feat(emergency): add Emergency Room scene with ambulance bay, medical table, and interactive objects
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73
scenes/rooms/floor0/EmergencyRoom.tscn
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73
scenes/rooms/floor0/EmergencyRoom.tscn
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[gd_scene load_steps=3 format=3 uid="uid://cozypaw_emergency"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[ext_resource type="PackedScene" path="res://scenes/objects/Ambulance.tscn" id="2_ambulance"]
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[node name="EmergencyRoom" type="Node2D"]
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[node name="Background" type="ColorRect" parent="."]
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color = Color(0.88, 0.94, 1.0, 1)
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size = Vector2(1280, 720)
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position = Vector2(0, 0)
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[node name="Floor" type="ColorRect" parent="."]
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color = Color(0.72, 0.74, 0.80, 1)
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size = Vector2(1280, 100)
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position = Vector2(0, 620)
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[node name="WallLeft" type="ColorRect" parent="."]
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color = Color(0.90, 0.92, 0.96, 1)
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size = Vector2(40, 620)
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position = Vector2(0, 0)
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[node name="WallRight" type="ColorRect" parent="."]
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color = Color(0.90, 0.92, 0.96, 1)
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size = Vector2(40, 620)
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position = Vector2(1240, 0)
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[node name="AmbulanceBay" type="ColorRect" parent="."]
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color = Color(0.58, 0.60, 0.68, 1)
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size = Vector2(380, 120)
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position = Vector2(860, 500)
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[node name="AmbulanceBayLine" type="ColorRect" parent="."]
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color = Color(0.90, 0.80, 0.10, 1)
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size = Vector2(380, 6)
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position = Vector2(860, 500)
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[node name="MedicalTable" type="ColorRect" parent="."]
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color = Color(0.85, 0.85, 0.92, 1)
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size = Vector2(260, 30)
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position = Vector2(180, 490)
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[node name="MedicalTableLeg1" type="ColorRect" parent="."]
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color = Color(0.68, 0.68, 0.76, 1)
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size = Vector2(16, 130)
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position = Vector2(200, 520)
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[node name="MedicalTableLeg2" type="ColorRect" parent="."]
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color = Color(0.68, 0.68, 0.76, 1)
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size = Vector2(16, 130)
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position = Vector2(408, 520)
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[node name="IVPole" type="ColorRect" parent="."]
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color = Color(0.78, 0.78, 0.84, 1)
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size = Vector2(10, 220)
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position = Vector2(545, 350)
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[node name="IVBag" type="ColorRect" parent="."]
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color = Color(0.55, 0.85, 0.95, 1)
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size = Vector2(50, 70)
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position = Vector2(525, 280)
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[node name="CharacterSpawn" type="Marker2D" parent="."]
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position = Vector2(310, 490)
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[node name="Stretcher" parent="." instance=ExtResource("1_iobj")]
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position = Vector2(680, 490)
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[node name="IVStand" parent="." instance=ExtResource("1_iobj")]
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position = Vector2(550, 440)
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[node name="Ambulance" parent="." instance=ExtResource("2_ambulance")]
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position = Vector2(500, 570)
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