Welt und ihre Regeln

World::step wendet die Befehle eines Takts der Reihe nach an: Spieler
treten bei und verlassen die Welt, drei Schläge brechen weichen Fels
und bringen einen Stein. Abgelehnte Befehle ändern nichts.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-09-30 21:05:46 +02:00
parent 7f904b5e1d
commit afc6d9ca77
3 changed files with 559 additions and 0 deletions
+1
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@@ -14,3 +14,4 @@ pub mod map;
pub mod mapgen; pub mod mapgen;
pub mod player; pub mod player;
pub mod rng; pub mod rng;
pub mod world;
+266
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@@ -0,0 +1,266 @@
//! The shared world and the rules that change it.
use crate::command::Command;
use crate::inventory::{ItemId, ITEM_STONE};
use crate::map::{Map, Pos, Terrain, Tile};
use crate::mapgen::generate_test_map;
use crate::player::{
clamp_name, Player, PlayerId, PlayerKey, MAX_KNOWN_PLAYERS, MAX_ONLINE_PLAYERS,
};
/// Simulation steps per second of play.
pub const TICKS_PER_SECOND: u32 = 20;
/// Ticks a player has to wait between two pickaxe hits.
pub const DIG_COOLDOWN_TICKS: u64 = 5;
/// Something that happened during a tick. Events tell the presentation what
/// to show. They are not part of the world state.
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum Event {
PlayerJoined {
player: PlayerId,
},
PlayerLeft {
player: PlayerId,
},
/// A player could not join because the world is full.
JoinRefused {
key: PlayerKey,
},
/// A pickaxe hit landed without breaking the tile.
TileHit {
player: PlayerId,
pos: Pos,
},
/// A tile changed its terrain.
TileChanged {
pos: Pos,
},
ItemGained {
player: PlayerId,
item: ItemId,
count: u32,
},
/// A hit was refused because the inventory has no room for the result.
InventoryFull {
player: PlayerId,
},
}
/// Complete state of the shared world.
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct World {
pub(crate) seed: u64,
pub(crate) tick: u64,
pub(crate) map: Map,
pub(crate) players: Vec<Player>,
}
impl World {
/// Creates a fresh world with the test map for `seed` and no players.
pub fn new(seed: u64) -> Self {
Self {
seed,
tick: 0,
map: generate_test_map(seed),
players: Vec::new(),
}
}
pub fn seed(&self) -> u64 {
self.seed
}
/// Number of ticks simulated so far.
pub fn tick(&self) -> u64 {
self.tick
}
pub fn map(&self) -> &Map {
&self.map
}
pub fn players(&self) -> &[Player] {
&self.players
}
pub fn player(&self, id: PlayerId) -> Option<&Player> {
self.players.get(id.0 as usize)
}
pub fn find_player(&self, key: &PlayerKey) -> Option<PlayerId> {
self.players
.iter()
.position(|player| &player.key == key)
.map(|index| PlayerId(index as u8))
}
/// Marks every player as offline. Used after loading a save from disk,
/// when nobody has joined yet.
pub fn set_all_offline(&mut self) {
for player in &mut self.players {
player.online = false;
}
}
/// Applies `commands` in order and advances the world by one tick.
pub fn step(&mut self, commands: &[Command]) -> Vec<Event> {
let mut events = Vec::new();
for command in commands {
match command {
Command::Join { key, name } => self.join(key, name, &mut events),
Command::Leave { player } => self.leave(*player, &mut events),
Command::Dig { player, pos } => self.dig(*player, *pos, &mut events),
}
}
self.tick += 1;
events
}
fn join(&mut self, key: &PlayerKey, name: &str, events: &mut Vec<Event>) {
let online = self.players.iter().filter(|player| player.online).count();
match self.find_player(key) {
Some(id) => {
let player = &mut self.players[id.0 as usize];
if player.online {
return;
}
if online >= MAX_ONLINE_PLAYERS {
events.push(Event::JoinRefused { key: *key });
return;
}
player.online = true;
player.name = clamp_name(name);
events.push(Event::PlayerJoined { player: id });
}
None => {
if online >= MAX_ONLINE_PLAYERS || self.players.len() >= MAX_KNOWN_PLAYERS {
events.push(Event::JoinRefused { key: *key });
return;
}
self.players.push(Player::new(*key, name));
let id = PlayerId((self.players.len() - 1) as u8);
events.push(Event::PlayerJoined { player: id });
}
}
}
fn leave(&mut self, id: PlayerId, events: &mut Vec<Event>) {
let Some(player) = self.players.get_mut(id.0 as usize) else {
return;
};
if !player.online {
return;
}
player.online = false;
events.push(Event::PlayerLeft { player: id });
}
fn dig(&mut self, id: PlayerId, pos: Pos, events: &mut Vec<Event>) {
let tick = self.tick;
let Some(player) = self.players.get_mut(id.0 as usize) else {
return;
};
if !player.online || tick < player.next_action_tick {
return;
}
let Some(tile) = self.map.get(pos) else {
return;
};
let (Some(hits), Some(tier)) = (
tile.terrain.hits_to_break(),
tile.terrain.required_tool_tier(),
) else {
return;
};
if player.tool_tier < tier {
return;
}
let damage = tile.damage.saturating_add(1);
let breaks = damage >= hits;
if breaks && player.inventory.free_space(ITEM_STONE) == 0 {
events.push(Event::InventoryFull { player: id });
return;
}
player.next_action_tick = tick + DIG_COOLDOWN_TICKS;
if breaks {
self.map.set(pos, Tile::new(Terrain::Ground));
player.inventory.add(ITEM_STONE, 1);
events.push(Event::TileChanged { pos });
events.push(Event::ItemGained {
player: id,
item: ITEM_STONE,
count: 1,
});
} else {
self.map.set(
pos,
Tile {
terrain: tile.terrain,
damage,
},
);
events.push(Event::TileHit { player: id, pos });
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::inventory::{INVENTORY_SLOTS, STACK_LIMIT};
use crate::mapgen::outcrop_origin;
// Lives here instead of in `tests/world.rs` because filling an inventory
// needs direct access to the player, which the public API does not give.
#[test]
fn a_full_inventory_refuses_the_breaking_hit() {
let mut world = World::new(42);
world.step(&[Command::Join {
key: [1; 16],
name: "Ada".to_owned(),
}]);
let id = PlayerId(0);
let rock = outcrop_origin(world.map());
let dig = [Command::Dig {
player: id,
pos: rock,
}];
let capacity = STACK_LIMIT * INVENTORY_SLOTS as u32;
assert_eq!(world.players[0].inventory.add(ITEM_STONE, capacity), 0);
for _ in 0..2 {
assert_eq!(
world.step(&dig),
vec![Event::TileHit {
player: id,
pos: rock
}]
);
for _ in 0..DIG_COOLDOWN_TICKS {
world.step(&[]);
}
}
assert_eq!(world.step(&dig), vec![Event::InventoryFull { player: id }]);
let tile = world.map().get(rock).unwrap();
assert_eq!((tile.terrain, tile.damage), (Terrain::SoftRock, 2));
// The refused hit starts no cooldown: once there is room, the very
// next tick can break the tile.
assert!(world.players[0].inventory.remove(ITEM_STONE, 1));
assert_eq!(
world.step(&dig),
vec![
Event::TileChanged { pos: rock },
Event::ItemGained {
player: id,
item: ITEM_STONE,
count: 1
}
]
);
}
}
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@@ -0,0 +1,292 @@
use grovewright_core::command::Command;
use grovewright_core::inventory::ITEM_STONE;
use grovewright_core::map::{Pos, Terrain};
use grovewright_core::mapgen::{outcrop_origin, spawn_pos};
use grovewright_core::player::{PlayerId, PlayerKey, MAX_KNOWN_PLAYERS, MAX_ONLINE_PLAYERS};
use grovewright_core::world::{Event, World, DIG_COOLDOWN_TICKS, TICKS_PER_SECOND};
fn key(n: u8) -> PlayerKey {
[n; 16]
}
fn join(n: u8) -> Command {
Command::Join {
key: key(n),
name: format!("Spieler {n}"),
}
}
/// A world with one online player, and a soft rock tile to dig at.
fn world_with_player() -> (World, PlayerId, Pos) {
let mut world = World::new(42);
world.step(&[join(1)]);
let rock = outcrop_origin(world.map());
(world, PlayerId(0), rock)
}
/// Steps without commands until a player who just hit may hit again.
fn wait_for_cooldown(world: &mut World) {
for _ in 0..DIG_COOLDOWN_TICKS {
world.step(&[]);
}
}
#[test]
fn a_new_world_starts_at_tick_zero_without_players() {
let world = World::new(42);
assert_eq!(world.seed(), 42);
assert_eq!(world.tick(), 0);
assert!(world.players().is_empty());
assert_eq!(TICKS_PER_SECOND, 20);
}
#[test]
fn step_advances_the_tick() {
let mut world = World::new(1);
assert!(world.step(&[]).is_empty());
assert_eq!(world.tick(), 1);
}
#[test]
fn joining_adds_an_online_player() {
let mut world = World::new(1);
let events = world.step(&[join(7)]);
assert_eq!(
events,
vec![Event::PlayerJoined {
player: PlayerId(0)
}]
);
let player = world.player(PlayerId(0)).unwrap();
assert!(player.online);
assert_eq!(player.name, "Spieler 7");
assert_eq!(world.find_player(&key(7)), Some(PlayerId(0)));
assert_eq!(world.find_player(&key(8)), None);
assert!(world.player(PlayerId(1)).is_none());
}
#[test]
fn joining_twice_changes_nothing() {
let mut world = World::new(1);
world.step(&[join(7)]);
assert!(world.step(&[join(7)]).is_empty());
assert_eq!(world.players().len(), 1);
}
#[test]
fn leaving_and_returning_keeps_the_inventory() {
let (mut world, id, rock) = world_with_player();
for _ in 0..3 {
world.step(&[Command::Dig {
player: id,
pos: rock,
}]);
wait_for_cooldown(&mut world);
}
assert_eq!(world.player(id).unwrap().inventory.count(ITEM_STONE), 1);
assert_eq!(
world.step(&[Command::Leave { player: id }]),
vec![Event::PlayerLeft { player: id }]
);
assert!(!world.player(id).unwrap().online);
assert!(world.step(&[Command::Leave { player: id }]).is_empty());
assert_eq!(
world.step(&[join(1)]),
vec![Event::PlayerJoined { player: id }]
);
assert_eq!(world.players().len(), 1);
assert!(world.player(id).unwrap().online);
assert_eq!(world.player(id).unwrap().inventory.count(ITEM_STONE), 1);
}
#[test]
fn a_returning_player_can_change_their_name() {
let (mut world, id, _) = world_with_player();
world.step(&[Command::Leave { player: id }]);
world.step(&[Command::Join {
key: key(1),
name: "Neuer Name".to_owned(),
}]);
assert_eq!(world.player(id).unwrap().name, "Neuer Name");
}
#[test]
fn a_fifth_online_player_is_refused() {
let mut world = World::new(1);
for n in 0..MAX_ONLINE_PLAYERS as u8 {
world.step(&[join(n)]);
}
assert_eq!(
world.step(&[join(99)]),
vec![Event::JoinRefused { key: key(99) }]
);
assert_eq!(world.players().len(), MAX_ONLINE_PLAYERS);
// A known player who is offline is refused as well while the world is full.
world.step(&[Command::Leave {
player: PlayerId(0),
}]);
world.step(&[join(50)]);
assert_eq!(
world.step(&[join(0)]),
vec![Event::JoinRefused { key: key(0) }]
);
}
#[test]
fn the_world_remembers_a_limited_number_of_players() {
let mut world = World::new(1);
for n in 0..MAX_KNOWN_PLAYERS as u8 {
world.step(&[join(n)]);
world.step(&[Command::Leave {
player: PlayerId(n),
}]);
}
assert_eq!(world.players().len(), MAX_KNOWN_PLAYERS);
assert_eq!(
world.step(&[join(200)]),
vec![Event::JoinRefused { key: key(200) }]
);
assert_eq!(world.players().len(), MAX_KNOWN_PLAYERS);
}
#[test]
fn set_all_offline_marks_every_player_offline() {
let mut world = World::new(1);
world.step(&[join(1), join(2)]);
world.set_all_offline();
assert!(world.players().iter().all(|player| !player.online));
}
#[test]
fn three_hits_break_soft_rock_and_give_one_stone() {
let (mut world, id, rock) = world_with_player();
let dig = [Command::Dig {
player: id,
pos: rock,
}];
let hit = vec![Event::TileHit {
player: id,
pos: rock,
}];
assert_eq!(world.step(&dig), hit);
assert_eq!(world.map().get(rock).unwrap().damage, 1);
wait_for_cooldown(&mut world);
assert_eq!(world.step(&dig), hit);
assert_eq!(world.map().get(rock).unwrap().damage, 2);
wait_for_cooldown(&mut world);
assert_eq!(
world.step(&dig),
vec![
Event::TileChanged { pos: rock },
Event::ItemGained {
player: id,
item: ITEM_STONE,
count: 1
}
]
);
let tile = world.map().get(rock).unwrap();
assert_eq!((tile.terrain, tile.damage), (Terrain::Ground, 0));
assert_eq!(world.player(id).unwrap().inventory.count(ITEM_STONE), 1);
}
#[test]
fn hits_during_the_cooldown_are_ignored() {
let (mut world, id, rock) = world_with_player();
let dig = [Command::Dig {
player: id,
pos: rock,
}];
world.step(&dig);
for _ in 1..DIG_COOLDOWN_TICKS {
assert!(world.step(&dig).is_empty());
}
assert_eq!(world.map().get(rock).unwrap().damage, 1);
assert_eq!(world.step(&dig).len(), 1);
assert_eq!(world.map().get(rock).unwrap().damage, 2);
}
#[test]
fn two_hits_in_one_tick_count_once() {
let (mut world, id, rock) = world_with_player();
let dig = Command::Dig {
player: id,
pos: rock,
};
let twice = [dig.clone(), dig];
assert_eq!(world.step(&twice).len(), 1);
assert_eq!(world.map().get(rock).unwrap().damage, 1);
}
#[test]
fn ground_bedrock_and_positions_off_the_map_cannot_be_dug() {
let (mut world, id, _) = world_with_player();
let spawn = spawn_pos(world.map());
for pos in [
spawn,
Pos::new(0, 0),
Pos::new(-5, 3),
Pos::new(10_000, 10_000),
] {
let before = world.map().clone();
let events = world.step(&[Command::Dig { player: id, pos }]);
assert!(events.is_empty(), "{pos:?}");
assert_eq!(world.map(), &before, "{pos:?}");
}
}
#[test]
fn hard_rock_resists_the_stone_pickaxe() {
let (mut world, id, _) = world_with_player();
let width = world.map().width() as usize;
let index = world
.map()
.tiles()
.iter()
.position(|tile| tile.terrain == Terrain::HardRock)
.expect("the test map has hard rock");
let pos = Pos::new((index % width) as i32, (index / width) as i32);
assert!(world.step(&[Command::Dig { player: id, pos }]).is_empty());
assert_eq!(world.map().get(pos).unwrap().damage, 0);
}
#[test]
fn unknown_and_offline_players_cannot_dig() {
let (mut world, id, rock) = world_with_player();
assert!(world
.step(&[Command::Dig {
player: PlayerId(9),
pos: rock
}])
.is_empty());
world.step(&[Command::Leave { player: id }]);
assert!(world
.step(&[Command::Dig {
player: id,
pos: rock
}])
.is_empty());
assert_eq!(world.map().get(rock).unwrap().damage, 0);
}
#[test]
fn commands_of_one_tick_are_applied_in_order() {
let (mut world, id, rock) = world_with_player();
// Leaving first makes the hit in the same tick invalid.
let events = world.step(&[
Command::Leave { player: id },
Command::Dig {
player: id,
pos: rock,
},
]);
assert_eq!(events, vec![Event::PlayerLeft { player: id }]);
assert_eq!(world.map().get(rock).unwrap().damage, 0);
}