@ -142,6 +142,42 @@ func test_apply_save_data_restores_held_items() -> void:
assert_eq(_state.get_character_held_item("kitten_f", "left"), "gel_tube") assert_eq(_state.get_character_held_item("kitten_f", "left"), "gel_tube")
func test_save_data_has_version_two() -> void: func test_save_data_has_version_three() -> void:
var data: Dictionary = _state.get_save_data() var data: Dictionary = _state.get_save_data()
assert_eq(data.get("version", 0), 2) assert_eq(data.get("version", 0), 3)
func test_get_chest_state_returns_empty_for_unknown_id() -> void:
assert_eq(GameState.get_chest_state("nonexistent_chest_xyz"), [])
func test_set_and_get_chest_state() -> void:
GameState.set_chest_state("pharmacy_medicine_test", ["pill_bottle", "syrup"])
assert_eq(GameState.get_chest_state("pharmacy_medicine_test"), ["pill_bottle", "syrup"])
func test_clear_chest_state_removes_entry() -> void:
GameState.set_chest_state("lab_bench_test", ["test_tube"])
GameState.clear_chest_state("lab_bench_test")
assert_eq(GameState.get_chest_state("lab_bench_test"), [])
func test_chest_state_included_in_save_data() -> void:
GameState.set_chest_state("xray_cabinet_test", ["xray_sheet"])
var data: Dictionary = GameState.get_save_data()
assert_true(data.has("chest_states"))
assert_eq(data["chest_states"]["xray_cabinet_test"], ["xray_sheet"])
func test_save_data_version_is_three() -> void:
var data: Dictionary = GameState.get_save_data()
assert_eq(data["version"], 3)
func test_apply_save_data_restores_chest_state() -> void:
var data: Dictionary = {
"version": 3,
"chest_states": {"reception_desk_test": ["clipboard", "pen"]},
}
GameState.apply_save_data(data)
assert_eq(GameState.get_chest_state("reception_desk_test"), ["clipboard", "pen"])
+30
View File
@@ -69,3 +69,33 @@ func test_holdable_item_detach_preserves_global_position() -> void:
var hand_pos: Vector2 = character.get_node("HandLeft").global_position var hand_pos: Vector2 = character.get_node("HandLeft").global_position
item._on_drag_picked_up(hand_pos) item._on_drag_picked_up(hand_pos)
assert_eq(item.global_position, hand_pos) assert_eq(item.global_position, hand_pos)
func test_try_return_to_chest_false_when_no_home_chest() -> void:
var item: HoldableItem = HoldableItem.new()
add_child_autofree(item)
assert_false(item._try_return_to_chest())
func test_try_return_to_chest_false_when_beyond_radius() -> void:
var chest: RoomChest = RoomChest.new()
chest.chest_id = "reception_desk"
add_child_autofree(chest)
chest.global_position = Vector2.ZERO
var item: HoldableItem = HoldableItem.new()
add_child_autofree(item)
item.home_chest = chest
item.global_position = Vector2(200.0, 0.0)
assert_false(item._try_return_to_chest())
func test_try_return_to_chest_true_when_within_radius() -> void:
var chest: RoomChest = RoomChest.new()
chest.chest_id = "reception_desk"
add_child_autofree(chest)
chest.global_position = Vector2.ZERO
var item: HoldableItem = HoldableItem.new()
add_child_autofree(item)
item.home_chest = chest
item.global_position = Vector2(40.0, 0.0)
assert_true(item._try_return_to_chest())
+85
View File
@@ -0,0 +1,85 @@
## Tests for ChestItemData resource and RoomChestConfig static config.
extends GutTest
func test_chest_item_data_default_item_type_is_holdable() -> void:
var d: ChestItemData = ChestItemData.new()
assert_eq(d.item_type, ChestItemData.ItemType.HOLDABLE)
func test_chest_item_data_default_outfit_layer_is_one() -> void:
var d: ChestItemData = ChestItemData.new()
assert_eq(d.outfit_layer, 1)
func test_room_chest_config_reception_desk_has_three_items() -> void:
var items: Array[ChestItemData] = RoomChestConfig.get_items("reception_desk")
assert_eq(items.size(), 3)
func test_room_chest_config_unknown_id_returns_empty() -> void:
var items: Array[ChestItemData] = RoomChestConfig.get_items("does_not_exist")
assert_eq(items.size(), 0)
func test_room_chest_config_reception_desk_first_item_fields() -> void:
var items: Array[ChestItemData] = RoomChestConfig.get_items("reception_desk")
assert_eq(items[0].item_id, "clipboard")
assert_eq(items[0].item_type, ChestItemData.ItemType.HOLDABLE)
assert_eq(items[0].spawn_offset, Vector2(-70.0, -60.0))
func test_room_chest_config_patient_cabinet_stethoscope_outfit_layer_two() -> void:
var items: Array[ChestItemData] = RoomChestConfig.get_items("patient_cabinet")
var stethoscope: ChestItemData = items[1]
assert_eq(stethoscope.item_id, "stethoscope")
assert_eq(stethoscope.item_type, ChestItemData.ItemType.OUTFIT)
assert_eq(stethoscope.outfit_layer, 2)
func test_are_items_spawned_false_initially() -> void:
var chest: RoomChest = RoomChest.new()
chest.chest_id = "reception_desk"
add_child_autofree(chest)
assert_false(chest.are_items_spawned())
func test_get_spawned_count_zero_initially() -> void:
var chest: RoomChest = RoomChest.new()
chest.chest_id = "reception_desk"
add_child_autofree(chest)
assert_eq(chest.get_spawned_count(), 0)
func test_get_item_config_count_matches_config() -> void:
var chest: RoomChest = RoomChest.new()
chest.chest_id = "reception_desk"
add_child_autofree(chest)
assert_eq(chest.get_item_config_count(), 3)
func test_spawn_items_creates_correct_count() -> void:
var chest: RoomChest = RoomChest.new()
chest.chest_id = "reception_desk"
add_child_autofree(chest)
chest.spawn_items()
assert_eq(chest.get_spawned_count(), 3)
func test_double_spawn_is_noop() -> void:
var chest: RoomChest = RoomChest.new()
chest.chest_id = "reception_desk"
add_child_autofree(chest)
chest.spawn_items()
chest.spawn_items()
assert_eq(chest.get_spawned_count(), 3)
func test_receive_item_decrements_spawned_count() -> void:
var chest: RoomChest = RoomChest.new()
chest.chest_id = "reception_desk"
add_child_autofree(chest)
chest.spawn_items()
var item: HoldableItem = chest.get_spawned_item(0)
chest.receive_item(item)
assert_eq(chest.get_spawned_count(), 2)
+54
View File
@@ -0,0 +1,54 @@
## Tests for RoomChest presence and item counts in Floor 0 rooms.
extends GutTest
func test_reception_has_chest_reception_desk() -> void:
var room: Node = preload("res://scenes/rooms/floor0/Reception.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("ReceptionDesk"))
func test_reception_desk_has_three_items() -> void:
var room: Node = preload("res://scenes/rooms/floor0/Reception.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("ReceptionDesk") as RoomChest
assert_eq(chest.get_item_config_count(), 3)
func test_giftshop_has_chest_giftshop_shelf() -> void:
var room: Node = preload("res://scenes/rooms/floor0/GiftShop.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("GiftShopShelf"))
func test_giftshop_shelf_has_three_items() -> void:
var room: Node = preload("res://scenes/rooms/floor0/GiftShop.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("GiftShopShelf") as RoomChest
assert_eq(chest.get_item_config_count(), 3)
func test_restaurant_has_chest_restaurant_counter() -> void:
var room: Node = preload("res://scenes/rooms/floor0/Restaurant.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("RestaurantCounter"))
func test_restaurant_counter_has_three_items() -> void:
var room: Node = preload("res://scenes/rooms/floor0/Restaurant.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("RestaurantCounter") as RoomChest
assert_eq(chest.get_item_config_count(), 3)
func test_emergency_has_chest_emergency_cabinet() -> void:
var room: Node = preload("res://scenes/rooms/floor0/EmergencyRoom.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("EmergencyCabinet"))
func test_emergency_cabinet_has_three_items() -> void:
var room: Node = preload("res://scenes/rooms/floor0/EmergencyRoom.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("EmergencyCabinet") as RoomChest
assert_eq(chest.get_item_config_count(), 3)
+67
View File
@@ -0,0 +1,67 @@
## Tests for RoomChest presence and item counts in Floor 1 rooms.
extends GutTest
func test_xray_has_chest_xray_cabinet() -> void:
var room: Node = preload("res://scenes/rooms/floor1/XRay.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("XRayCabinet"))
func test_xray_cabinet_has_three_items() -> void:
var room: Node = preload("res://scenes/rooms/floor1/XRay.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("XRayCabinet") as RoomChest
assert_eq(chest.get_item_config_count(), 3)
func test_pharmacy_has_chest_pharmacy_medicine() -> void:
var room: Node = preload("res://scenes/rooms/floor1/Pharmacy.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("PharmacyMedicine"))
func test_pharmacy_medicine_has_two_items() -> void:
var room: Node = preload("res://scenes/rooms/floor1/Pharmacy.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("PharmacyMedicine") as RoomChest
assert_eq(chest.get_item_config_count(), 2)
func test_pharmacy_has_chest_pharmacy_tools() -> void:
var room: Node = preload("res://scenes/rooms/floor1/Pharmacy.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("PharmacyTools"))
func test_pharmacy_tools_has_two_items() -> void:
var room: Node = preload("res://scenes/rooms/floor1/Pharmacy.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("PharmacyTools") as RoomChest
assert_eq(chest.get_item_config_count(), 2)
func test_lab_has_chest_lab_bench() -> void:
var room: Node = preload("res://scenes/rooms/floor1/Lab.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("LabBench"))
func test_lab_bench_has_three_items() -> void:
var room: Node = preload("res://scenes/rooms/floor1/Lab.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("LabBench") as RoomChest
assert_eq(chest.get_item_config_count(), 3)
func test_patient_room_has_chest_patient_cabinet() -> void:
var room: Node = preload("res://scenes/rooms/floor1/PatientRoom.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("PatientCabinet"))
func test_patient_cabinet_has_three_items() -> void:
var room: Node = preload("res://scenes/rooms/floor1/PatientRoom.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("PatientCabinet") as RoomChest
assert_eq(chest.get_item_config_count(), 3)
+67
View File
@@ -0,0 +1,67 @@
## Tests for RoomChest presence and item counts in Floor 2 and Home rooms.
extends GutTest
func test_ultrasound_has_chest_ultrasound_cart() -> void:
var room: Node = preload("res://scenes/rooms/floor2/Ultrasound.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("UltrasoundCart"))
func test_ultrasound_cart_has_three_items() -> void:
var room: Node = preload("res://scenes/rooms/floor2/Ultrasound.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("UltrasoundCart") as RoomChest
assert_eq(chest.get_item_config_count(), 3)
func test_delivery_room_has_chest_delivery_cabinet() -> void:
var room: Node = preload("res://scenes/rooms/floor2/DeliveryRoom.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("DeliveryCabinet"))
func test_delivery_cabinet_has_three_items() -> void:
var room: Node = preload("res://scenes/rooms/floor2/DeliveryRoom.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("DeliveryCabinet") as RoomChest
assert_eq(chest.get_item_config_count(), 3)
func test_nursery_has_chest_nursery_shelf() -> void:
var room: Node = preload("res://scenes/rooms/floor2/Nursery.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("NurseryShelf"))
func test_nursery_shelf_has_three_items() -> void:
var room: Node = preload("res://scenes/rooms/floor2/Nursery.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("NurseryShelf") as RoomChest
assert_eq(chest.get_item_config_count(), 3)
func test_garden_party_has_chest_garden_table() -> void:
var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("GardenTable"))
func test_garden_table_has_two_items() -> void:
var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("GardenTable") as RoomChest
assert_eq(chest.get_item_config_count(), 2)
func test_garden_party_has_chest_garden_storage() -> void:
var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("GardenStorage"))
func test_garden_storage_has_two_items() -> void:
var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("GardenStorage") as RoomChest
assert_eq(chest.get_item_config_count(), 2)