feat(rooms): add RoomChest nodes to Floor 2 and Home rooms

Add UltrasoundCart, DeliveryCabinet, NurseryShelf, GardenTable, GardenStorage
chest nodes to their respective scenes. All 10 new tests pass (196 total).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-05-09 01:24:18 +02:00
parent 9aded82dbb
commit cd3ce7bf6e
5 changed files with 100 additions and 4 deletions
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## Tests for RoomChest presence and item counts in Floor 2 and Home rooms.
extends GutTest
func test_ultrasound_has_chest_ultrasound_cart() -> void:
var room: Node = preload("res://scenes/rooms/floor2/Ultrasound.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("UltrasoundCart"))
func test_ultrasound_cart_has_three_items() -> void:
var room: Node = preload("res://scenes/rooms/floor2/Ultrasound.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("UltrasoundCart") as RoomChest
assert_eq(chest.get_item_config_count(), 3)
func test_delivery_room_has_chest_delivery_cabinet() -> void:
var room: Node = preload("res://scenes/rooms/floor2/DeliveryRoom.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("DeliveryCabinet"))
func test_delivery_cabinet_has_three_items() -> void:
var room: Node = preload("res://scenes/rooms/floor2/DeliveryRoom.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("DeliveryCabinet") as RoomChest
assert_eq(chest.get_item_config_count(), 3)
func test_nursery_has_chest_nursery_shelf() -> void:
var room: Node = preload("res://scenes/rooms/floor2/Nursery.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("NurseryShelf"))
func test_nursery_shelf_has_three_items() -> void:
var room: Node = preload("res://scenes/rooms/floor2/Nursery.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("NurseryShelf") as RoomChest
assert_eq(chest.get_item_config_count(), 3)
func test_garden_party_has_chest_garden_table() -> void:
var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("GardenTable"))
func test_garden_table_has_two_items() -> void:
var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("GardenTable") as RoomChest
assert_eq(chest.get_item_config_count(), 2)
func test_garden_party_has_chest_garden_storage() -> void:
var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
add_child_autofree(room)
assert_not_null(room.get_node_or_null("GardenStorage"))
func test_garden_storage_has_two_items() -> void:
var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
add_child_autofree(room)
var chest: RoomChest = room.get_node_or_null("GardenStorage") as RoomChest
assert_eq(chest.get_item_config_count(), 2)