Files
Steven Wroblewski 9f65823f2d Vitrine der Stilproben
Das Startmenü führt zu einer Vitrine, die den gewählten Stil an einer
kleinen Szene zeigt: Fels, toter und lebendiger Boden, Lebensmoos, eine
Ranke, die Steine in eine erwachende Ruine trägt, eine wachsende
Faserpflanze, ein hüpfendes Weidetier und zwei Spielfiguren. Knöpfe,
die Tasten 1 bis 3 und F2 wechseln den Stil, Esc führt zurück ins Menü.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-10-02 12:27:26 +02:00

48 lines
1.5 KiB
GDScript

extends TestCase
func _menu() -> Menu:
I18n.install()
var menu := Menu.new()
tree.root.add_child(menu)
return menu
func _free(menu: Menu) -> void:
tree.root.remove_child(menu)
menu.free()
func test_the_buttons_say_what_the_player_chose() -> void:
var menu := _menu()
var chosen: Array = []
menu.play_chosen.connect(func(open: bool) -> void: chosen.append(["play", open]))
menu.join_chosen.connect(func(address: String) -> void: chosen.append(["join", address]))
menu.address_field.text = " 192.168.178.20:25000 "
menu.solo_button.pressed.emit()
menu.host_button.pressed.emit()
menu.join_button.pressed.emit()
menu.address_field.text_submitted.emit(menu.address_field.text)
check_eq(chosen, [["play", false], ["play", true], ["join", "192.168.178.20:25000"], ["join", "192.168.178.20:25000"]], "in order")
_free(menu)
func test_the_name_and_the_status_line() -> void:
var menu := _menu()
menu.name_field.text = " Ada "
check_eq(menu.player_name(), "Ada", "without the spaces around it")
menu.show_status("Verbinde …")
check_eq(menu.status(), "Verbinde …", "the status is shown")
check_eq(menu.solo_button.text, tr("MENU_SOLO"), "the labels come from the texts")
_free(menu)
func test_the_way_to_the_style_samples() -> void:
var menu := _menu()
var chosen := [0]
menu.showcase_chosen.connect(func() -> void: chosen[0] += 1)
check_eq(menu.showcase_button.text, tr("MENU_SHOWCASE"), "the button says where it leads")
menu.showcase_button.pressed.emit()
check_eq(chosen[0], 1, "it asks for the samples")
_free(menu)