feat(navigation): add NavigationArrow component for within-floor room navigation

This commit is contained in:
Steven Wroblewski
2026-04-17 13:51:32 +02:00
parent 903df578e2
commit 130317b516
2 changed files with 61 additions and 0 deletions

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[gd_scene load_steps=2 format=3 uid="uid://cozypaw_navarrow"]
[ext_resource type="Script" path="res://scripts/objects/navigation_arrow.gd" id="1_navarrow"]
[node name="NavigationArrow" type="Node2D"]
script = ExtResource("1_navarrow")
[node name="Body" type="ColorRect" parent="."]
color = Color(0.30, 0.60, 1.0, 0.85)
size = Vector2(96, 96)
position = Vector2(-48, -48)
[node name="Label" type="Label" parent="."]
offset_left = -24.0
offset_top = -18.0
offset_right = 24.0
offset_bottom = 18.0
text = "→"
theme_override_font_sizes/font_size = 36
horizontal_alignment = 1
vertical_alignment = 1

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## NavigationArrow — tappable button that navigates camera to a specific floor and room.
class_name NavigationArrow extends Node2D
const BUTTON_HALF_SIZE: float = 48.0
@export var target_floor: int = 0
@export var target_room: int = 0
@export var label_text: String = ""
func _ready() -> void:
var label: Label = get_node_or_null("Label") as Label
if label != null:
label.text = label_text
func _input(event: InputEvent) -> void:
var screen_pos: Vector2
if event is InputEventScreenTouch and event.pressed:
screen_pos = event.position
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
screen_pos = event.position
else:
return
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
var local_pos: Vector2 = to_local(world_pos)
if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE:
_on_pressed()
func _on_pressed() -> void:
RoomNavigator.go_to_room(target_floor, target_room)
_play_bounce()
func _play_bounce() -> void:
var tween: Tween = create_tween()
tween.tween_property(self, "scale", Vector2(1.15, 1.15), 0.08)
tween.tween_property(self, "scale", Vector2(1.0, 1.0), 0.08)