M1b: Brücke und Hülle #6
+3
-2
@@ -9,8 +9,9 @@ use crate::snapshot::SnapshotError;
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use crate::world::World;
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const MAGIC: [u8; 4] = *b"GRWR";
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/// Version of the recording format.
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pub const RECORDING_VERSION: u32 = 1;
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/// Version of the recording format. Raise it whenever the encoded recording,
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/// including the snapshot inside it, changes.
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pub const RECORDING_VERSION: u32 = 2;
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/// Reason a recording could not be read or replayed.
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#[derive(Clone, Debug, PartialEq, Eq)]
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+74
-8
@@ -1,18 +1,26 @@
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//! Complete, versioned encoding of a world. Saves, joining players and state
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//! checksums all use it.
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//!
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//! Layout: the marker `GRWS`, the format version, the encoded state, and an
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//! FNV-1a checksum over everything before it.
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use std::fmt;
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use crate::codec::{DecodeError, Reader, Writer};
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use crate::hash::fnv1a64;
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use crate::map::Map;
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use crate::player::{Player, MAX_KNOWN_PLAYERS};
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use crate::world::World;
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use crate::player::{Player, MAX_KNOWN_PLAYERS, MAX_ONLINE_PLAYERS};
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use crate::world::{World, DIG_COOLDOWN_TICKS};
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const MAGIC: [u8; 4] = *b"GRWS";
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/// Version of the snapshot format. Raise it whenever the encoded state
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/// changes.
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pub const SNAPSHOT_VERSION: u32 = 1;
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pub const SNAPSHOT_VERSION: u32 = 2;
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/// Length of the checksum at the end of a snapshot.
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const CHECKSUM_BYTES: usize = 8;
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/// Highest tick a restored world may have. No real session gets near it,
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/// and adding to it can never overflow.
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pub const MAX_RESTORABLE_TICK: u64 = u64::MAX / 2;
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/// Reason a snapshot could not be restored.
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#[derive(Clone, Debug, PartialEq, Eq)]
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@@ -21,8 +29,13 @@ pub enum SnapshotError {
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NotASnapshot,
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/// The snapshot was written by an incompatible version of the game.
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UnsupportedVersion(u32),
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/// The checksum does not match: the bytes changed after they were
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/// written.
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ChecksumMismatch,
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/// The snapshot is damaged.
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Corrupt(DecodeError),
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/// The bytes decode, but describe a state the rules can never produce.
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Invalid(&'static str),
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}
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impl fmt::Display for SnapshotError {
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@@ -32,7 +45,9 @@ impl fmt::Display for SnapshotError {
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SnapshotError::UnsupportedVersion(version) => {
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write!(f, "unsupported snapshot version {version}")
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}
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SnapshotError::ChecksumMismatch => write!(f, "snapshot checksum does not match"),
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SnapshotError::Corrupt(error) => write!(f, "damaged snapshot: {error}"),
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SnapshotError::Invalid(what) => write!(f, "impossible state in snapshot: {what}"),
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}
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}
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}
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@@ -65,16 +80,20 @@ impl World {
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}
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/// Encodes the complete world behind a header that names format and
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/// version.
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/// version, followed by a checksum.
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pub fn to_snapshot(&self) -> Vec<u8> {
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let mut w = Writer::new();
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w.raw(&MAGIC);
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w.u32(SNAPSHOT_VERSION);
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self.encode_state(&mut w);
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w.into_bytes()
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let mut bytes = w.into_bytes();
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let checksum = fnv1a64(&bytes);
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bytes.extend_from_slice(&checksum.to_le_bytes());
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bytes
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}
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/// Restores a world from bytes written by [`World::to_snapshot`].
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/// Restores a world exactly as it was encoded, including which players
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/// were online. Joining players receive the host's world this way.
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pub fn from_snapshot(bytes: &[u8]) -> Result<World, SnapshotError> {
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let mut r = Reader::new(bytes);
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let magic = r
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@@ -87,6 +106,17 @@ impl World {
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if version != SNAPSHOT_VERSION {
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return Err(SnapshotError::UnsupportedVersion(version));
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}
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if r.remaining() < CHECKSUM_BYTES {
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return Err(DecodeError::UnexpectedEnd.into());
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}
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let (body, trailer) = bytes.split_at(bytes.len() - CHECKSUM_BYTES);
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let mut checksum = [0u8; CHECKSUM_BYTES];
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checksum.copy_from_slice(trailer);
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if fnv1a64(body) != u64::from_le_bytes(checksum) {
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return Err(SnapshotError::ChecksumMismatch);
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}
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let mut r = Reader::new(&body[MAGIC.len() + 4..]);
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let seed = r.u64()?;
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let tick = r.u64()?;
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let map = Map::decode(&mut r)?;
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@@ -99,11 +129,47 @@ impl World {
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players.push(Player::decode(&mut r)?);
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}
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r.finish()?;
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Ok(World {
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let world = World {
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seed,
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tick,
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map,
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players,
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})
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};
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world.check_restorable()?;
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Ok(world)
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}
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/// Restores a saved world for a new session. Like
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/// [`World::from_snapshot`], but every player starts offline, because
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/// nobody has joined the new session yet.
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pub fn load(bytes: &[u8]) -> Result<World, SnapshotError> {
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let mut world = World::from_snapshot(bytes)?;
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world.set_all_offline();
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Ok(world)
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}
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/// Rejects states that the rules can never produce, so that a damaged or
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/// crafted snapshot fails here instead of breaking a later tick.
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fn check_restorable(&self) -> Result<(), SnapshotError> {
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if self.tick > MAX_RESTORABLE_TICK {
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return Err(SnapshotError::Invalid("tick"));
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}
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let online = self.players.iter().filter(|player| player.online).count();
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if online > MAX_ONLINE_PLAYERS {
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return Err(SnapshotError::Invalid("online players"));
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}
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for (index, player) in self.players.iter().enumerate() {
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if self.players[..index]
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.iter()
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.any(|other| other.key == player.key)
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{
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return Err(SnapshotError::Invalid("duplicate player key"));
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}
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if player.next_action_tick > self.tick + DIG_COOLDOWN_TICKS {
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return Err(SnapshotError::Invalid("next action tick"));
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}
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}
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Ok(())
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}
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}
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+5
-3
@@ -95,9 +95,11 @@ impl World {
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.map(|index| PlayerId(index as u8))
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}
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/// Marks every player as offline. Used after loading a save from disk,
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/// when nobody has joined yet.
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pub fn set_all_offline(&mut self) {
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/// Marks every player as offline. Only [`World::load`] uses it: a loaded
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/// save starts a new session, which nobody has joined yet. Called during
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/// a running session on one machine, it would split the worlds of the
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/// players apart.
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pub(crate) fn set_all_offline(&mut self) {
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for player in &mut self.players {
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player.online = false;
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}
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+99
-8
@@ -1,15 +1,16 @@
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//! Pinned values for everything that must not change unnoticed.
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//!
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//! Every other test compares two computations inside the same build, so a
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//! Most other tests compare two computations inside the same build, so a
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//! change that affects both sides alike stays green. This file compares
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//! against values recorded once. If one of them fails, rules or encodings
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//! changed, on purpose or by accident. If saves or recordings are affected,
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//! raise the version constant named in the failure message, then update the
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//! value here deliberately.
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use grovewright_core::codec::Writer;
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use grovewright_core::command::Command;
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use grovewright_core::hash::fnv1a64;
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use grovewright_core::map::Pos;
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use grovewright_core::map::{Map, Pos, Terrain, Tile};
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use grovewright_core::mapgen::outcrop_origin;
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use grovewright_core::player::PlayerId;
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use grovewright_core::replay::Recording;
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@@ -99,13 +100,55 @@ fn frozen_script(world: &World) -> Vec<Vec<Command>> {
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ticks
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}
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/// Covers the map generator, the map encoding (terrain numbers, byte order of
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/// width and height) and the snapshot header.
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/// The commands of a second session of 30 ticks that ends with one player
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/// offline, so that the encoding of offline players is pinned as well.
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///
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/// Never change or extend this script either.
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fn frozen_offline_script(world: &World) -> Vec<Vec<Command>> {
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let origin = outcrop_origin(world.map());
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let scripted = [
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(
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0,
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Command::Join {
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key: [7; 16],
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name: "Linus".to_owned(),
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},
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),
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(
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1,
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Command::Join {
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key: [8; 16],
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name: "Margaret".to_owned(),
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},
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),
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(
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3,
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Command::Dig {
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player: PlayerId(1),
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pos: origin,
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},
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),
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(
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10,
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Command::Leave {
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player: PlayerId(0),
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},
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),
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];
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let mut ticks = vec![Vec::new(); 30];
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for (tick, command) in scripted {
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ticks[tick].push(command);
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}
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ticks
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}
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/// Covers the map generator, the map encoding and the snapshot header and
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/// checksum.
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#[test]
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fn the_starting_snapshot_is_unchanged() {
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let actual = fnv1a64(&World::new(SEED).to_snapshot());
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assert_eq!(
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actual, 0x1b78_d996_1586_fbf1,
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actual, 0x6812_937b_f2b2_19ae,
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"the starting world or the snapshot format changed; if saves are \
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affected, raise SNAPSHOT_VERSION in core/src/snapshot.rs; then \
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update this value"
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@@ -129,6 +172,22 @@ fn the_frozen_session_ends_in_the_same_state() {
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);
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}
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/// Covers the encoding of a player who is offline.
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#[test]
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fn the_frozen_offline_session_ends_in_the_same_state() {
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let mut world = World::new(SEED);
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for commands in frozen_offline_script(&world) {
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world.step(&commands);
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}
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assert_eq!(
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world.state_hash(),
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0x904f_10e1_7c52_8be4,
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"the rules or the snapshot format changed; old recordings no longer \
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verify; if saves are affected, raise SNAPSHOT_VERSION in \
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core/src/snapshot.rs; then update this value"
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);
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}
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/// Covers the recording header and layout and the wire format of commands.
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#[test]
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fn the_recording_format_is_unchanged() {
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@@ -140,8 +199,40 @@ fn the_recording_format_is_unchanged() {
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}
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assert_eq!(
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fnv1a64(&recording.to_bytes(&world)),
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0x2312_5a7d_d8ef_5ae0,
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"the recording or command format changed; raise RECORDING_VERSION in \
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core/src/replay.rs; then update this value"
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0x1c24_8cc7_6bc8_846a,
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"the recording or command format changed; if other tests in this \
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file fail as well, deal with those first, because a recording \
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contains a snapshot and an end state; otherwise raise \
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RECORDING_VERSION in core/src/replay.rs; then update this value"
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);
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}
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/// Covers the byte layout of a map: width before height, little endian,
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/// terrain numbers and damage. The map is not square, so a swap of width
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/// and height shows.
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#[test]
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fn the_map_encoding_is_unchanged() {
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let mut map = Map::filled(3, 2, Terrain::Ground);
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map.set(Pos::new(1, 0), Tile::new(Terrain::Bedrock));
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map.set(Pos::new(0, 1), Tile::new(Terrain::HardRock));
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map.set(
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Pos::new(2, 1),
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Tile {
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terrain: Terrain::SoftRock,
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damage: 1,
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},
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);
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let mut w = Writer::new();
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map.encode(&mut w);
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assert_eq!(
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w.into_bytes(),
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vec![
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3, 0, 0, 0, // width
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2, 0, 0, 0, // height
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0, 0, 3, 0, 0, 0, // row 0: ground, bedrock, ground
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2, 0, 0, 0, 1, 1, // row 1: hard rock, ground, soft rock hit once
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],
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"the map encoding changed; raise SNAPSHOT_VERSION in \
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core/src/snapshot.rs; then update these bytes"
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);
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}
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+143
-6
@@ -1,10 +1,11 @@
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use grovewright_core::codec::DecodeError;
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use grovewright_core::codec::{DecodeError, Writer};
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use grovewright_core::command::Command;
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use grovewright_core::map::Pos;
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use grovewright_core::hash::fnv1a64;
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use grovewright_core::map::{Map, Pos, Terrain};
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use grovewright_core::mapgen::outcrop_origin;
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use grovewright_core::player::PlayerId;
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use grovewright_core::snapshot::{SnapshotError, SNAPSHOT_VERSION};
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use grovewright_core::world::World;
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use grovewright_core::player::{Player, PlayerId, MAX_ONLINE_PLAYERS};
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use grovewright_core::snapshot::{SnapshotError, MAX_RESTORABLE_TICK, SNAPSHOT_VERSION};
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use grovewright_core::world::{Event, World, DIG_COOLDOWN_TICKS};
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const ADA: PlayerId = PlayerId(0);
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@@ -27,6 +28,29 @@ fn played_world() -> World {
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world
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}
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/// Builds snapshot bytes by hand: header, state and checksum. This lets tests
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/// describe states that the rules would never produce.
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fn snapshot_of(seed: u64, tick: u64, map: &Map, players: &[Player]) -> Vec<u8> {
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let mut w = Writer::new();
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w.raw(b"GRWS");
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w.u32(SNAPSHOT_VERSION);
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w.u64(seed);
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w.u64(tick);
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map.encode(&mut w);
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w.u8(players.len() as u8);
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for player in players {
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player.encode(&mut w);
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}
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let mut bytes = w.into_bytes();
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let checksum = fnv1a64(&bytes);
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bytes.extend_from_slice(&checksum.to_le_bytes());
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bytes
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}
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fn player(key: u8) -> Player {
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Player::new([key; 16], "P")
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}
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#[test]
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fn a_snapshot_restores_an_identical_world() {
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let world = played_world();
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@@ -35,6 +59,13 @@ fn a_snapshot_restores_an_identical_world() {
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assert_eq!(restored.state_hash(), world.state_hash());
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}
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#[test]
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fn a_snapshot_is_header_then_state_then_checksum() {
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let world = played_world();
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let by_hand = snapshot_of(world.seed(), world.tick(), world.map(), world.players());
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assert_eq!(world.to_snapshot(), by_hand);
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}
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#[test]
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fn the_state_hash_covers_every_part_of_the_state() {
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let base = played_world();
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@@ -81,6 +112,35 @@ fn a_restored_world_continues_exactly_like_the_original() {
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assert_eq!(original, restored);
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}
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#[test]
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fn from_snapshot_keeps_online_players_online() {
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let restored = World::from_snapshot(&played_world().to_snapshot()).unwrap();
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assert!(restored.player(ADA).unwrap().online);
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}
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#[test]
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fn loading_a_save_starts_with_every_player_offline() {
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let world = played_world();
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let loaded = World::load(&world.to_snapshot()).unwrap();
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assert!(loaded.players().iter().all(|player| !player.online));
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assert_eq!(loaded.tick(), world.tick());
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assert_eq!(loaded.map(), world.map());
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assert_eq!(
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loaded.player(ADA).unwrap().inventory,
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world.player(ADA).unwrap().inventory
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);
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}
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#[test]
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fn a_returning_player_can_join_a_loaded_world() {
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let mut loaded = World::load(&played_world().to_snapshot()).unwrap();
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let events = loaded.step(&[Command::Join {
|
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key: [3; 16],
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name: "Ada".to_owned(),
|
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}]);
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assert_eq!(events, vec![Event::PlayerJoined { player: ADA }]);
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}
|
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#[test]
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fn bytes_that_are_not_a_snapshot_are_rejected() {
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assert_eq!(World::from_snapshot(b""), Err(SnapshotError::NotASnapshot));
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@@ -104,18 +164,95 @@ fn snapshots_of_another_version_are_rejected() {
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);
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}
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#[test]
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fn any_changed_byte_is_detected() {
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let bytes = played_world().to_snapshot();
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for index in [8, bytes.len() / 2, bytes.len() - 9, bytes.len() - 1] {
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let mut changed = bytes.clone();
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changed[index] ^= 0x01;
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assert_eq!(
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World::from_snapshot(&changed),
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Err(SnapshotError::ChecksumMismatch),
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"byte {index}"
|
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);
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}
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}
|
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|
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#[test]
|
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fn cut_off_and_padded_snapshots_are_rejected() {
|
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let bytes = played_world().to_snapshot();
|
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assert_eq!(
|
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World::from_snapshot(&bytes[..bytes.len() - 1]),
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Err(SnapshotError::Corrupt(DecodeError::UnexpectedEnd))
|
||||
Err(SnapshotError::ChecksumMismatch)
|
||||
);
|
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|
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let mut padded = bytes.clone();
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padded.push(0);
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assert_eq!(
|
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World::from_snapshot(&padded),
|
||||
Err(SnapshotError::ChecksumMismatch)
|
||||
);
|
||||
|
||||
assert_eq!(
|
||||
World::from_snapshot(&bytes[..10]),
|
||||
Err(SnapshotError::Corrupt(DecodeError::UnexpectedEnd))
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn damaged_content_behind_a_valid_checksum_is_rejected() {
|
||||
let world = played_world();
|
||||
let mut bytes = snapshot_of(world.seed(), world.tick(), world.map(), world.players());
|
||||
bytes.truncate(bytes.len() - 8);
|
||||
bytes.push(0);
|
||||
let checksum = fnv1a64(&bytes);
|
||||
bytes.extend_from_slice(&checksum.to_le_bytes());
|
||||
assert_eq!(
|
||||
World::from_snapshot(&bytes),
|
||||
Err(SnapshotError::Corrupt(DecodeError::TrailingBytes))
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn states_the_rules_never_produce_are_rejected() {
|
||||
let map = Map::filled(4, 3, Terrain::Ground);
|
||||
let too_many_online: Vec<Player> = (0..=MAX_ONLINE_PLAYERS as u8).map(player).collect();
|
||||
let mut offline_twin = player(1);
|
||||
offline_twin.online = false;
|
||||
let mut waiting_too_long = player(1);
|
||||
waiting_too_long.next_action_tick = 5 + DIG_COOLDOWN_TICKS + 1;
|
||||
|
||||
let cases = [
|
||||
(snapshot_of(1, MAX_RESTORABLE_TICK + 1, &map, &[]), "tick"),
|
||||
(snapshot_of(1, 5, &map, &too_many_online), "online players"),
|
||||
(
|
||||
snapshot_of(1, 5, &map, &[player(1), offline_twin]),
|
||||
"duplicate player key",
|
||||
),
|
||||
(
|
||||
snapshot_of(1, 5, &map, &[waiting_too_long]),
|
||||
"next action tick",
|
||||
),
|
||||
];
|
||||
for (bytes, what) in cases {
|
||||
assert_eq!(
|
||||
World::from_snapshot(&bytes),
|
||||
Err(SnapshotError::Invalid(what)),
|
||||
"{what}"
|
||||
);
|
||||
assert_eq!(
|
||||
World::load(&bytes),
|
||||
Err(SnapshotError::Invalid(what)),
|
||||
"{what}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn states_right_at_the_limits_are_accepted() {
|
||||
let map = Map::filled(4, 3, Terrain::Ground);
|
||||
let mut players: Vec<Player> = (0..MAX_ONLINE_PLAYERS as u8).map(player).collect();
|
||||
players[0].next_action_tick = MAX_RESTORABLE_TICK + DIG_COOLDOWN_TICKS;
|
||||
let bytes = snapshot_of(1, MAX_RESTORABLE_TICK, &map, &players);
|
||||
assert!(World::from_snapshot(&bytes).is_ok());
|
||||
}
|
||||
|
||||
@@ -176,14 +176,6 @@ fn the_world_remembers_a_limited_number_of_players() {
|
||||
assert_eq!(world.players().len(), MAX_KNOWN_PLAYERS);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn set_all_offline_marks_every_player_offline() {
|
||||
let mut world = World::new(1);
|
||||
world.step(&[join(1), join(2)]);
|
||||
world.set_all_offline();
|
||||
assert!(world.players().iter().all(|player| !player.online));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn three_hits_break_soft_rock_and_give_one_stone() {
|
||||
let (mut world, id, rock) = world_with_player();
|
||||
|
||||
Reference in New Issue
Block a user