Abwandlungen Pastell und Glimmen

Pastell zeichnet mit weichen, hellen Farben und Umrissen im dunkleren
Ton der Fläche. Glimmen zeigt eine gedämpfte, kühle tote Welt, in der
alles Lebendige kräftig ist und leuchtet. Beide haben dieselben
Farbnamen wie Warm und je acht Spielerfarben.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-10-02 13:47:39 +02:00
parent deba758e87
commit b4af22b8b9
6 changed files with 116 additions and 6 deletions
+39 -3
View File
@@ -1,11 +1,47 @@
class_name GlowStyle
extends ArtStyle
## A dim, cool world in which everything living shines and glows.
## Until it draws pixel art, it draws the placeholders of ArtStyle.
extends PixelStyle
## A dim, cool world in grey and slate, in which everything living shines in
## strong colours and glows: the dead and the living apart at a glance.
const KEY := &"glow"
func _init() -> void:
glow = 1.0
palette = {
"outline": Color("15171f"), "dust": Color("b9b5af"),
"ground": Color("6f6a68"), "ground_dark": Color("5f5a59"), "ground_light": Color("7f7a77"),
"pebble": Color("57534f"), "pebble_light": Color("8a8580"), "pebble_dark": Color("45413e"),
"dead_crack": Color("4c4846"),
"soft_top": Color("8d8a87"), "soft_top_dark": Color("7c7976"), "soft_top_light": Color("a3a09c"),
"soft_face": Color("636160"), "soft_face_dark": Color("514f4f"), "soft_lip": Color("b5b2ae"),
"hard_top": Color("4f5a75"), "hard_top_dark": Color("434d66"), "hard_top_light": Color("62708f"),
"hard_face": Color("39425a"), "hard_face_dark": Color("2e354a"), "hard_lip": Color("7a89aa"),
"hard_glint": Color("8ff0ff"),
"bed_top": Color("2e2b30"), "bed_top_dark": Color("262328"), "bed_top_light": Color("3a363c"),
"bed_face": Color("1e1b20"), "bed_face_dark": Color("171519"), "bed_lip": Color("48434a"),
"grass": Color("3fbf5a"), "grass_dark": Color("2e9c48"), "grass_light": Color("6ee887"),
"grass_edge": Color("1f7a3a"),
"flower_a": Color("fff27a"), "flower_b": Color("e8fff0"), "flower_c": Color("ff8ad0"),
"moss": Color("35c46a"), "moss_dark": Color("25a052"), "moss_light": Color("7cf5a5"), "spore": Color("fff59a"),
"vine": Color("3dbb63"), "vine_dark": Color("2a8f4a"), "leaf": Color("52d47a"), "leaf_dark": Color("34a85c"),
"stem": Color("45c068"), "bud": Color("a0f5b8"), "fibre": Color("f0fff6"), "fibre_shade": Color("c8e8d6"),
"seed": Color("8a6a4a"),
"stone": Color("8e8b88"), "stone_light": Color("aeaaa6"), "stone_dark": Color("6c6967"),
"wool": Color("eef2f0"), "wool_shade": Color("cfd6d3"), "wool_light": Color("ffffff"),
"face": Color("3a3438"), "hoof": Color("2a2629"),
"ruin": Color("7d7a80"), "ruin_dark": Color("68656b"), "ruin_light": Color("94919a"),
"ruin_moss": Color("3fbf6a"), "door": Color("121014"), "glow": Color("ffe066"), "glow_light": Color("fffbd0"),
"skin": Color("f0c4a0"), "skin_shade": Color("d39e7a"), "hair": Color("3d2a24"), "hair_light": Color("5a3e34"),
"eye": Color("1a1416"), "pants": Color("3b4466"), "pants_dark": Color("2e3552"), "boots": Color("3a2a22"),
"marker_near": Color("c8fff0"), "marker_far": Color("ff6a5a"),
}
players = [
Color("ff5f4f"), Color("4f9fff"), Color("ffc847"), Color("4fd06a"),
Color("b77aff"), Color("3fd8c8"), Color("ff7ac0"), Color("ff9a4a"),
]
func key() -> StringName:
return KEY