feat(poc): implement Sprint 1 proof of concept

- project.godot with autoload configuration
- Reception room with placeholder visuals
- Draggable Character with DragDropComponent
- Interactive flower object with bounce animation
- GameState, SaveManager, AudioManager, InputManager autoloads
- HUD with back button and music toggle

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-04-17 10:38:29 +02:00
parent d1b771ddcb
commit 22f4bea670
14 changed files with 574 additions and 0 deletions

35
scenes/ui/HUD.tscn Normal file
View File

@@ -0,0 +1,35 @@
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_hud"]
[ext_resource type="Script" path="res://scripts/systems/hud.gd" id="1_hud"]
[node name="HUD" type="CanvasLayer"]
script = ExtResource("1_hud")
[node name="BackButton" type="Button" parent="."]
anchors_preset = 0
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
offset_left = 16.0
offset_top = 16.0
offset_right = 80.0
offset_bottom = 80.0
text = "←"
flat = false
[node name="MusicToggle" type="Button" parent="."]
anchors_preset = 1
anchor_left = 1.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 0.0
offset_left = -80.0
offset_top = 16.0
offset_right = -16.0
offset_bottom = 80.0
text = "♪"
flat = false
[connection signal="pressed" from="BackButton" to="." method="_on_back_button_pressed"]
[connection signal="pressed" from="MusicToggle" to="." method="_on_music_toggle_pressed"]