b4af22b8b9
Pastell zeichnet mit weichen, hellen Farben und Umrissen im dunkleren Ton der Fläche. Glimmen zeigt eine gedämpfte, kühle tote Welt, in der alles Lebendige kräftig ist und leuchtet. Beide haben dieselben Farbnamen wie Warm und je acht Spielerfarben. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
51 lines
2.6 KiB
GDScript
51 lines
2.6 KiB
GDScript
class_name GlowStyle
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extends PixelStyle
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## A dim, cool world in grey and slate, in which everything living shines in
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## strong colours and glows: the dead and the living apart at a glance.
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const KEY := &"glow"
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func _init() -> void:
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glow = 1.0
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palette = {
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"outline": Color("15171f"), "dust": Color("b9b5af"),
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"ground": Color("6f6a68"), "ground_dark": Color("5f5a59"), "ground_light": Color("7f7a77"),
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"pebble": Color("57534f"), "pebble_light": Color("8a8580"), "pebble_dark": Color("45413e"),
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"dead_crack": Color("4c4846"),
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"soft_top": Color("8d8a87"), "soft_top_dark": Color("7c7976"), "soft_top_light": Color("a3a09c"),
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"soft_face": Color("636160"), "soft_face_dark": Color("514f4f"), "soft_lip": Color("b5b2ae"),
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"hard_top": Color("4f5a75"), "hard_top_dark": Color("434d66"), "hard_top_light": Color("62708f"),
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"hard_face": Color("39425a"), "hard_face_dark": Color("2e354a"), "hard_lip": Color("7a89aa"),
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"hard_glint": Color("8ff0ff"),
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"bed_top": Color("2e2b30"), "bed_top_dark": Color("262328"), "bed_top_light": Color("3a363c"),
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"bed_face": Color("1e1b20"), "bed_face_dark": Color("171519"), "bed_lip": Color("48434a"),
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"grass": Color("3fbf5a"), "grass_dark": Color("2e9c48"), "grass_light": Color("6ee887"),
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"grass_edge": Color("1f7a3a"),
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"flower_a": Color("fff27a"), "flower_b": Color("e8fff0"), "flower_c": Color("ff8ad0"),
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"moss": Color("35c46a"), "moss_dark": Color("25a052"), "moss_light": Color("7cf5a5"), "spore": Color("fff59a"),
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"vine": Color("3dbb63"), "vine_dark": Color("2a8f4a"), "leaf": Color("52d47a"), "leaf_dark": Color("34a85c"),
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"stem": Color("45c068"), "bud": Color("a0f5b8"), "fibre": Color("f0fff6"), "fibre_shade": Color("c8e8d6"),
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"seed": Color("8a6a4a"),
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"stone": Color("8e8b88"), "stone_light": Color("aeaaa6"), "stone_dark": Color("6c6967"),
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"wool": Color("eef2f0"), "wool_shade": Color("cfd6d3"), "wool_light": Color("ffffff"),
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"face": Color("3a3438"), "hoof": Color("2a2629"),
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"ruin": Color("7d7a80"), "ruin_dark": Color("68656b"), "ruin_light": Color("94919a"),
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"ruin_moss": Color("3fbf6a"), "door": Color("121014"), "glow": Color("ffe066"), "glow_light": Color("fffbd0"),
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"skin": Color("f0c4a0"), "skin_shade": Color("d39e7a"), "hair": Color("3d2a24"), "hair_light": Color("5a3e34"),
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"eye": Color("1a1416"), "pants": Color("3b4466"), "pants_dark": Color("2e3552"), "boots": Color("3a2a22"),
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"marker_near": Color("c8fff0"), "marker_far": Color("ff6a5a"),
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}
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players = [
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Color("ff5f4f"), Color("4f9fff"), Color("ffc847"), Color("4fd06a"),
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Color("b77aff"), Color("3fd8c8"), Color("ff7ac0"), Color("ff9a4a"),
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]
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func key() -> StringName:
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return KEY
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func title_key() -> String:
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return "STYLE_GLOW"
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