- RoomNavigator autoload: smooth camera pan between floors - Floor1 and Floor2 placeholder rooms with elevator buttons - CharacterData Resource with State enum (HEALTHY/SICK/SLEEPING/TIRED) - Character visual state feedback via ColorRect color - Main scene loads saved state on startup - SettingsMenu with music/sfx sliders and game reset - HUD settings button to open SettingsMenu Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
13 lines
447 B
GDScript
13 lines
447 B
GDScript
## CharacterData — Resource holding all persistent state for one character.
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class_name CharacterData extends Resource
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enum State { HEALTHY, SICK, SLEEPING, TIRED, PREGNANT, BABY }
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enum Species { BUNNY, KITTEN }
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@export var id: String = ""
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@export var display_name: String = ""
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@export var species: Species = Species.BUNNY
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@export var state: State = State.HEALTHY
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@export var current_floor: int = 0
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@export var position: Vector2 = Vector2.ZERO
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