diff --git a/scenes/objects/NavigationArrow.tscn b/scenes/objects/NavigationArrow.tscn new file mode 100644 index 0000000..862d33d --- /dev/null +++ b/scenes/objects/NavigationArrow.tscn @@ -0,0 +1,21 @@ +[gd_scene load_steps=2 format=3 uid="uid://cozypaw_navarrow"] + +[ext_resource type="Script" path="res://scripts/objects/navigation_arrow.gd" id="1_navarrow"] + +[node name="NavigationArrow" type="Node2D"] +script = ExtResource("1_navarrow") + +[node name="Body" type="ColorRect" parent="."] +color = Color(0.30, 0.60, 1.0, 0.85) +size = Vector2(96, 96) +position = Vector2(-48, -48) + +[node name="Label" type="Label" parent="."] +offset_left = -24.0 +offset_top = -18.0 +offset_right = 24.0 +offset_bottom = 18.0 +text = "→" +theme_override_font_sizes/font_size = 36 +horizontal_alignment = 1 +vertical_alignment = 1 diff --git a/scripts/objects/navigation_arrow.gd b/scripts/objects/navigation_arrow.gd new file mode 100644 index 0000000..382940a --- /dev/null +++ b/scripts/objects/navigation_arrow.gd @@ -0,0 +1,40 @@ +## NavigationArrow — tappable button that navigates camera to a specific floor and room. +class_name NavigationArrow extends Node2D + +const BUTTON_HALF_SIZE: float = 48.0 + +@export var target_floor: int = 0 +@export var target_room: int = 0 +@export var label_text: String = "→" + + +func _ready() -> void: + var label: Label = get_node_or_null("Label") as Label + if label != null: + label.text = label_text + + +func _input(event: InputEvent) -> void: + var screen_pos: Vector2 + if event is InputEventScreenTouch and event.pressed: + screen_pos = event.position + elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: + screen_pos = event.position + else: + return + var canvas_transform: Transform2D = get_viewport().get_canvas_transform() + var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos + var local_pos: Vector2 = to_local(world_pos) + if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE: + _on_pressed() + + +func _on_pressed() -> void: + RoomNavigator.go_to_room(target_floor, target_room) + _play_bounce() + + +func _play_bounce() -> void: + var tween: Tween = create_tween() + tween.tween_property(self, "scale", Vector2(1.15, 1.15), 0.08) + tween.tween_property(self, "scale", Vector2(1.0, 1.0), 0.08)