19 lines
657 B
GDScript
19 lines
657 B
GDScript
## Main — scene root: wires up RoomNavigator and restores saved character positions.
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extends Node2D
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func _ready() -> void:
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RoomNavigator.initialize($Camera2D)
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SaveManager.load_game()
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AudioManager.set_music_volume(GameState.music_volume)
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AudioManager.set_sfx_volume(GameState.sfx_volume)
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_apply_saved_state()
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RoomNavigator.go_to_room_by_name(GameState.current_room)
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func _apply_saved_state() -> void:
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for character in $Characters.get_children():
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if character is Character and character.data != null:
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if GameState.has_character_position(character.data.id):
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character.global_position = GameState.get_character_position(character.data.id)
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