Godot 4 throws "Class hides an autoload singleton" when a script declares class_name with the same name as its registered autoload. Removed class_name from AudioManager and RoomNavigator — both are accessible globally via their autoload name without it. Also ignores Godot-generated *.uid files. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
53 lines
600 B
Plaintext
53 lines
600 B
Plaintext
# Godot 4 project files to ignore
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# Godot generated files
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.godot/
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.import/
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*.uid
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# Godot-specific ignores
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores (falls C# verwendet wird)
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.mono/
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data_*/
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mono_crash.*.json
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# System/IDE files
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.DS_Store
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Thumbs.db
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*.swp
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*.swo
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*~
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.idea/
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.vscode/
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*.tmp
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# Build outputs
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builds/
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export/
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*.apk
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*.aab
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*.ipa
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# Android keystore (NIEMALS ins Repo!)
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*.keystore
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*.jks
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android/release.keystore
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# Secrets
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secrets.cfg
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.env
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.env.local
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# Logs
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*.log
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logs/
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# OS-spezifisch
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desktop.ini
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