88d8069f8e
Gelände mit Grabregeln, Kacheln mit Schaden und eine rechteckige Karte, die sich kodieren lässt und unmögliche Eingaben ablehnt. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
191 lines
5.1 KiB
Rust
191 lines
5.1 KiB
Rust
//! Tile map of the shared world.
|
|
|
|
use crate::codec::{DecodeError, Reader, Writer};
|
|
|
|
/// Longest accepted map edge, in tiles.
|
|
pub const MAX_MAP_SIZE: u32 = 1024;
|
|
|
|
/// Tile coordinate. `x` grows to the right, `y` grows downwards.
|
|
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
|
|
pub struct Pos {
|
|
pub x: i32,
|
|
pub y: i32,
|
|
}
|
|
|
|
impl Pos {
|
|
pub const fn new(x: i32, y: i32) -> Self {
|
|
Self { x, y }
|
|
}
|
|
}
|
|
|
|
/// What a tile is made of.
|
|
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
|
#[repr(u8)]
|
|
pub enum Terrain {
|
|
/// Open ground that can be walked on.
|
|
Ground = 0,
|
|
/// Rock that a stone pickaxe can break.
|
|
SoftRock = 1,
|
|
/// Rock that needs a copper pickaxe.
|
|
HardRock = 2,
|
|
/// Indestructible rock at the edge of the map.
|
|
Bedrock = 3,
|
|
}
|
|
|
|
impl Terrain {
|
|
pub fn from_u8(value: u8) -> Option<Self> {
|
|
match value {
|
|
0 => Some(Terrain::Ground),
|
|
1 => Some(Terrain::SoftRock),
|
|
2 => Some(Terrain::HardRock),
|
|
3 => Some(Terrain::Bedrock),
|
|
_ => None,
|
|
}
|
|
}
|
|
|
|
pub fn is_walkable(self) -> bool {
|
|
matches!(self, Terrain::Ground)
|
|
}
|
|
|
|
/// Number of hits that break this terrain, or `None` if it cannot be dug.
|
|
pub fn hits_to_break(self) -> Option<u8> {
|
|
match self {
|
|
Terrain::SoftRock => Some(3),
|
|
Terrain::HardRock => Some(6),
|
|
Terrain::Ground | Terrain::Bedrock => None,
|
|
}
|
|
}
|
|
|
|
/// Lowest pickaxe tier that can dig this terrain, or `None` if it cannot
|
|
/// be dug.
|
|
pub fn required_tool_tier(self) -> Option<u8> {
|
|
match self {
|
|
Terrain::SoftRock => Some(1),
|
|
Terrain::HardRock => Some(2),
|
|
Terrain::Ground | Terrain::Bedrock => None,
|
|
}
|
|
}
|
|
}
|
|
|
|
/// One cell of the map.
|
|
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
|
pub struct Tile {
|
|
pub terrain: Terrain,
|
|
/// Hits this tile has taken so far. Always below the number of hits that
|
|
/// break its terrain, and zero for terrain that cannot be dug.
|
|
pub damage: u8,
|
|
}
|
|
|
|
impl Tile {
|
|
pub const fn new(terrain: Terrain) -> Self {
|
|
Self { terrain, damage: 0 }
|
|
}
|
|
}
|
|
|
|
/// Rectangular grid of tiles.
|
|
#[derive(Clone, Debug, PartialEq, Eq)]
|
|
pub struct Map {
|
|
width: u32,
|
|
height: u32,
|
|
tiles: Vec<Tile>,
|
|
}
|
|
|
|
impl Map {
|
|
/// Creates a map in which every tile has the given terrain.
|
|
///
|
|
/// # Panics
|
|
/// Panics if an edge is zero or longer than [`MAX_MAP_SIZE`].
|
|
pub fn filled(width: u32, height: u32, terrain: Terrain) -> Self {
|
|
assert!(width > 0 && height > 0, "map must not be empty");
|
|
assert!(
|
|
width <= MAX_MAP_SIZE && height <= MAX_MAP_SIZE,
|
|
"map is too large"
|
|
);
|
|
let count = (width as usize) * (height as usize);
|
|
Self {
|
|
width,
|
|
height,
|
|
tiles: vec![Tile::new(terrain); count],
|
|
}
|
|
}
|
|
|
|
pub fn width(&self) -> u32 {
|
|
self.width
|
|
}
|
|
|
|
pub fn height(&self) -> u32 {
|
|
self.height
|
|
}
|
|
|
|
fn index(&self, pos: Pos) -> Option<usize> {
|
|
if pos.x < 0 || pos.y < 0 {
|
|
return None;
|
|
}
|
|
let (x, y) = (pos.x as u32, pos.y as u32);
|
|
if x >= self.width || y >= self.height {
|
|
return None;
|
|
}
|
|
Some((y as usize) * (self.width as usize) + (x as usize))
|
|
}
|
|
|
|
pub fn in_bounds(&self, pos: Pos) -> bool {
|
|
self.index(pos).is_some()
|
|
}
|
|
|
|
pub fn get(&self, pos: Pos) -> Option<Tile> {
|
|
self.index(pos).map(|index| self.tiles[index])
|
|
}
|
|
|
|
/// Replaces the tile at `pos`. Returns `false` if `pos` is outside the
|
|
/// map.
|
|
pub fn set(&mut self, pos: Pos, tile: Tile) -> bool {
|
|
match self.index(pos) {
|
|
Some(index) => {
|
|
self.tiles[index] = tile;
|
|
true
|
|
}
|
|
None => false,
|
|
}
|
|
}
|
|
|
|
/// All tiles, row by row: the tile at `pos` has index `y * width + x`.
|
|
pub fn tiles(&self) -> &[Tile] {
|
|
&self.tiles
|
|
}
|
|
|
|
pub fn encode(&self, w: &mut Writer) {
|
|
w.u32(self.width);
|
|
w.u32(self.height);
|
|
for tile in &self.tiles {
|
|
w.u8(tile.terrain as u8);
|
|
w.u8(tile.damage);
|
|
}
|
|
}
|
|
|
|
pub fn decode(r: &mut Reader<'_>) -> Result<Self, DecodeError> {
|
|
let width = r.u32()?;
|
|
let height = r.u32()?;
|
|
if width == 0 || height == 0 || width > MAX_MAP_SIZE || height > MAX_MAP_SIZE {
|
|
return Err(DecodeError::InvalidValue("map size"));
|
|
}
|
|
let count = (width as usize) * (height as usize);
|
|
if r.remaining() < count * 2 {
|
|
return Err(DecodeError::UnexpectedEnd);
|
|
}
|
|
let mut tiles = Vec::with_capacity(count);
|
|
for _ in 0..count {
|
|
let terrain = Terrain::from_u8(r.u8()?).ok_or(DecodeError::InvalidValue("terrain"))?;
|
|
let damage = r.u8()?;
|
|
if damage > 0 && damage >= terrain.hits_to_break().unwrap_or(0) {
|
|
return Err(DecodeError::InvalidValue("tile damage"));
|
|
}
|
|
tiles.push(Tile { terrain, damage });
|
|
}
|
|
Ok(Self {
|
|
width,
|
|
height,
|
|
tiles,
|
|
})
|
|
}
|
|
}
|