class_name WarmStyle extends PixelStyle ## Warm, full colours and dark outlines around figures and things, close to ## the classic farming games. const KEY := &"warm" func _init() -> void: palette = { "outline": Color("3a2820"), "dust": Color("e9dcc6"), "ground": Color("b98a5e"), "ground_dark": Color("a07650"), "ground_light": Color("cba077"), "pebble": Color("8e8072"), "pebble_light": Color("b8ab9a"), "pebble_dark": Color("6b5f54"), "dead_crack": Color("8a6646"), "soft_top": Color("bcb0a0"), "soft_top_dark": Color("a69a8a"), "soft_top_light": Color("d6ccbd"), "soft_face": Color("8f8170"), "soft_face_dark": Color("776a5b"), "soft_lip": Color("e4dccf"), "hard_top": Color("7c88a2"), "hard_top_dark": Color("68738c"), "hard_top_light": Color("9aa6c0"), "hard_face": Color("596380"), "hard_face_dark": Color("454d66"), "hard_lip": Color("b6c2da"), "hard_glint": Color("dff4ff"), "bed_top": Color("51453e"), "bed_top_dark": Color("433832"), "bed_top_light": Color("62554c"), "bed_face": Color("382e29"), "bed_face_dark": Color("2b231f"), "bed_lip": Color("6e6157"), "grass": Color("64a83f"), "grass_dark": Color("4e8f33"), "grass_light": Color("8acb52"), "grass_edge": Color("3f7a2c"), "flower_a": Color("f7e25c"), "flower_b": Color("fbf6ea"), "flower_c": Color("ef7fa6"), "moss": Color("4e9a3a"), "moss_dark": Color("3b7b2e"), "moss_light": Color("7ec552"), "spore": Color("ffe57e"), "vine": Color("4f9439"), "vine_dark": Color("38702a"), "leaf": Color("68b545"), "leaf_dark": Color("4c8d35"), "stem": Color("5c9c3c"), "bud": Color("acd97a"), "fibre": Color("f8f3e6"), "fibre_shade": Color("dcd3c0"), "seed": Color("7b5433"), "stone": Color("a29a8f"), "stone_light": Color("c8c1b6"), "stone_dark": Color("7c756d"), "wool": Color("f5f0e6"), "wool_shade": Color("dbd2c2"), "wool_light": Color("ffffff"), "face": Color("4b3a31"), "hoof": Color("35281f"), "ruin": Color("aaa395"), "ruin_dark": Color("8a8376"), "ruin_light": Color("c6bfb2"), "ruin_moss": Color("5f9f43"), "door": Color("2b231f"), "glow": Color("ffd560"), "glow_light": Color("fff4c6"), "skin": Color("f4cba5"), "skin_shade": Color("dba67f"), "hair": Color("6e4128"), "hair_light": Color("8f5a37"), "eye": Color("2a1b15"), "pants": Color("4b5b8d"), "pants_dark": Color("3a4672"), "boots": Color("5b3a26"), "marker_near": Color("fff6c2"), "marker_far": Color("ff705c"), } players = [ Color("d9573f"), Color("3f7fd1"), Color("e9b23c"), Color("4ea84a"), Color("9a62c9"), Color("39a9a0"), Color("e271a1"), Color("e8873b"), ] func key() -> StringName: return KEY func title_key() -> String: return "STYLE_WARM"