class_name GlowStyle extends PixelStyle ## A dim, cool world in grey and slate, in which everything living shines in ## strong colours and glows: the dead and the living apart at a glance. const KEY := &"glow" func _init() -> void: glow = 1.0 palette = { "outline": Color("15171f"), "dust": Color("b9b5af"), "ground": Color("6f6a68"), "ground_dark": Color("5f5a59"), "ground_light": Color("7f7a77"), "pebble": Color("57534f"), "pebble_light": Color("8a8580"), "pebble_dark": Color("45413e"), "dead_crack": Color("4c4846"), "soft_top": Color("8d8a87"), "soft_top_dark": Color("7c7976"), "soft_top_light": Color("a3a09c"), "soft_face": Color("636160"), "soft_face_dark": Color("514f4f"), "soft_lip": Color("b5b2ae"), "hard_top": Color("4f5a75"), "hard_top_dark": Color("434d66"), "hard_top_light": Color("62708f"), "hard_face": Color("39425a"), "hard_face_dark": Color("2e354a"), "hard_lip": Color("7a89aa"), "hard_glint": Color("8ff0ff"), "bed_top": Color("2e2b30"), "bed_top_dark": Color("262328"), "bed_top_light": Color("3a363c"), "bed_face": Color("1e1b20"), "bed_face_dark": Color("171519"), "bed_lip": Color("48434a"), "grass": Color("3fbf5a"), "grass_dark": Color("2e9c48"), "grass_light": Color("6ee887"), "grass_edge": Color("1f7a3a"), "flower_a": Color("fff27a"), "flower_b": Color("e8fff0"), "flower_c": Color("ff8ad0"), "moss": Color("35c46a"), "moss_dark": Color("25a052"), "moss_light": Color("7cf5a5"), "spore": Color("fff59a"), "vine": Color("3dbb63"), "vine_dark": Color("2a8f4a"), "leaf": Color("52d47a"), "leaf_dark": Color("34a85c"), "stem": Color("45c068"), "bud": Color("a0f5b8"), "fibre": Color("f0fff6"), "fibre_shade": Color("c8e8d6"), "seed": Color("8a6a4a"), "stone": Color("8e8b88"), "stone_light": Color("aeaaa6"), "stone_dark": Color("6c6967"), "wool": Color("eef2f0"), "wool_shade": Color("cfd6d3"), "wool_light": Color("ffffff"), "face": Color("3a3438"), "hoof": Color("2a2629"), "ruin": Color("7d7a80"), "ruin_dark": Color("68656b"), "ruin_light": Color("94919a"), "ruin_moss": Color("3fbf6a"), "door": Color("121014"), "glow": Color("ffe066"), "glow_light": Color("fffbd0"), "skin": Color("f0c4a0"), "skin_shade": Color("d39e7a"), "hair": Color("3d2a24"), "hair_light": Color("5a3e34"), "eye": Color("1a1416"), "pants": Color("3b4466"), "pants_dark": Color("2e3552"), "boots": Color("3a2a22"), "marker_near": Color("c8fff0"), "marker_far": Color("ff6a5a"), } players = [ Color("ff5f4f"), Color("4f9fff"), Color("ffc847"), Color("4fd06a"), Color("b77aff"), Color("3fd8c8"), Color("ff7ac0"), Color("ff9a4a"), ] func key() -> StringName: return KEY func title_key() -> String: return "STYLE_GLOW"