feat(nav): restore camera to saved room on game load
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@@ -8,6 +8,7 @@ func _ready() -> void:
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AudioManager.set_music_volume(GameState.music_volume)
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AudioManager.set_music_volume(GameState.music_volume)
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AudioManager.set_sfx_volume(GameState.sfx_volume)
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AudioManager.set_sfx_volume(GameState.sfx_volume)
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_apply_saved_state()
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_apply_saved_state()
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RoomNavigator.go_to_room_by_name(GameState.current_room)
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func _apply_saved_state() -> void:
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func _apply_saved_state() -> void:
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