Startmenü, fremde Figuren und Statuszeile

Das Startmenü fragt nach dem Namen und bietet allein spielen, die Welt
öffnen oder beitreten. Die Figuren der anderen Spieler gleiten zu ihrer
neuesten Position und tragen ihren Namen. Die Anzeige füllt Werte in
Meldungen ein und hat eine Statuszeile. Die Texte für Menü und Netzwerk
gibt es auf Deutsch und Englisch.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-10-01 21:40:57 +02:00
parent 51cd4572a8
commit d2da661452
12 changed files with 284 additions and 5 deletions
+21 -5
View File
@@ -1,11 +1,13 @@
class_name Hud
extends CanvasLayer
## Text over the game: the stone count, short messages and a help line.
## Text over the game: the stone count, short messages, a status line for
## playing together and a help line.
const MESSAGE_SECONDS := 2.5
var _stone := Label.new()
var _message := Label.new()
var _status := Label.new()
var _help := Label.new()
var _message_left := 0.0
@@ -15,9 +17,12 @@ func _ready() -> void:
_stone.add_theme_font_size_override("font_size", 22)
_message.position = Vector2(16, 48)
_message.add_theme_font_size_override("font_size", 18)
_status.add_theme_font_size_override("font_size", 14)
_status.set_anchors_and_offsets_preset(Control.PRESET_TOP_RIGHT, Control.PRESET_MODE_MINSIZE, 16)
_status.grow_horizontal = Control.GROW_DIRECTION_BEGIN
_help.text = tr("HELP")
_help.add_theme_font_size_override("font_size", 14)
for label: Label in [_stone, _message, _help]:
for label: Label in [_stone, _message, _status, _help]:
label.add_theme_color_override("font_outline_color", Color.BLACK)
label.add_theme_constant_override("outline_size", 4)
add_child(label)
@@ -36,9 +41,10 @@ func show_stone(count: int) -> void:
_stone.text = tr("STONE_COUNT") % count
## Shows the text for `key` for a few seconds.
func flash(key: String) -> void:
_message.text = tr(key)
## Shows the text for `key` for a few seconds, with `values` filled into
## its placeholders.
func flash(key: String, values: Array = []) -> void:
_message.text = tr(key) % values if not values.is_empty() else tr(key)
_message_left = MESSAGE_SECONDS
@@ -48,6 +54,16 @@ func show_paused(paused: bool) -> void:
_message_left = 0.0
## Shows `text` in the top right corner until it is replaced.
func show_status(text: String) -> void:
_status.text = text
## The text currently shown in the status line. Tests read it.
func status_text() -> String:
return _status.text
## The text currently shown as a message. Tests read it.
func message() -> String:
return _message.text