Speicherstand mit Prüfsumme und Prüfung beim Laden

Snapshots tragen jetzt eine Prüfsumme (Format 2). Beim Wiederherstellen
werden Zustände abgelehnt, die die Regeln nie erzeugen: zu große Takte,
mehr als vier Spieler online, doppelte Schlüssel, unmögliche
Wartezeiten. World::load ersetzt den öffentlichen Aufruf von
set_all_offline. Die festgeschriebenen Werte sind bewusst angepasst und
um einen Offline-Spieler und das Kartenformat ergänzt.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-10-01 10:17:03 +02:00
parent 8573a68901
commit ef728cd100
6 changed files with 324 additions and 35 deletions
+143 -6
View File
@@ -1,10 +1,11 @@
use grovewright_core::codec::DecodeError;
use grovewright_core::codec::{DecodeError, Writer};
use grovewright_core::command::Command;
use grovewright_core::map::Pos;
use grovewright_core::hash::fnv1a64;
use grovewright_core::map::{Map, Pos, Terrain};
use grovewright_core::mapgen::outcrop_origin;
use grovewright_core::player::PlayerId;
use grovewright_core::snapshot::{SnapshotError, SNAPSHOT_VERSION};
use grovewright_core::world::World;
use grovewright_core::player::{Player, PlayerId, MAX_ONLINE_PLAYERS};
use grovewright_core::snapshot::{SnapshotError, MAX_RESTORABLE_TICK, SNAPSHOT_VERSION};
use grovewright_core::world::{Event, World, DIG_COOLDOWN_TICKS};
const ADA: PlayerId = PlayerId(0);
@@ -27,6 +28,29 @@ fn played_world() -> World {
world
}
/// Builds snapshot bytes by hand: header, state and checksum. This lets tests
/// describe states that the rules would never produce.
fn snapshot_of(seed: u64, tick: u64, map: &Map, players: &[Player]) -> Vec<u8> {
let mut w = Writer::new();
w.raw(b"GRWS");
w.u32(SNAPSHOT_VERSION);
w.u64(seed);
w.u64(tick);
map.encode(&mut w);
w.u8(players.len() as u8);
for player in players {
player.encode(&mut w);
}
let mut bytes = w.into_bytes();
let checksum = fnv1a64(&bytes);
bytes.extend_from_slice(&checksum.to_le_bytes());
bytes
}
fn player(key: u8) -> Player {
Player::new([key; 16], "P")
}
#[test]
fn a_snapshot_restores_an_identical_world() {
let world = played_world();
@@ -35,6 +59,13 @@ fn a_snapshot_restores_an_identical_world() {
assert_eq!(restored.state_hash(), world.state_hash());
}
#[test]
fn a_snapshot_is_header_then_state_then_checksum() {
let world = played_world();
let by_hand = snapshot_of(world.seed(), world.tick(), world.map(), world.players());
assert_eq!(world.to_snapshot(), by_hand);
}
#[test]
fn the_state_hash_covers_every_part_of_the_state() {
let base = played_world();
@@ -81,6 +112,35 @@ fn a_restored_world_continues_exactly_like_the_original() {
assert_eq!(original, restored);
}
#[test]
fn from_snapshot_keeps_online_players_online() {
let restored = World::from_snapshot(&played_world().to_snapshot()).unwrap();
assert!(restored.player(ADA).unwrap().online);
}
#[test]
fn loading_a_save_starts_with_every_player_offline() {
let world = played_world();
let loaded = World::load(&world.to_snapshot()).unwrap();
assert!(loaded.players().iter().all(|player| !player.online));
assert_eq!(loaded.tick(), world.tick());
assert_eq!(loaded.map(), world.map());
assert_eq!(
loaded.player(ADA).unwrap().inventory,
world.player(ADA).unwrap().inventory
);
}
#[test]
fn a_returning_player_can_join_a_loaded_world() {
let mut loaded = World::load(&played_world().to_snapshot()).unwrap();
let events = loaded.step(&[Command::Join {
key: [3; 16],
name: "Ada".to_owned(),
}]);
assert_eq!(events, vec![Event::PlayerJoined { player: ADA }]);
}
#[test]
fn bytes_that_are_not_a_snapshot_are_rejected() {
assert_eq!(World::from_snapshot(b""), Err(SnapshotError::NotASnapshot));
@@ -104,18 +164,95 @@ fn snapshots_of_another_version_are_rejected() {
);
}
#[test]
fn any_changed_byte_is_detected() {
let bytes = played_world().to_snapshot();
for index in [8, bytes.len() / 2, bytes.len() - 9, bytes.len() - 1] {
let mut changed = bytes.clone();
changed[index] ^= 0x01;
assert_eq!(
World::from_snapshot(&changed),
Err(SnapshotError::ChecksumMismatch),
"byte {index}"
);
}
}
#[test]
fn cut_off_and_padded_snapshots_are_rejected() {
let bytes = played_world().to_snapshot();
assert_eq!(
World::from_snapshot(&bytes[..bytes.len() - 1]),
Err(SnapshotError::Corrupt(DecodeError::UnexpectedEnd))
Err(SnapshotError::ChecksumMismatch)
);
let mut padded = bytes.clone();
padded.push(0);
assert_eq!(
World::from_snapshot(&padded),
Err(SnapshotError::ChecksumMismatch)
);
assert_eq!(
World::from_snapshot(&bytes[..10]),
Err(SnapshotError::Corrupt(DecodeError::UnexpectedEnd))
);
}
#[test]
fn damaged_content_behind_a_valid_checksum_is_rejected() {
let world = played_world();
let mut bytes = snapshot_of(world.seed(), world.tick(), world.map(), world.players());
bytes.truncate(bytes.len() - 8);
bytes.push(0);
let checksum = fnv1a64(&bytes);
bytes.extend_from_slice(&checksum.to_le_bytes());
assert_eq!(
World::from_snapshot(&bytes),
Err(SnapshotError::Corrupt(DecodeError::TrailingBytes))
);
}
#[test]
fn states_the_rules_never_produce_are_rejected() {
let map = Map::filled(4, 3, Terrain::Ground);
let too_many_online: Vec<Player> = (0..=MAX_ONLINE_PLAYERS as u8).map(player).collect();
let mut offline_twin = player(1);
offline_twin.online = false;
let mut waiting_too_long = player(1);
waiting_too_long.next_action_tick = 5 + DIG_COOLDOWN_TICKS + 1;
let cases = [
(snapshot_of(1, MAX_RESTORABLE_TICK + 1, &map, &[]), "tick"),
(snapshot_of(1, 5, &map, &too_many_online), "online players"),
(
snapshot_of(1, 5, &map, &[player(1), offline_twin]),
"duplicate player key",
),
(
snapshot_of(1, 5, &map, &[waiting_too_long]),
"next action tick",
),
];
for (bytes, what) in cases {
assert_eq!(
World::from_snapshot(&bytes),
Err(SnapshotError::Invalid(what)),
"{what}"
);
assert_eq!(
World::load(&bytes),
Err(SnapshotError::Invalid(what)),
"{what}"
);
}
}
#[test]
fn states_right_at_the_limits_are_accepted() {
let map = Map::filled(4, 3, Terrain::Ground);
let mut players: Vec<Player> = (0..MAX_ONLINE_PLAYERS as u8).map(player).collect();
players[0].next_action_tick = MAX_RESTORABLE_TICK + DIG_COOLDOWN_TICKS;
let bytes = snapshot_of(1, MAX_RESTORABLE_TICK, &map, &players);
assert!(World::from_snapshot(&bytes).is_ok());
}