Files
Cozypaw-Hospital/scripts/systems/hud.gd
Steven Wroblewski f7c8a7ec03 fix(poc): resolve evaluator and review findings
- Add RectangleShape2D to Character and InteractiveObject collision areas
- Fix HUD button signal connections in _ready()
- Fix character_placed signal emitting global_position
- Extract DEFAULT_DRAG_RADIUS constant in DragDropComponent
- Type Variant on JSON parsed variable in SaveManager
- Extract music symbol constants in HUD
- Refactor duplicated drag input code in InputManager

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-17 11:16:05 +02:00

21 lines
603 B
GDScript

## HUD — heads-up display with back button and music toggle.
extends CanvasLayer
const MUSIC_ON_SYMBOL: String = ""
const MUSIC_OFF_SYMBOL: String = ""
var _music_enabled: bool = true
func _on_back_button_pressed() -> void:
get_tree().quit()
func _on_music_toggle_pressed() -> void:
_music_enabled = not _music_enabled
var volume: float = AudioManager.DEFAULT_MUSIC_VOLUME if _music_enabled else 0.0
AudioManager.set_music_volume(volume)
var btn: Button = get_node_or_null("MusicToggle") as Button
if btn != null:
btn.text = MUSIC_ON_SYMBOL if _music_enabled else MUSIC_OFF_SYMBOL