Files
Grovewright/game/tests/test_avatar.gd
T
Steven Wroblewski 2607df8a97 Takt und Bewegung der Figur
TickClock rechnet Bildzeit in Takte um und holt nach einem Ruckler
höchstens fünf Takte auf. GridMotion bewegt einen Körper über das
Kachelraster und lässt ihn an Wänden entlanggleiten. Die Figur läuft
fünf Felder pro Sekunde, außerhalb des Gleichschritts.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-10-01 11:11:52 +02:00

34 lines
1.1 KiB
GDScript

extends TestCase
func _open_field(x: int, y: int) -> bool:
return x >= 0 and y >= 0 and x < 100 and y < 100
func test_the_figure_walks_five_tiles_per_second() -> void:
var avatar := Avatar.new()
avatar.is_walkable = _open_field
avatar.position = GridMotion.tile_center(Vector2i(50, 50))
var start := avatar.position
for frame in 10:
avatar.walk(Vector2.RIGHT, 0.1)
check(is_equal_approx(avatar.position.x - start.x, 5.0 * GridMotion.TILE_SIZE), "five tiles in one second, moved %s" % (avatar.position.x - start.x))
avatar.free()
func test_a_long_frame_moves_the_figure_no_further_than_a_tenth_of_a_second() -> void:
var avatar := Avatar.new()
avatar.is_walkable = _open_field
avatar.position = GridMotion.tile_center(Vector2i(50, 50))
var start := avatar.position
avatar.walk(Vector2.DOWN, 3.0)
check(is_equal_approx(avatar.position.y - start.y, Avatar.SPEED * Avatar.MAX_STEP_SECONDS), "cut to a tenth of a second")
avatar.free()
func test_without_a_map_the_figure_stays() -> void:
var avatar := Avatar.new()
avatar.walk(Vector2.LEFT, 0.1)
check_eq(avatar.position, Vector2.ZERO, "no walkability callable")
avatar.free()