Brücke zu Godot und Godot-Projekt
Die GDExtension grovewright-bridge gibt den Kern als Klasse GwSession an GDScript weiter: Befehle einreihen, einen Takt ausführen, Karte und Inventar lesen, speichern, laden, aufzeichnen. Eine Panik im Kern macht die Sitzung defekt, statt einen guten Speicherstand zu überschreiben. Das Godot-Projekt bekommt einen Testläufer, der auch Laufzeitfehler als Fehlschlag zählt. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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extends TestCase
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## Tests of the bridge: GwSession is the Rust core, seen from GDScript.
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var key := PackedByteArray([1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16])
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func _joined_session() -> GwSession:
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var session := GwSession.new()
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session.start_new(7)
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session.join(key, "Ada")
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session.step()
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return session
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func _first_soft_rock(session: GwSession) -> Vector2i:
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var terrain := session.terrain_codes()
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var width := session.map_width()
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for index in terrain.size():
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if terrain[index] == GwSession.TERRAIN_SOFT_ROCK:
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@warning_ignore("integer_division")
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return Vector2i(index % width, index / width)
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return Vector2i(-1, -1)
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## Hits `tile` three times, waiting out the cooldown, and returns all events.
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func _dig_three_times(session: GwSession, tile: Vector2i) -> Array[Dictionary]:
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var events: Array[Dictionary] = []
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for hit in 3:
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session.dig(tile.x, tile.y)
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events.append_array(session.step())
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for wait in GwSession.DIG_COOLDOWN_TICKS:
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session.step()
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return events
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func test_a_session_without_a_world_is_harmless() -> void:
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var session := GwSession.new()
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check(not session.is_running(), "nothing runs yet")
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check_eq(session.tick(), 0, "tick")
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check_eq(session.step().size(), 0, "no events")
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check_eq(session.save().size(), 0, "nothing to save")
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check_eq(session.local_player(), -1, "no local player")
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func test_joining_makes_the_player_local() -> void:
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var session := GwSession.new()
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session.start_new(7)
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check(session.join(key, "Ada"), "join accepted")
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check_eq(session.local_player(), -1, "not before the tick")
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var events := session.step()
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check_eq(events.size(), 1, "one event")
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check_eq(events[0]["type"], "player_joined", "event type")
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check_eq(session.local_player(), 0, "local player after the tick")
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check_eq(session.tick(), 1, "one tick ran")
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func test_a_key_needs_sixteen_bytes() -> void:
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var session := GwSession.new()
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session.start_new(7)
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check(not session.join(PackedByteArray([1, 2, 3]), "Ada"), "short key refused")
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check(not session.last_error().is_empty(), "the reason is given")
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func test_the_map_can_be_read() -> void:
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var session := _joined_session()
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check_eq(session.map_width(), 64, "width")
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check_eq(session.map_height(), 64, "height")
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check_eq(session.terrain_codes().size(), 64 * 64, "one code per tile")
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check_eq(session.damage_codes().size(), 64 * 64, "one damage per tile")
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var spawn := session.spawn_point()
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check_eq(spawn, Vector2i(32, 32), "spawn in the centre")
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check(session.is_walkable(spawn.x, spawn.y), "the spawn can be walked on")
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check_eq(session.terrain_at(0, 0), GwSession.TERRAIN_BEDROCK, "the border is bedrock")
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check_eq(session.terrain_at(-1, 0), -1, "outside the map")
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check(not session.is_walkable(500, 500), "outside the map is not walkable")
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func test_three_hits_break_soft_rock_and_give_a_stone() -> void:
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var session := _joined_session()
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var rock := _first_soft_rock(session)
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check(rock.x >= 0, "the map has soft rock")
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var events := _dig_three_times(session, rock)
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var types := events.map(func(event: Dictionary) -> String: return event["type"])
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check_eq(types, ["tile_hit", "tile_hit", "tile_changed", "item_gained"], "event order")
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check_eq(session.terrain_at(rock.x, rock.y), GwSession.TERRAIN_GROUND, "the rock is gone")
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check_eq(session.item_count(GwSession.ITEM_STONE), 1, "one stone")
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func test_digging_before_joining_does_nothing() -> void:
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var session := GwSession.new()
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session.start_new(7)
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var rock := _first_soft_rock(session)
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session.dig(rock.x, rock.y)
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check_eq(session.step().size(), 0, "no events")
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check_eq(session.damage_codes()[rock.y * session.map_width() + rock.x], 0, "no damage")
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func test_a_save_keeps_the_world_and_the_player_comes_back() -> void:
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var session := _joined_session()
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_dig_three_times(session, _first_soft_rock(session))
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var save := session.save()
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check(save.size() > 0, "a save was made")
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var loaded := GwSession.new()
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check(loaded.start_loaded(save), "the save loads")
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check_eq(loaded.tick(), session.tick(), "same tick")
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check_eq(loaded.terrain_codes(), session.terrain_codes(), "same map")
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check_eq(loaded.local_player(), -1, "nobody has joined the loaded world yet")
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loaded.join(key, "Ada")
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loaded.step()
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check_eq(loaded.local_player(), 0, "the player is the same")
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check_eq(loaded.item_count(GwSession.ITEM_STONE), 1, "the stone is still there")
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func test_a_damaged_save_is_refused_and_the_running_world_stays() -> void:
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var session := _joined_session()
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var hash_before := session.state_hash_hex()
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var save := session.save()
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var middle := save.size() >> 1
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save[middle] = save[middle] ^ 0xFF
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check(not session.start_loaded(save), "a damaged save is refused")
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check(session.last_error().contains("checksum"), "the reason names the checksum: %s" % session.last_error())
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check(not session.start_loaded(PackedByteArray([1, 2, 3])), "random bytes are refused")
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check_eq(session.state_hash_hex(), hash_before, "the running world is untouched")
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func test_the_recording_of_a_session_is_available() -> void:
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var session := _joined_session()
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session.step()
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var recording := session.recording_bytes()
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check(recording.size() > 0, "a recording exists")
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check_eq(recording.slice(0, 4), "GRWR".to_ascii_buffer(), "it starts with the recording marker")
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func test_the_state_hash_changes_with_every_tick() -> void:
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var session := _joined_session()
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var first := session.state_hash_hex()
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session.step()
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check_eq(first.length(), 16, "sixteen hexadecimal digits")
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check(session.state_hash_hex() != first, "the tick is part of the state")
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