Startmenü, fremde Figuren und Statuszeile

Das Startmenü fragt nach dem Namen und bietet allein spielen, die Welt
öffnen oder beitreten. Die Figuren der anderen Spieler gleiten zu ihrer
neuesten Position und tragen ihren Namen. Die Anzeige füllt Werte in
Meldungen ein und hat eine Statuszeile. Die Texte für Menü und Netzwerk
gibt es auf Deutsch und Englisch.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-10-01 21:40:57 +02:00
parent 51cd4572a8
commit d2da661452
12 changed files with 284 additions and 5 deletions
+65
View File
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class_name Menu
extends CanvasLayer
## The start screen: the player's name, then playing alone, opening the world
## for guests, or joining a host.
signal play_chosen(open: bool)
signal join_chosen(address: String)
var name_field := LineEdit.new()
var address_field := LineEdit.new()
var solo_button := Button.new()
var host_button := Button.new()
var join_button := Button.new()
var _status := Label.new()
func _ready() -> void:
var center := CenterContainer.new()
center.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
add_child(center)
var panel := PanelContainer.new()
center.add_child(panel)
var box := VBoxContainer.new()
box.custom_minimum_size = Vector2(380, 0)
box.add_theme_constant_override("separation", 10)
panel.add_child(box)
var title := Label.new()
title.text = "Grovewright"
title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
title.add_theme_font_size_override("font_size", 32)
name_field.placeholder_text = tr("MENU_NAME")
name_field.max_length = 32
solo_button.text = tr("MENU_SOLO")
host_button.text = tr("MENU_HOST")
var row := HBoxContainer.new()
for button in [solo_button, host_button]:
button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
row.add_child(button)
address_field.placeholder_text = tr("MENU_ADDRESS")
join_button.text = tr("MENU_JOIN")
_status.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
_status.custom_minimum_size = Vector2(380, 0)
for control: Control in [title, name_field, row, HSeparator.new(), address_field, join_button, _status]:
box.add_child(control)
solo_button.pressed.connect(func() -> void: play_chosen.emit(false))
host_button.pressed.connect(func() -> void: play_chosen.emit(true))
join_button.pressed.connect(func() -> void: join_chosen.emit(address_field.text.strip_edges()))
address_field.text_submitted.connect(func(_text: String) -> void: join_button.pressed.emit())
## Shows `text` below the buttons.
func show_status(text: String) -> void:
_status.text = text
## The text shown below the buttons. Tests read it.
func status() -> String:
return _status.text
## The name the player typed, without spaces around it.
func player_name() -> String:
return name_field.text.strip_edges()