Eigene Schläge pro Kachel zählen
Als Gast kann die Meldung eines Schlags erst nach dem nächsten Schlag auf dieselbe Kachel ankommen. Ein Merker pro Kachel ging dabei verloren, und der brechende Schlag zeigte seine Splitter doch zweimal. Die Hauptszene zählt ihre noch nicht gemeldeten Schläge deshalb pro Kachel und vergisst sie, wenn die Welt neu abgeglichen wird. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -406,3 +406,22 @@ func test_an_own_hit_that_breaks_the_rock_shows_its_burst_only_once() -> void:
|
||||
check_eq(main.session.terrain_at(rock.x, rock.y), GwSession.TERRAIN_GROUND, "three own hits break the rock")
|
||||
check_eq(main.map_view.burst_count(), 3, "one burst per own hit, none more when the rock breaks")
|
||||
_clean_up([directory])
|
||||
|
||||
|
||||
func test_own_hits_reported_late_show_no_second_burst() -> void:
|
||||
var directory := TestFiles.temporary_dir("late")
|
||||
var main := _start_main(directory)
|
||||
main.play(false)
|
||||
var rock: Vector2i = main.session.spawn_point() + Vector2i(7, -2)
|
||||
main.dig_at(rock)
|
||||
main._next_dig_tick = 0
|
||||
main.dig_at(rock)
|
||||
# As for a guest: the report of the first hit comes after the second hit,
|
||||
# and the second hit breaks the rock.
|
||||
var reports: Array[Dictionary] = [
|
||||
{"type": "tile_hit", "player": main.session.local_player(), "x": rock.x, "y": rock.y},
|
||||
{"type": "tile_changed", "x": rock.x, "y": rock.y},
|
||||
]
|
||||
main._apply(reports)
|
||||
check_eq(main.map_view.burst_count(), 2, "two own hits, two bursts")
|
||||
_clean_up([directory])
|
||||
|
||||
Reference in New Issue
Block a user