Abwandlungen Pastell und Glimmen
Pastell zeichnet mit weichen, hellen Farben und Umrissen im dunkleren Ton der Fläche. Glimmen zeigt eine gedämpfte, kühle tote Welt, in der alles Lebendige kräftig ist und leuchtet. Beide haben dieselben Farbnamen wie Warm und je acht Spielerfarben. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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class_name GlowStyle
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extends ArtStyle
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## A dim, cool world in which everything living shines and glows.
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## Until it draws pixel art, it draws the placeholders of ArtStyle.
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extends PixelStyle
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## A dim, cool world in grey and slate, in which everything living shines in
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## strong colours and glows: the dead and the living apart at a glance.
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const KEY := &"glow"
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func _init() -> void:
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glow = 1.0
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palette = {
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"outline": Color("15171f"), "dust": Color("b9b5af"),
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"ground": Color("6f6a68"), "ground_dark": Color("5f5a59"), "ground_light": Color("7f7a77"),
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"pebble": Color("57534f"), "pebble_light": Color("8a8580"), "pebble_dark": Color("45413e"),
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"dead_crack": Color("4c4846"),
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"soft_top": Color("8d8a87"), "soft_top_dark": Color("7c7976"), "soft_top_light": Color("a3a09c"),
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"soft_face": Color("636160"), "soft_face_dark": Color("514f4f"), "soft_lip": Color("b5b2ae"),
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"hard_top": Color("4f5a75"), "hard_top_dark": Color("434d66"), "hard_top_light": Color("62708f"),
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"hard_face": Color("39425a"), "hard_face_dark": Color("2e354a"), "hard_lip": Color("7a89aa"),
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"hard_glint": Color("8ff0ff"),
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"bed_top": Color("2e2b30"), "bed_top_dark": Color("262328"), "bed_top_light": Color("3a363c"),
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"bed_face": Color("1e1b20"), "bed_face_dark": Color("171519"), "bed_lip": Color("48434a"),
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"grass": Color("3fbf5a"), "grass_dark": Color("2e9c48"), "grass_light": Color("6ee887"),
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"grass_edge": Color("1f7a3a"),
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"flower_a": Color("fff27a"), "flower_b": Color("e8fff0"), "flower_c": Color("ff8ad0"),
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"moss": Color("35c46a"), "moss_dark": Color("25a052"), "moss_light": Color("7cf5a5"), "spore": Color("fff59a"),
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"vine": Color("3dbb63"), "vine_dark": Color("2a8f4a"), "leaf": Color("52d47a"), "leaf_dark": Color("34a85c"),
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"stem": Color("45c068"), "bud": Color("a0f5b8"), "fibre": Color("f0fff6"), "fibre_shade": Color("c8e8d6"),
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"seed": Color("8a6a4a"),
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"stone": Color("8e8b88"), "stone_light": Color("aeaaa6"), "stone_dark": Color("6c6967"),
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"wool": Color("eef2f0"), "wool_shade": Color("cfd6d3"), "wool_light": Color("ffffff"),
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"face": Color("3a3438"), "hoof": Color("2a2629"),
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"ruin": Color("7d7a80"), "ruin_dark": Color("68656b"), "ruin_light": Color("94919a"),
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"ruin_moss": Color("3fbf6a"), "door": Color("121014"), "glow": Color("ffe066"), "glow_light": Color("fffbd0"),
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"skin": Color("f0c4a0"), "skin_shade": Color("d39e7a"), "hair": Color("3d2a24"), "hair_light": Color("5a3e34"),
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"eye": Color("1a1416"), "pants": Color("3b4466"), "pants_dark": Color("2e3552"), "boots": Color("3a2a22"),
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"marker_near": Color("c8fff0"), "marker_far": Color("ff6a5a"),
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}
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players = [
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Color("ff5f4f"), Color("4f9fff"), Color("ffc847"), Color("4fd06a"),
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Color("b77aff"), Color("3fd8c8"), Color("ff7ac0"), Color("ff9a4a"),
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]
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func key() -> StringName:
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return KEY
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