0917450014
NetLink verbindet Host und Gäste über ENet: Nachrichten des Kerns zuverlässig und in Reihenfolge, Positionen der Figuren unzuverlässig. Eine Verbindung schließt erst, wenn wartende Nachrichten draußen sind. SessionLink trägt die Nachrichten einer Sitzung über die Verbindung und reicht Positionen weiter. Die Tests verbinden zwei Seiten über die Loopback-Schnittstelle. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
142 lines
5.3 KiB
GDScript
142 lines
5.3 KiB
GDScript
extends TestCase
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## A host and guests in one process, each with its own GwSession and
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## NetLink, connected over the loopback interface.
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var host_key := PackedByteArray([1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1])
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var guest_key := PackedByteArray([2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2])
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var host: SessionLink
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## Notices per SessionLink, collected while frames pass.
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var notices: Dictionary[SessionLink, Array] = {}
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func _start_host() -> void:
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var session := GwSession.new()
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session.start_new(7)
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session.join(host_key, "Host")
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session.step()
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var link := NetLink.new()
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check_eq(link.host(0, "127.0.0.1"), OK, "the host listens")
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host = SessionLink.new(session, link)
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notices[host] = []
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func _start_guest(key: PackedByteArray, name: String) -> SessionLink:
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var session := GwSession.new()
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session.start_guest(key, name)
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var link := NetLink.new()
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link.join("127.0.0.1", host.link.local_port())
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var guest := SessionLink.new(session, link)
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notices[guest] = []
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return guest
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## Lets `frames` frames pass. The host runs a tick per frame if `ticking`;
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## every guest runs what arrived.
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func _play(guests: Array[SessionLink], frames: int, ticking := true) -> void:
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for frame in frames:
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notices[host].append_array(host.pump(1.0 / 60.0))
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if ticking:
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host.session.step()
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host.flush()
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for guest in guests:
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notices[guest].append_array(guest.pump(1.0 / 60.0))
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for i in guest.session.pending_ticks():
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guest.session.step()
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await tree.process_frame
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func _types(link: SessionLink) -> Array:
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return notices[link].map(func(notice: Dictionary) -> String: return notice["type"])
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func _first(link: SessionLink, type: String) -> Dictionary:
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for notice: Dictionary in notices[link]:
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if notice["type"] == type:
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return notice
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return {}
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func _close(links: Array[SessionLink]) -> void:
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for link in links:
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link.link.close()
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func test_a_guest_joins_over_the_network_and_follows_the_host() -> void:
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_start_host()
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var guest := _start_guest(guest_key, "Grace")
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await _play([guest], 40)
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await _play([guest], 10, false)
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check(_types(host).has("guest_arrived"), "the host sees the guest arrive")
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check_eq(_first(guest, "world_received").get("resync"), false, "the guest got the host's world")
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check_eq(guest.session.local_player(), 1, "the guest is player 1")
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check_eq(guest.session.player_name(0), "Host", "the guest knows the host's name")
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check_eq(guest.session.tick(), host.session.tick(), "the guest is at the host's tick")
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check_eq(guest.session.state_hash_hex(), host.session.state_hash_hex(), "both worlds are the same")
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check_eq(guest.session.save().size(), 0, "a guest does not save the host's world")
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_close([host, guest])
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func test_a_hit_by_the_guest_reaches_the_host() -> void:
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_start_host()
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var guest := _start_guest(guest_key, "Grace")
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await _play([guest], 30)
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var rock := host.session.spawn_point() + Vector2i(7, -2)
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guest.session.dig(rock.x, rock.y)
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await _play([guest], 10)
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await _play([guest], 10, false)
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var index := rock.y * host.session.map_width() + rock.x
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check_eq(host.session.damage_codes()[index], 1, "the host's rock took the hit")
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check_eq(guest.session.state_hash_hex(), host.session.state_hash_hex(), "both worlds are the same")
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_close([host, guest])
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func test_figures_travel_to_the_other_machines() -> void:
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_start_host()
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var guest := _start_guest(guest_key, "Grace")
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var other := _start_guest(PackedByteArray([3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]), "Linus")
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await _play([guest, other], 30)
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host.send_figure(Vector2(10.0, 20.0))
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guest.send_figure(Vector2(5.5, 6.5))
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await _play([guest, other], 10)
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check_eq(_first(host, "figure"), {"type": "figure", "player": 1, "position": Vector2(5.5, 6.5)}, "the host sees the guest")
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var seen := notices[other].filter(func(notice: Dictionary) -> bool: return notice["type"] == "figure")
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check(seen.has({"type": "figure", "player": 0, "position": Vector2(10.0, 20.0)}), "the other guest sees the host")
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check(seen.has({"type": "figure", "player": 1, "position": Vector2(5.5, 6.5)}), "and the first guest, passed on by the host")
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check(not notices[guest].any(func(notice: Dictionary) -> bool: return notice["type"] == "figure" and notice["player"] == 1), "nobody gets their own figure back")
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_close([host, guest, other])
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func test_a_guest_with_the_key_of_a_player_in_the_world_is_turned_away() -> void:
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_start_host()
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var twin := _start_guest(host_key, "Host")
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await _play([twin], 30)
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check_eq(_first(twin, "refused").get("reason"), GwSession.REFUSED_ALREADY_PLAYING, "the reason is given")
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check(_types(twin).has("host_lost"), "then the host closes the connection")
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check(not twin.session.is_running(), "the guest never got a world")
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_close([host, twin])
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func test_a_guest_that_quits_leaves_the_world() -> void:
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_start_host()
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var guest := _start_guest(guest_key, "Grace")
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await _play([guest], 30)
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check_eq(host.session.online_players(), PackedInt64Array([0, 1]), "two players online")
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guest.link.close()
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await _play([], 10)
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check(_types(host).has("guest_left"), "the host sees the guest leave")
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check_eq(host.session.online_players(), PackedInt64Array([0]), "only the host is online")
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_close([host])
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func test_a_guest_learns_when_the_host_is_gone() -> void:
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_start_host()
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var guest := _start_guest(guest_key, "Grace")
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await _play([guest], 30)
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host.link.close()
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await _play([guest], 10, false)
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check(_types(guest).has("host_lost"), "the guest notices")
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_close([guest])
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