Inventar mit Stapeln
24 Plätze mit je bis zu 99 Gegenständen. Hinzufügen füllt zuerst vorhandene Stapel und meldet, was nicht passt; Entfernen nimmt alles oder nichts. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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//! Item stacks carried by a player.
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use crate::codec::{DecodeError, Reader, Writer};
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/// Identifies a kind of item. The value zero is reserved for empty slots.
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#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
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pub struct ItemId(pub u16);
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/// Stone, gained by breaking rock.
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pub const ITEM_STONE: ItemId = ItemId(1);
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/// Number of slots in an inventory.
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pub const INVENTORY_SLOTS: usize = 24;
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/// Largest number of items in one slot.
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pub const STACK_LIMIT: u32 = 99;
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/// Items of one kind in one slot.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub struct Stack {
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pub item: ItemId,
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pub count: u32,
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}
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/// Fixed number of slots, each empty or holding one stack.
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#[derive(Clone, Debug, PartialEq, Eq)]
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pub struct Inventory {
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slots: [Option<Stack>; INVENTORY_SLOTS],
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}
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impl Default for Inventory {
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fn default() -> Self {
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Self::new()
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}
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}
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impl Inventory {
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pub fn new() -> Self {
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Self {
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slots: [None; INVENTORY_SLOTS],
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}
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}
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pub fn slots(&self) -> &[Option<Stack>] {
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&self.slots
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}
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/// Total number of `item` across all slots.
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pub fn count(&self, item: ItemId) -> u32 {
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self.slots
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.iter()
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.flatten()
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.filter(|stack| stack.item == item)
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.map(|stack| stack.count)
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.sum()
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}
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/// How many more of `item` fit.
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pub fn free_space(&self, item: ItemId) -> u32 {
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self.slots
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.iter()
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.map(|slot| match slot {
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None => STACK_LIMIT,
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Some(stack) if stack.item == item => STACK_LIMIT - stack.count,
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Some(_) => 0,
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})
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.sum()
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}
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/// Adds up to `count` of `item`. Existing stacks are topped up before
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/// empty slots are used. Returns how many did not fit.
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///
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/// # Panics
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/// Panics if `item` is the reserved id zero.
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pub fn add(&mut self, item: ItemId, count: u32) -> u32 {
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assert!(item.0 != 0, "item id zero is reserved for empty slots");
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let mut left = count;
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for slot in self.slots.iter_mut() {
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if left == 0 {
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break;
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}
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let Some(stack) = slot else { continue };
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if stack.item != item {
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continue;
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}
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let moved = left.min(STACK_LIMIT - stack.count);
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stack.count += moved;
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left -= moved;
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}
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for slot in self.slots.iter_mut() {
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if left == 0 {
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break;
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}
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if slot.is_none() {
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let moved = left.min(STACK_LIMIT);
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*slot = Some(Stack { item, count: moved });
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left -= moved;
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}
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}
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left
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}
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/// Removes exactly `count` of `item`, emptying the last slots first.
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/// Returns `false` and changes nothing if fewer are present.
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pub fn remove(&mut self, item: ItemId, count: u32) -> bool {
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if self.count(item) < count {
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return false;
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}
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let mut left = count;
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for slot in self.slots.iter_mut().rev() {
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if left == 0 {
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break;
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}
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let Some(stack) = slot else { continue };
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if stack.item != item {
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continue;
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}
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let moved = left.min(stack.count);
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stack.count -= moved;
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left -= moved;
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if stack.count == 0 {
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*slot = None;
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}
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}
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true
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}
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pub fn encode(&self, w: &mut Writer) {
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for slot in &self.slots {
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match slot {
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None => w.u16(0),
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Some(stack) => {
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w.u16(stack.item.0);
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w.u32(stack.count);
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}
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}
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}
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}
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pub fn decode(r: &mut Reader<'_>) -> Result<Self, DecodeError> {
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let mut slots = [None; INVENTORY_SLOTS];
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for slot in slots.iter_mut() {
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let item = r.u16()?;
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if item == 0 {
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continue;
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}
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let count = r.u32()?;
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if count == 0 || count > STACK_LIMIT {
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return Err(DecodeError::InvalidValue("stack count"));
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}
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*slot = Some(Stack {
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item: ItemId(item),
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count,
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});
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}
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Ok(Self { slots })
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}
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}
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@@ -8,6 +8,7 @@
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pub mod codec;
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pub mod hash;
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pub mod inventory;
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pub mod map;
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pub mod mapgen;
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pub mod rng;
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