fix(sprint-14): use preload pattern in test_balloon.gd to fix class_name parse error
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@@ -1,29 +1,31 @@
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## Tests for Balloon — state machine transitions.
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extends GutTest
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var _balloon: Balloon
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const BalloonScript = preload("res://scripts/objects/balloon.gd")
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var _balloon: Node2D
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func before_each() -> void:
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_balloon = Balloon.new()
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_balloon = BalloonScript.new()
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add_child_autofree(_balloon)
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func test_initial_state_is_idle() -> void:
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assert_eq(_balloon._state, Balloon.State.IDLE)
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assert_eq(_balloon._state, BalloonScript.State.IDLE)
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func test_start_pop_transitions_to_popping() -> void:
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_balloon._start_pop()
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assert_eq(_balloon._state, Balloon.State.POPPING)
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assert_eq(_balloon._state, BalloonScript.State.POPPING)
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func test_on_pop_complete_transitions_to_popped() -> void:
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_balloon._on_pop_complete()
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assert_eq(_balloon._state, Balloon.State.POPPED)
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assert_eq(_balloon._state, BalloonScript.State.POPPED)
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func test_on_respawn_complete_transitions_to_idle() -> void:
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_balloon._state = Balloon.State.RESPAWNING
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_balloon._state = BalloonScript.State.RESPAWNING
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_balloon._on_respawn_complete()
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assert_eq(_balloon._state, Balloon.State.IDLE)
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assert_eq(_balloon._state, BalloonScript.State.IDLE)
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