feat(nursery): add Cradle component with pendulum rocking animation
This commit is contained in:
31
scenes/objects/Cradle.tscn
Normal file
31
scenes/objects/Cradle.tscn
Normal file
@@ -0,0 +1,31 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_cradle"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/objects/cradle.gd" id="1_cradle"]
|
||||
|
||||
[node name="Cradle" type="Node2D"]
|
||||
script = ExtResource("1_cradle")
|
||||
|
||||
[node name="SuspensionLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.65, 0.50, 1)
|
||||
size = Vector2(4, 50)
|
||||
position = Vector2(-25, 0)
|
||||
|
||||
[node name="SuspensionRight" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.65, 0.50, 1)
|
||||
size = Vector2(4, 50)
|
||||
position = Vector2(21, 0)
|
||||
|
||||
[node name="CradleBasket" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.82, 0.72, 1)
|
||||
size = Vector2(70, 40)
|
||||
position = Vector2(-35, 50)
|
||||
|
||||
[node name="CradleRim" type="ColorRect" parent="."]
|
||||
color = Color(0.95, 0.90, 0.82, 1)
|
||||
size = Vector2(70, 8)
|
||||
position = Vector2(-35, 46)
|
||||
|
||||
[node name="BabyBlanket" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.84, 0.96, 1)
|
||||
size = Vector2(58, 22)
|
||||
position = Vector2(-29, 56)
|
||||
38
scripts/objects/cradle.gd
Normal file
38
scripts/objects/cradle.gd
Normal file
@@ -0,0 +1,38 @@
|
||||
## Cradle — rocks with a pendulum rotation when tapped.
|
||||
class_name Cradle extends Node2D
|
||||
|
||||
enum State { IDLE, ROCKING }
|
||||
|
||||
const ROCK_ANGLE: float = 15.0
|
||||
const ROCK_DURATION: float = 0.5
|
||||
const BUTTON_HALF_SIZE: float = 80.0
|
||||
|
||||
var _state: State = State.IDLE
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if _state != State.IDLE:
|
||||
return
|
||||
var screen_pos: Vector2
|
||||
if event is InputEventScreenTouch and event.pressed:
|
||||
screen_pos = event.position
|
||||
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
screen_pos = event.position
|
||||
else:
|
||||
return
|
||||
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
|
||||
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
|
||||
var local_pos: Vector2 = to_local(world_pos)
|
||||
if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE:
|
||||
_start_rocking()
|
||||
|
||||
|
||||
func _start_rocking() -> void:
|
||||
_state = State.ROCKING
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_ease(Tween.EASE_IN_OUT)
|
||||
tween.set_trans(Tween.TRANS_SINE)
|
||||
tween.tween_property(self, "rotation_degrees", ROCK_ANGLE, ROCK_DURATION)
|
||||
tween.tween_property(self, "rotation_degrees", -ROCK_ANGLE, ROCK_DURATION)
|
||||
tween.tween_property(self, "rotation_degrees", 0.0, ROCK_DURATION * 0.5)
|
||||
tween.finished.connect(func() -> void: _state = State.IDLE)
|
||||
Reference in New Issue
Block a user