Zwei Instanzen im Gleichschritt

Ein Test startet einen zweiten Godot-Prozess als Gast. Der Gast tritt
über das Netzwerk bei und schlägt Stein, beide Welten enden im selben
Zustand, ohne Abgleich unterwegs. Damit ist die Prüffrage von
Meilenstein 1 Teil der automatischen Prüfungen.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-10-01 22:49:41 +02:00
parent bfd237fd5c
commit acce1ed435
4 changed files with 126 additions and 0 deletions
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extends SceneTree
## A second instance of the game for the test of two instances. It starts the
## real main scene as a guest, hits the rock beside the spawn clearing until
## it has a stone, follows the host until the host stops at a tick, and
## writes what its world looks like then as JSON.
##
## The test of two instances starts it; by hand:
## godot --headless --path game -s res://tools/guest_bot.gd -- --join=ADDRESS
## --storage=FOLDER --until=TICK --out=FILE
## Milliseconds the bot waits for everything before it gives up.
const PATIENCE_MSEC := 20000
func _initialize() -> void:
_run.call_deferred()
func _run() -> void:
var settings := {}
for argument in OS.get_cmdline_user_args():
settings[argument.get_slice("=", 0)] = argument.get_slice("=", 1)
var until := int(settings.get("--until", "0"))
var report := {"error": "the host did not answer"}
var main: Node = load("res://main.tscn").instantiate()
main.storage_dir = settings.get("--storage", "user://bot")
main.command_line = PackedStringArray(["--join=" + settings.get("--join", ""), "--name=Bot"])
root.add_child(main)
var started := Time.get_ticks_msec()
while Time.get_ticks_msec() - started < PATIENCE_MSEC:
await process_frame
var session: GwSession = main.session
if session == null:
report = {"error": "the session ended: %s" % main.menu.status()}
break
if session.local_player() < 0:
continue
var rock := session.spawn_point() + Vector2i(7, -2)
if session.item_count(GwSession.ITEM_STONE) == 0:
main.dig_at(rock)
if session.tick() == until and session.pending_ticks() == 0:
report = {
"tick": session.tick(),
"hash": session.state_hash_hex(),
"player": session.local_player(),
"stones": session.item_count(GwSession.ITEM_STONE),
"resyncs": main.resyncs,
}
break
var file := FileAccess.open(settings.get("--out", "user://bot.json"), FileAccess.WRITE)
file.store_string(JSON.stringify(report))
file.close()
main.notification(Node.NOTIFICATION_WM_CLOSE_REQUEST)
root.remove_child(main)
main.free()
quit(0 if not report.has("error") else 1)