fix(core): enforce CharacterData compile order and remove ClassDB type lookup on export
character.gd referenced CharacterData.State as a compile-time constant dict, causing export to fail when character.gd was compiled before character_data.gd (alphabetical order). The preload forces character_data.gd to be compiled first. Changing SubResource type to "Resource" removes the ClassDB lookup for the custom class name during scene export, relying on the explicit script reference instead. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1,6 +1,8 @@
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## Character — base class for all playable figures (bunny, cat, etc.).
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class_name Character extends Node2D
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const _CharacterData = preload("res://scripts/characters/character_data.gd")
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signal character_picked_up(character: Character)
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signal character_placed(character: Character, position: Vector2)
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signal state_changed(new_state: CharacterData.State)
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