feat(poc): implement Sprint 1 proof of concept
- project.godot with autoload configuration - Reception room with placeholder visuals - Draggable Character with DragDropComponent - Interactive flower object with bounce animation - GameState, SaveManager, AudioManager, InputManager autoloads - HUD with back button and music toggle Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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41
scenes/rooms/floor0/Reception.tscn
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41
scenes/rooms/floor0/Reception.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cozypaw_reception"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[node name="Reception" type="Node2D"]
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[node name="Background" type="ColorRect" parent="."]
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color = Color(0.78, 0.94, 0.80, 1)
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size = Vector2(1280, 720)
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position = Vector2(0, 0)
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[node name="Counter" type="ColorRect" parent="."]
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color = Color(0.55, 0.35, 0.18, 1)
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size = Vector2(300, 80)
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position = Vector2(490, 610)
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[node name="CounterTop" type="ColorRect" parent="."]
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color = Color(0.70, 0.50, 0.28, 1)
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size = Vector2(300, 12)
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position = Vector2(490, 598)
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[node name="Floor" type="ColorRect" parent="."]
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color = Color(0.88, 0.80, 0.68, 1)
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size = Vector2(1280, 100)
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position = Vector2(0, 620)
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[node name="WallLeft" type="ColorRect" parent="."]
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color = Color(0.92, 0.88, 0.82, 1)
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size = Vector2(40, 620)
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position = Vector2(0, 0)
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[node name="WallRight" type="ColorRect" parent="."]
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color = Color(0.92, 0.88, 0.82, 1)
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size = Vector2(40, 620)
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position = Vector2(1240, 0)
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[node name="CharacterSpawn" type="Marker2D" parent="."]
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position = Vector2(300, 520)
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[node name="Flower" parent="." instance=ExtResource("1_iobj")]
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position = Vector2(200, 560)
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