M1b: Brücke und Hülle #6

Merged
steven merged 21 commits from m1b-bruecke-und-huelle into main 2026-10-01 11:46:02 +00:00
6 changed files with 324 additions and 35 deletions
Showing only changes of commit ef728cd100 - Show all commits
+3 -2
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@@ -9,8 +9,9 @@ use crate::snapshot::SnapshotError;
use crate::world::World; use crate::world::World;
const MAGIC: [u8; 4] = *b"GRWR"; const MAGIC: [u8; 4] = *b"GRWR";
/// Version of the recording format. /// Version of the recording format. Raise it whenever the encoded recording,
pub const RECORDING_VERSION: u32 = 1; /// including the snapshot inside it, changes.
pub const RECORDING_VERSION: u32 = 2;
/// Reason a recording could not be read or replayed. /// Reason a recording could not be read or replayed.
#[derive(Clone, Debug, PartialEq, Eq)] #[derive(Clone, Debug, PartialEq, Eq)]
+74 -8
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@@ -1,18 +1,26 @@
//! Complete, versioned encoding of a world. Saves, joining players and state //! Complete, versioned encoding of a world. Saves, joining players and state
//! checksums all use it. //! checksums all use it.
//!
//! Layout: the marker `GRWS`, the format version, the encoded state, and an
//! FNV-1a checksum over everything before it.
use std::fmt; use std::fmt;
use crate::codec::{DecodeError, Reader, Writer}; use crate::codec::{DecodeError, Reader, Writer};
use crate::hash::fnv1a64; use crate::hash::fnv1a64;
use crate::map::Map; use crate::map::Map;
use crate::player::{Player, MAX_KNOWN_PLAYERS}; use crate::player::{Player, MAX_KNOWN_PLAYERS, MAX_ONLINE_PLAYERS};
use crate::world::World; use crate::world::{World, DIG_COOLDOWN_TICKS};
const MAGIC: [u8; 4] = *b"GRWS"; const MAGIC: [u8; 4] = *b"GRWS";
/// Version of the snapshot format. Raise it whenever the encoded state /// Version of the snapshot format. Raise it whenever the encoded state
/// changes. /// changes.
pub const SNAPSHOT_VERSION: u32 = 1; pub const SNAPSHOT_VERSION: u32 = 2;
/// Length of the checksum at the end of a snapshot.
const CHECKSUM_BYTES: usize = 8;
/// Highest tick a restored world may have. No real session gets near it,
/// and adding to it can never overflow.
pub const MAX_RESTORABLE_TICK: u64 = u64::MAX / 2;
/// Reason a snapshot could not be restored. /// Reason a snapshot could not be restored.
#[derive(Clone, Debug, PartialEq, Eq)] #[derive(Clone, Debug, PartialEq, Eq)]
@@ -21,8 +29,13 @@ pub enum SnapshotError {
NotASnapshot, NotASnapshot,
/// The snapshot was written by an incompatible version of the game. /// The snapshot was written by an incompatible version of the game.
UnsupportedVersion(u32), UnsupportedVersion(u32),
/// The checksum does not match: the bytes changed after they were
/// written.
ChecksumMismatch,
/// The snapshot is damaged. /// The snapshot is damaged.
Corrupt(DecodeError), Corrupt(DecodeError),
/// The bytes decode, but describe a state the rules can never produce.
Invalid(&'static str),
} }
impl fmt::Display for SnapshotError { impl fmt::Display for SnapshotError {
@@ -32,7 +45,9 @@ impl fmt::Display for SnapshotError {
SnapshotError::UnsupportedVersion(version) => { SnapshotError::UnsupportedVersion(version) => {
write!(f, "unsupported snapshot version {version}") write!(f, "unsupported snapshot version {version}")
} }
SnapshotError::ChecksumMismatch => write!(f, "snapshot checksum does not match"),
SnapshotError::Corrupt(error) => write!(f, "damaged snapshot: {error}"), SnapshotError::Corrupt(error) => write!(f, "damaged snapshot: {error}"),
SnapshotError::Invalid(what) => write!(f, "impossible state in snapshot: {what}"),
} }
} }
} }
@@ -65,16 +80,20 @@ impl World {
} }
/// Encodes the complete world behind a header that names format and /// Encodes the complete world behind a header that names format and
/// version. /// version, followed by a checksum.
pub fn to_snapshot(&self) -> Vec<u8> { pub fn to_snapshot(&self) -> Vec<u8> {
let mut w = Writer::new(); let mut w = Writer::new();
w.raw(&MAGIC); w.raw(&MAGIC);
w.u32(SNAPSHOT_VERSION); w.u32(SNAPSHOT_VERSION);
self.encode_state(&mut w); self.encode_state(&mut w);
w.into_bytes() let mut bytes = w.into_bytes();
let checksum = fnv1a64(&bytes);
bytes.extend_from_slice(&checksum.to_le_bytes());
bytes
} }
/// Restores a world from bytes written by [`World::to_snapshot`]. /// Restores a world exactly as it was encoded, including which players
/// were online. Joining players receive the host's world this way.
pub fn from_snapshot(bytes: &[u8]) -> Result<World, SnapshotError> { pub fn from_snapshot(bytes: &[u8]) -> Result<World, SnapshotError> {
let mut r = Reader::new(bytes); let mut r = Reader::new(bytes);
let magic = r let magic = r
@@ -87,6 +106,17 @@ impl World {
if version != SNAPSHOT_VERSION { if version != SNAPSHOT_VERSION {
return Err(SnapshotError::UnsupportedVersion(version)); return Err(SnapshotError::UnsupportedVersion(version));
} }
if r.remaining() < CHECKSUM_BYTES {
return Err(DecodeError::UnexpectedEnd.into());
}
let (body, trailer) = bytes.split_at(bytes.len() - CHECKSUM_BYTES);
let mut checksum = [0u8; CHECKSUM_BYTES];
checksum.copy_from_slice(trailer);
if fnv1a64(body) != u64::from_le_bytes(checksum) {
return Err(SnapshotError::ChecksumMismatch);
}
let mut r = Reader::new(&body[MAGIC.len() + 4..]);
let seed = r.u64()?; let seed = r.u64()?;
let tick = r.u64()?; let tick = r.u64()?;
let map = Map::decode(&mut r)?; let map = Map::decode(&mut r)?;
@@ -99,11 +129,47 @@ impl World {
players.push(Player::decode(&mut r)?); players.push(Player::decode(&mut r)?);
} }
r.finish()?; r.finish()?;
Ok(World {
let world = World {
seed, seed,
tick, tick,
map, map,
players, players,
}) };
world.check_restorable()?;
Ok(world)
}
/// Restores a saved world for a new session. Like
/// [`World::from_snapshot`], but every player starts offline, because
/// nobody has joined the new session yet.
pub fn load(bytes: &[u8]) -> Result<World, SnapshotError> {
let mut world = World::from_snapshot(bytes)?;
world.set_all_offline();
Ok(world)
}
/// Rejects states that the rules can never produce, so that a damaged or
/// crafted snapshot fails here instead of breaking a later tick.
fn check_restorable(&self) -> Result<(), SnapshotError> {
if self.tick > MAX_RESTORABLE_TICK {
return Err(SnapshotError::Invalid("tick"));
}
let online = self.players.iter().filter(|player| player.online).count();
if online > MAX_ONLINE_PLAYERS {
return Err(SnapshotError::Invalid("online players"));
}
for (index, player) in self.players.iter().enumerate() {
if self.players[..index]
.iter()
.any(|other| other.key == player.key)
{
return Err(SnapshotError::Invalid("duplicate player key"));
}
if player.next_action_tick > self.tick + DIG_COOLDOWN_TICKS {
return Err(SnapshotError::Invalid("next action tick"));
}
}
Ok(())
} }
} }
+5 -3
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@@ -95,9 +95,11 @@ impl World {
.map(|index| PlayerId(index as u8)) .map(|index| PlayerId(index as u8))
} }
/// Marks every player as offline. Used after loading a save from disk, /// Marks every player as offline. Only [`World::load`] uses it: a loaded
/// when nobody has joined yet. /// save starts a new session, which nobody has joined yet. Called during
pub fn set_all_offline(&mut self) { /// a running session on one machine, it would split the worlds of the
/// players apart.
pub(crate) fn set_all_offline(&mut self) {
for player in &mut self.players { for player in &mut self.players {
player.online = false; player.online = false;
} }
+99 -8
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@@ -1,15 +1,16 @@
//! Pinned values for everything that must not change unnoticed. //! Pinned values for everything that must not change unnoticed.
//! //!
//! Every other test compares two computations inside the same build, so a //! Most other tests compare two computations inside the same build, so a
//! change that affects both sides alike stays green. This file compares //! change that affects both sides alike stays green. This file compares
//! against values recorded once. If one of them fails, rules or encodings //! against values recorded once. If one of them fails, rules or encodings
//! changed, on purpose or by accident. If saves or recordings are affected, //! changed, on purpose or by accident. If saves or recordings are affected,
//! raise the version constant named in the failure message, then update the //! raise the version constant named in the failure message, then update the
//! value here deliberately. //! value here deliberately.
use grovewright_core::codec::Writer;
use grovewright_core::command::Command; use grovewright_core::command::Command;
use grovewright_core::hash::fnv1a64; use grovewright_core::hash::fnv1a64;
use grovewright_core::map::Pos; use grovewright_core::map::{Map, Pos, Terrain, Tile};
use grovewright_core::mapgen::outcrop_origin; use grovewright_core::mapgen::outcrop_origin;
use grovewright_core::player::PlayerId; use grovewright_core::player::PlayerId;
use grovewright_core::replay::Recording; use grovewright_core::replay::Recording;
@@ -99,13 +100,55 @@ fn frozen_script(world: &World) -> Vec<Vec<Command>> {
ticks ticks
} }
/// Covers the map generator, the map encoding (terrain numbers, byte order of /// The commands of a second session of 30 ticks that ends with one player
/// width and height) and the snapshot header. /// offline, so that the encoding of offline players is pinned as well.
///
/// Never change or extend this script either.
fn frozen_offline_script(world: &World) -> Vec<Vec<Command>> {
let origin = outcrop_origin(world.map());
let scripted = [
(
0,
Command::Join {
key: [7; 16],
name: "Linus".to_owned(),
},
),
(
1,
Command::Join {
key: [8; 16],
name: "Margaret".to_owned(),
},
),
(
3,
Command::Dig {
player: PlayerId(1),
pos: origin,
},
),
(
10,
Command::Leave {
player: PlayerId(0),
},
),
];
let mut ticks = vec![Vec::new(); 30];
for (tick, command) in scripted {
ticks[tick].push(command);
}
ticks
}
/// Covers the map generator, the map encoding and the snapshot header and
/// checksum.
#[test] #[test]
fn the_starting_snapshot_is_unchanged() { fn the_starting_snapshot_is_unchanged() {
let actual = fnv1a64(&World::new(SEED).to_snapshot()); let actual = fnv1a64(&World::new(SEED).to_snapshot());
assert_eq!( assert_eq!(
actual, 0x1b78_d996_1586_fbf1, actual, 0x6812_937b_f2b2_19ae,
"the starting world or the snapshot format changed; if saves are \ "the starting world or the snapshot format changed; if saves are \
affected, raise SNAPSHOT_VERSION in core/src/snapshot.rs; then \ affected, raise SNAPSHOT_VERSION in core/src/snapshot.rs; then \
update this value" update this value"
@@ -129,6 +172,22 @@ fn the_frozen_session_ends_in_the_same_state() {
); );
} }
/// Covers the encoding of a player who is offline.
#[test]
fn the_frozen_offline_session_ends_in_the_same_state() {
let mut world = World::new(SEED);
for commands in frozen_offline_script(&world) {
world.step(&commands);
}
assert_eq!(
world.state_hash(),
0x904f_10e1_7c52_8be4,
"the rules or the snapshot format changed; old recordings no longer \
verify; if saves are affected, raise SNAPSHOT_VERSION in \
core/src/snapshot.rs; then update this value"
);
}
/// Covers the recording header and layout and the wire format of commands. /// Covers the recording header and layout and the wire format of commands.
#[test] #[test]
fn the_recording_format_is_unchanged() { fn the_recording_format_is_unchanged() {
@@ -140,8 +199,40 @@ fn the_recording_format_is_unchanged() {
} }
assert_eq!( assert_eq!(
fnv1a64(&recording.to_bytes(&world)), fnv1a64(&recording.to_bytes(&world)),
0x2312_5a7d_d8ef_5ae0, 0x1c24_8cc7_6bc8_846a,
"the recording or command format changed; raise RECORDING_VERSION in \ "the recording or command format changed; if other tests in this \
core/src/replay.rs; then update this value" file fail as well, deal with those first, because a recording \
contains a snapshot and an end state; otherwise raise \
RECORDING_VERSION in core/src/replay.rs; then update this value"
);
}
/// Covers the byte layout of a map: width before height, little endian,
/// terrain numbers and damage. The map is not square, so a swap of width
/// and height shows.
#[test]
fn the_map_encoding_is_unchanged() {
let mut map = Map::filled(3, 2, Terrain::Ground);
map.set(Pos::new(1, 0), Tile::new(Terrain::Bedrock));
map.set(Pos::new(0, 1), Tile::new(Terrain::HardRock));
map.set(
Pos::new(2, 1),
Tile {
terrain: Terrain::SoftRock,
damage: 1,
},
);
let mut w = Writer::new();
map.encode(&mut w);
assert_eq!(
w.into_bytes(),
vec![
3, 0, 0, 0, // width
2, 0, 0, 0, // height
0, 0, 3, 0, 0, 0, // row 0: ground, bedrock, ground
2, 0, 0, 0, 1, 1, // row 1: hard rock, ground, soft rock hit once
],
"the map encoding changed; raise SNAPSHOT_VERSION in \
core/src/snapshot.rs; then update these bytes"
); );
} }
+143 -6
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@@ -1,10 +1,11 @@
use grovewright_core::codec::DecodeError; use grovewright_core::codec::{DecodeError, Writer};
use grovewright_core::command::Command; use grovewright_core::command::Command;
use grovewright_core::map::Pos; use grovewright_core::hash::fnv1a64;
use grovewright_core::map::{Map, Pos, Terrain};
use grovewright_core::mapgen::outcrop_origin; use grovewright_core::mapgen::outcrop_origin;
use grovewright_core::player::PlayerId; use grovewright_core::player::{Player, PlayerId, MAX_ONLINE_PLAYERS};
use grovewright_core::snapshot::{SnapshotError, SNAPSHOT_VERSION}; use grovewright_core::snapshot::{SnapshotError, MAX_RESTORABLE_TICK, SNAPSHOT_VERSION};
use grovewright_core::world::World; use grovewright_core::world::{Event, World, DIG_COOLDOWN_TICKS};
const ADA: PlayerId = PlayerId(0); const ADA: PlayerId = PlayerId(0);
@@ -27,6 +28,29 @@ fn played_world() -> World {
world world
} }
/// Builds snapshot bytes by hand: header, state and checksum. This lets tests
/// describe states that the rules would never produce.
fn snapshot_of(seed: u64, tick: u64, map: &Map, players: &[Player]) -> Vec<u8> {
let mut w = Writer::new();
w.raw(b"GRWS");
w.u32(SNAPSHOT_VERSION);
w.u64(seed);
w.u64(tick);
map.encode(&mut w);
w.u8(players.len() as u8);
for player in players {
player.encode(&mut w);
}
let mut bytes = w.into_bytes();
let checksum = fnv1a64(&bytes);
bytes.extend_from_slice(&checksum.to_le_bytes());
bytes
}
fn player(key: u8) -> Player {
Player::new([key; 16], "P")
}
#[test] #[test]
fn a_snapshot_restores_an_identical_world() { fn a_snapshot_restores_an_identical_world() {
let world = played_world(); let world = played_world();
@@ -35,6 +59,13 @@ fn a_snapshot_restores_an_identical_world() {
assert_eq!(restored.state_hash(), world.state_hash()); assert_eq!(restored.state_hash(), world.state_hash());
} }
#[test]
fn a_snapshot_is_header_then_state_then_checksum() {
let world = played_world();
let by_hand = snapshot_of(world.seed(), world.tick(), world.map(), world.players());
assert_eq!(world.to_snapshot(), by_hand);
}
#[test] #[test]
fn the_state_hash_covers_every_part_of_the_state() { fn the_state_hash_covers_every_part_of_the_state() {
let base = played_world(); let base = played_world();
@@ -81,6 +112,35 @@ fn a_restored_world_continues_exactly_like_the_original() {
assert_eq!(original, restored); assert_eq!(original, restored);
} }
#[test]
fn from_snapshot_keeps_online_players_online() {
let restored = World::from_snapshot(&played_world().to_snapshot()).unwrap();
assert!(restored.player(ADA).unwrap().online);
}
#[test]
fn loading_a_save_starts_with_every_player_offline() {
let world = played_world();
let loaded = World::load(&world.to_snapshot()).unwrap();
assert!(loaded.players().iter().all(|player| !player.online));
assert_eq!(loaded.tick(), world.tick());
assert_eq!(loaded.map(), world.map());
assert_eq!(
loaded.player(ADA).unwrap().inventory,
world.player(ADA).unwrap().inventory
);
}
#[test]
fn a_returning_player_can_join_a_loaded_world() {
let mut loaded = World::load(&played_world().to_snapshot()).unwrap();
let events = loaded.step(&[Command::Join {
key: [3; 16],
name: "Ada".to_owned(),
}]);
assert_eq!(events, vec![Event::PlayerJoined { player: ADA }]);
}
#[test] #[test]
fn bytes_that_are_not_a_snapshot_are_rejected() { fn bytes_that_are_not_a_snapshot_are_rejected() {
assert_eq!(World::from_snapshot(b""), Err(SnapshotError::NotASnapshot)); assert_eq!(World::from_snapshot(b""), Err(SnapshotError::NotASnapshot));
@@ -104,18 +164,95 @@ fn snapshots_of_another_version_are_rejected() {
); );
} }
#[test]
fn any_changed_byte_is_detected() {
let bytes = played_world().to_snapshot();
for index in [8, bytes.len() / 2, bytes.len() - 9, bytes.len() - 1] {
let mut changed = bytes.clone();
changed[index] ^= 0x01;
assert_eq!(
World::from_snapshot(&changed),
Err(SnapshotError::ChecksumMismatch),
"byte {index}"
);
}
}
#[test] #[test]
fn cut_off_and_padded_snapshots_are_rejected() { fn cut_off_and_padded_snapshots_are_rejected() {
let bytes = played_world().to_snapshot(); let bytes = played_world().to_snapshot();
assert_eq!( assert_eq!(
World::from_snapshot(&bytes[..bytes.len() - 1]), World::from_snapshot(&bytes[..bytes.len() - 1]),
Err(SnapshotError::Corrupt(DecodeError::UnexpectedEnd)) Err(SnapshotError::ChecksumMismatch)
); );
let mut padded = bytes.clone(); let mut padded = bytes.clone();
padded.push(0); padded.push(0);
assert_eq!( assert_eq!(
World::from_snapshot(&padded), World::from_snapshot(&padded),
Err(SnapshotError::ChecksumMismatch)
);
assert_eq!(
World::from_snapshot(&bytes[..10]),
Err(SnapshotError::Corrupt(DecodeError::UnexpectedEnd))
);
}
#[test]
fn damaged_content_behind_a_valid_checksum_is_rejected() {
let world = played_world();
let mut bytes = snapshot_of(world.seed(), world.tick(), world.map(), world.players());
bytes.truncate(bytes.len() - 8);
bytes.push(0);
let checksum = fnv1a64(&bytes);
bytes.extend_from_slice(&checksum.to_le_bytes());
assert_eq!(
World::from_snapshot(&bytes),
Err(SnapshotError::Corrupt(DecodeError::TrailingBytes)) Err(SnapshotError::Corrupt(DecodeError::TrailingBytes))
); );
} }
#[test]
fn states_the_rules_never_produce_are_rejected() {
let map = Map::filled(4, 3, Terrain::Ground);
let too_many_online: Vec<Player> = (0..=MAX_ONLINE_PLAYERS as u8).map(player).collect();
let mut offline_twin = player(1);
offline_twin.online = false;
let mut waiting_too_long = player(1);
waiting_too_long.next_action_tick = 5 + DIG_COOLDOWN_TICKS + 1;
let cases = [
(snapshot_of(1, MAX_RESTORABLE_TICK + 1, &map, &[]), "tick"),
(snapshot_of(1, 5, &map, &too_many_online), "online players"),
(
snapshot_of(1, 5, &map, &[player(1), offline_twin]),
"duplicate player key",
),
(
snapshot_of(1, 5, &map, &[waiting_too_long]),
"next action tick",
),
];
for (bytes, what) in cases {
assert_eq!(
World::from_snapshot(&bytes),
Err(SnapshotError::Invalid(what)),
"{what}"
);
assert_eq!(
World::load(&bytes),
Err(SnapshotError::Invalid(what)),
"{what}"
);
}
}
#[test]
fn states_right_at_the_limits_are_accepted() {
let map = Map::filled(4, 3, Terrain::Ground);
let mut players: Vec<Player> = (0..MAX_ONLINE_PLAYERS as u8).map(player).collect();
players[0].next_action_tick = MAX_RESTORABLE_TICK + DIG_COOLDOWN_TICKS;
let bytes = snapshot_of(1, MAX_RESTORABLE_TICK, &map, &players);
assert!(World::from_snapshot(&bytes).is_ok());
}
-8
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@@ -176,14 +176,6 @@ fn the_world_remembers_a_limited_number_of_players() {
assert_eq!(world.players().len(), MAX_KNOWN_PLAYERS); assert_eq!(world.players().len(), MAX_KNOWN_PLAYERS);
} }
#[test]
fn set_all_offline_marks_every_player_offline() {
let mut world = World::new(1);
world.step(&[join(1), join(2)]);
world.set_all_offline();
assert!(world.players().iter().all(|player| !player.online));
}
#[test] #[test]
fn three_hits_break_soft_rock_and_give_one_stone() { fn three_hits_break_soft_rock_and_give_one_stone() {
let (mut world, id, rock) = world_with_player(); let (mut world, id, rock) = world_with_player();