diff --git a/scenes/objects/Cradle.tscn b/scenes/objects/Cradle.tscn new file mode 100644 index 0000000..443e142 --- /dev/null +++ b/scenes/objects/Cradle.tscn @@ -0,0 +1,31 @@ +[gd_scene load_steps=2 format=3 uid="uid://cozypaw_cradle"] + +[ext_resource type="Script" path="res://scripts/objects/cradle.gd" id="1_cradle"] + +[node name="Cradle" type="Node2D"] +script = ExtResource("1_cradle") + +[node name="SuspensionLeft" type="ColorRect" parent="."] +color = Color(0.75, 0.65, 0.50, 1) +size = Vector2(4, 50) +position = Vector2(-25, 0) + +[node name="SuspensionRight" type="ColorRect" parent="."] +color = Color(0.75, 0.65, 0.50, 1) +size = Vector2(4, 50) +position = Vector2(21, 0) + +[node name="CradleBasket" type="ColorRect" parent="."] +color = Color(0.88, 0.82, 0.72, 1) +size = Vector2(70, 40) +position = Vector2(-35, 50) + +[node name="CradleRim" type="ColorRect" parent="."] +color = Color(0.95, 0.90, 0.82, 1) +size = Vector2(70, 8) +position = Vector2(-35, 46) + +[node name="BabyBlanket" type="ColorRect" parent="."] +color = Color(0.90, 0.84, 0.96, 1) +size = Vector2(58, 22) +position = Vector2(-29, 56) diff --git a/scripts/objects/cradle.gd b/scripts/objects/cradle.gd new file mode 100644 index 0000000..b8de782 --- /dev/null +++ b/scripts/objects/cradle.gd @@ -0,0 +1,38 @@ +## Cradle — rocks with a pendulum rotation when tapped. +class_name Cradle extends Node2D + +enum State { IDLE, ROCKING } + +const ROCK_ANGLE: float = 15.0 +const ROCK_DURATION: float = 0.5 +const BUTTON_HALF_SIZE: float = 80.0 + +var _state: State = State.IDLE + + +func _input(event: InputEvent) -> void: + if _state != State.IDLE: + return + var screen_pos: Vector2 + if event is InputEventScreenTouch and event.pressed: + screen_pos = event.position + elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: + screen_pos = event.position + else: + return + var canvas_transform: Transform2D = get_viewport().get_canvas_transform() + var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos + var local_pos: Vector2 = to_local(world_pos) + if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE: + _start_rocking() + + +func _start_rocking() -> void: + _state = State.ROCKING + var tween: Tween = create_tween() + tween.set_ease(Tween.EASE_IN_OUT) + tween.set_trans(Tween.TRANS_SINE) + tween.tween_property(self, "rotation_degrees", ROCK_ANGLE, ROCK_DURATION) + tween.tween_property(self, "rotation_degrees", -ROCK_ANGLE, ROCK_DURATION) + tween.tween_property(self, "rotation_degrees", 0.0, ROCK_DURATION * 0.5) + tween.finished.connect(func() -> void: _state = State.IDLE)