Files
Cozypaw-Hospital/scripts/characters/character_data.gd
Steven Wroblewski 13db45bb04 feat(core): implement room navigation, character states, save/load and settings menu
- RoomNavigator autoload: smooth camera pan between floors
- Floor1 and Floor2 placeholder rooms with elevator buttons
- CharacterData Resource with State enum (HEALTHY/SICK/SLEEPING/TIRED)
- Character visual state feedback via ColorRect color
- Main scene loads saved state on startup
- SettingsMenu with music/sfx sliders and game reset
- HUD settings button to open SettingsMenu

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-17 12:17:56 +02:00

13 lines
447 B
GDScript

## CharacterData — Resource holding all persistent state for one character.
class_name CharacterData extends Resource
enum State { HEALTHY, SICK, SLEEPING, TIRED, PREGNANT, BABY }
enum Species { BUNNY, KITTEN }
@export var id: String = ""
@export var display_name: String = ""
@export var species: Species = Species.BUNNY
@export var state: State = State.HEALTHY
@export var current_floor: int = 0
@export var position: Vector2 = Vector2.ZERO