diff --git a/scenes/main/Main.tscn b/scenes/main/Main.tscn index 1561acb..37649be 100644 --- a/scenes/main/Main.tscn +++ b/scenes/main/Main.tscn @@ -8,7 +8,7 @@ [ext_resource type="PackedScene" path="res://scenes/objects/ElevatorButton.tscn" id="6_elevbtn"] [ext_resource type="Script" path="res://scripts/characters/character_data.gd" id="7_chardata"] -[sub_resource type="CharacterData" id="CharacterData_bunny1"] +[sub_resource type="Resource" id="CharacterData_bunny1"] script = ExtResource("7_chardata") id = "bunny_01" display_name = "Bunny" diff --git a/scripts/characters/character.gd b/scripts/characters/character.gd index bbf6e85..7a95646 100644 --- a/scripts/characters/character.gd +++ b/scripts/characters/character.gd @@ -1,6 +1,8 @@ ## Character — base class for all playable figures (bunny, cat, etc.). class_name Character extends Node2D +const _CharacterData = preload("res://scripts/characters/character_data.gd") + signal character_picked_up(character: Character) signal character_placed(character: Character, position: Vector2) signal state_changed(new_state: CharacterData.State)