31 KiB
Sprint 11-13: 2. Obergeschoss — Implementation Plan
For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (
- [ ]) syntax for tracking.
Goal: Three fully interactive second-floor rooms (Ultrasound with continuous heartbeat animation, Delivery Room with mama-arrives animation, Nursery with rocking cradles) wired into Main.tscn.
Architecture: Floor 2 follows the same side-by-side layout — three rooms at X offsets 0, 1280, 2560 within the Floor2 node (Floor 2 has only 3 rooms, unlike Floors 0 and 1 which have 4). Two new animated components are introduced: UltrasoundMachine (continuous looping heartbeat tween) and DeliveryBed (4-state FSM: mama slides in, baby fades in, tap again to reset). Cradle adds a rocking rotation animation on tap. Main.tscn is updated to replace the Floor 2 placeholder nodes with the real rooms.
Tech Stack: Godot 4.6.2, GDScript (static typing), existing InteractiveObject base class, placeholder ColorRect graphics.
File Map
| Action | File | Responsibility |
|---|---|---|
| Create | scripts/objects/ultrasound_machine.gd |
Continuous heartbeat pulse animation (looping tween, no tap required) |
| Create | scenes/objects/UltrasoundMachine.tscn |
Machine body + screen + pulsing HeartbeatDot Node2D |
| Create | scripts/objects/delivery_bed.gd |
4-state FSM: IDLE → MAMA_ARRIVING → COMPLETE → RESETTING |
| Create | scenes/objects/DeliveryBed.tscn |
Bed frame + Mama Node2D (slides in) + Baby Node2D (fades in) |
| Create | scripts/objects/cradle.gd |
Rocking rotation animation on tap (2-state FSM) |
| Create | scenes/objects/Cradle.tscn |
Hanging cradle with suspension ropes and basket |
| Create | scenes/rooms/floor2/Ultrasound.tscn |
Exam table, UltrasoundMachine, 2 interactive objects |
| Create | scenes/rooms/floor2/DeliveryRoom.tscn |
DeliveryBed component, 2 interactive objects |
| Create | scenes/rooms/floor2/Nursery.tscn |
Rail + 3 Cradle instances, 2 interactive objects |
| Modify | scenes/main/Main.tscn |
Replace Floor2 placeholder with 3 rooms + nav arrows; fix elevator position |
Room layout in Floor2 (local X positions):
- Ultrasound: x=0 (room index 0) — camera center world (640, -1080)
- DeliveryRoom: x=1280 (room index 1) — camera center world (1920, -1080)
- Nursery: x=2560 (room index 2) — camera center world (3200, -1080)
- (No room 3 — Floor 2 has only 3 rooms)
Floor2 elevator (top floor — no up button):
- ElevatorDown2: position (1100, 540) → target_floor = 1
NavigationArrows in Floor2 (4 total for 2 boundaries):
| Node | X | Y | target_floor | target_room | label |
|---|---|---|---|---|---|
| NavRight0to1_F2 | 1200 | 480 | 2 | 1 | → |
| NavLeft1to0_F2 | 1340 | 480 | 2 | 0 | ← |
| NavRight1to2_F2 | 2480 | 480 | 2 | 2 | → |
| NavLeft2to1_F2 | 2600 | 480 | 2 | 1 | ← |
UltrasoundMachine visual layout (local space, origin = machine base center):
- MachineBody: grey ColorRect 80×160 at (-40, -160) — tall standing machine
- ScreenFrame: dark ColorRect 68×52 at (-34, -152) — 4px border around screen
- Screen: very dark ColorRect 60×44 at (-30, -148) — display area
- HeartbeatDot: Node2D at (0, -126) — center of Screen; scales up/down for pulse
- HeartbeatShape: bright green ColorRect 12×12 at (-6, -6) child of HeartbeatDot
- Probe: grey ColorRect 14×80 at (-7, -30) — ultrasound probe below arm
DeliveryBed visual layout (local space, origin = center of bed frame):
- BedFrame: ColorRect 260×50 at (-130, -50) — bed surface
- BedPillow: ColorRect 80×50 at (-130, -100) — head of bed
- BedLeg1: ColorRect 14×120 at (-120, 0)
- BedLeg2: ColorRect 14×120 at (106, 0)
- Mama: Node2D starts at (-600, 0), parks at (-100, 0)
- MamaBody: ColorRect 60×100 at (-30, -100) child of Mama
- MamaHead: ColorRect 50×50 at (-25, -150) child of Mama
- Baby: Node2D at (0, -80), starts invisible (modulate.a = 0.0)
- BabyBody: ColorRect 40×30 at (-20, -15) child of Baby
Cradle visual layout (local space, origin = top attachment point, pivot for rocking):
- SuspensionLeft: ColorRect 4×50 at (-25, 0) — rope going down-left
- SuspensionRight: ColorRect 4×50 at (21, 0) — rope going down-right
- CradleBasket: ColorRect 70×40 at (-35, 50) — cradle body
- CradleRim: ColorRect 70×8 at (-35, 46) — top rim of basket
- BabyBlanket: ColorRect 58×22 at (-29, 56) — blanket inside basket
Task 1: UltrasoundMachine component
Files:
- Create:
scripts/objects/ultrasound_machine.gd - Create:
scenes/objects/UltrasoundMachine.tscn
The heartbeat runs automatically on scene load — no tap required. The HeartbeatDot Node2D scales up then back down on a looping tween.
- Step 1: Create ultrasound_machine.gd
## UltrasoundMachine — displays a continuous heartbeat pulse on the screen.
class_name UltrasoundMachine extends Node2D
const BEAT_RISE_DURATION: float = 0.12
const BEAT_FALL_DURATION: float = 0.12
const BEAT_INTERVAL: float = 0.60
const BEAT_SCALE_PEAK: Vector2 = Vector2(1.5, 1.5)
const BEAT_SCALE_REST: Vector2 = Vector2(1.0, 1.0)
func _ready() -> void:
_start_heartbeat_loop()
func _start_heartbeat_loop() -> void:
var dot: Node2D = get_node_or_null("HeartbeatDot") as Node2D
if dot == null:
return
var tween: Tween = create_tween()
tween.set_loops()
tween.tween_property(dot, "scale", BEAT_SCALE_PEAK, BEAT_RISE_DURATION)
tween.tween_property(dot, "scale", BEAT_SCALE_REST, BEAT_FALL_DURATION)
tween.tween_interval(BEAT_INTERVAL)
- Step 2: Create UltrasoundMachine.tscn
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_ultrasoundmachine"]
[ext_resource type="Script" path="res://scripts/objects/ultrasound_machine.gd" id="1_ultrasound"]
[node name="UltrasoundMachine" type="Node2D"]
script = ExtResource("1_ultrasound")
[node name="MachineBody" type="ColorRect" parent="."]
color = Color(0.68, 0.70, 0.76, 1)
size = Vector2(80, 160)
position = Vector2(-40, -160)
[node name="ScreenFrame" type="ColorRect" parent="."]
color = Color(0.30, 0.32, 0.36, 1)
size = Vector2(68, 52)
position = Vector2(-34, -152)
[node name="Screen" type="ColorRect" parent="."]
color = Color(0.06, 0.08, 0.12, 1)
size = Vector2(60, 44)
position = Vector2(-30, -148)
[node name="HeartbeatDot" type="Node2D" parent="."]
position = Vector2(0, -126)
[node name="HeartbeatShape" type="ColorRect" parent="HeartbeatDot"]
color = Color(0.40, 0.95, 0.60, 1)
size = Vector2(12, 12)
position = Vector2(-6, -6)
[node name="Probe" type="ColorRect" parent="."]
color = Color(0.55, 0.57, 0.62, 1)
size = Vector2(14, 80)
position = Vector2(-7, -30)
- Step 3: Commit
cd "F:/Development/_gameDev/Cozypaw-Hospital"
git add scripts/objects/ultrasound_machine.gd scenes/objects/UltrasoundMachine.tscn
git commit -m "feat(ultrasound): add UltrasoundMachine component with continuous heartbeat animation"
Task 2: DeliveryBed component
Files:
- Create:
scripts/objects/delivery_bed.gd - Create:
scenes/objects/DeliveryBed.tscn
Tap the bed → Mama slides in from left → Baby fades in on the bed. Tap again → Mama slides out, Baby fades out. Tapping during animation is ignored.
- Step 1: Create delivery_bed.gd
## DeliveryBed — tap to animate mama arriving and baby appearing; tap again to reset.
class_name DeliveryBed extends Node2D
enum State { IDLE, MAMA_ARRIVING, COMPLETE, RESETTING }
const MAMA_OFFSCREEN_X: float = -600.0
const MAMA_PARKED_X: float = -100.0
const ARRIVE_DURATION: float = 1.0
const BABY_FADE_DURATION: float = 0.6
const RESET_DURATION: float = 0.8
const BUTTON_HALF_WIDTH: float = 120.0
const BUTTON_HALF_HEIGHT: float = 40.0
var _state: State = State.IDLE
func _ready() -> void:
var mama: Node2D = get_node_or_null("Mama") as Node2D
if mama != null:
mama.position.x = MAMA_OFFSCREEN_X
var baby: Node2D = get_node_or_null("Baby") as Node2D
if baby != null:
baby.modulate.a = 0.0
func _input(event: InputEvent) -> void:
if _state == State.MAMA_ARRIVING or _state == State.RESETTING:
return
var screen_pos: Vector2
if event is InputEventScreenTouch and event.pressed:
screen_pos = event.position
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
screen_pos = event.position
else:
return
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
var local_pos: Vector2 = to_local(world_pos)
if abs(local_pos.x) <= BUTTON_HALF_WIDTH and abs(local_pos.y) <= BUTTON_HALF_HEIGHT:
if _state == State.IDLE:
_start_arrival()
elif _state == State.COMPLETE:
_start_reset()
func _start_arrival() -> void:
_state = State.MAMA_ARRIVING
var mama: Node2D = get_node_or_null("Mama") as Node2D
if mama == null:
_state = State.IDLE
return
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_OUT)
tween.set_trans(Tween.TRANS_QUAD)
tween.tween_property(mama, "position:x", MAMA_PARKED_X, ARRIVE_DURATION)
tween.finished.connect(_on_mama_arrived)
func _on_mama_arrived() -> void:
_state = State.COMPLETE
var baby: Node2D = get_node_or_null("Baby") as Node2D
if baby == null:
return
var tween: Tween = create_tween()
tween.tween_property(baby, "modulate:a", 1.0, BABY_FADE_DURATION)
func _start_reset() -> void:
_state = State.RESETTING
var baby: Node2D = get_node_or_null("Baby") as Node2D
if baby != null:
var fade_tween: Tween = create_tween()
fade_tween.tween_property(baby, "modulate:a", 0.0, BABY_FADE_DURATION)
var mama: Node2D = get_node_or_null("Mama") as Node2D
if mama == null:
_state = State.IDLE
return
var slide_tween: Tween = create_tween()
slide_tween.set_ease(Tween.EASE_IN)
slide_tween.set_trans(Tween.TRANS_QUAD)
slide_tween.tween_property(mama, "position:x", MAMA_OFFSCREEN_X, RESET_DURATION)
slide_tween.finished.connect(func() -> void: _state = State.IDLE)
- Step 2: Create DeliveryBed.tscn
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_deliverybed"]
[ext_resource type="Script" path="res://scripts/objects/delivery_bed.gd" id="1_deliverybed"]
[node name="DeliveryBed" type="Node2D"]
script = ExtResource("1_deliverybed")
[node name="BedFrame" type="ColorRect" parent="."]
color = Color(0.85, 0.85, 0.90, 1)
size = Vector2(260, 50)
position = Vector2(-130, -50)
[node name="BedPillow" type="ColorRect" parent="."]
color = Color(0.96, 0.96, 1.0, 1)
size = Vector2(80, 50)
position = Vector2(-130, -100)
[node name="BedLeg1" type="ColorRect" parent="."]
color = Color(0.70, 0.70, 0.76, 1)
size = Vector2(14, 120)
position = Vector2(-120, 0)
[node name="BedLeg2" type="ColorRect" parent="."]
color = Color(0.70, 0.70, 0.76, 1)
size = Vector2(14, 120)
position = Vector2(106, 0)
[node name="Mama" type="Node2D" parent="."]
position = Vector2(-600, 0)
[node name="MamaBody" type="ColorRect" parent="Mama"]
color = Color(0.92, 0.75, 0.65, 1)
size = Vector2(60, 100)
position = Vector2(-30, -100)
[node name="MamaHead" type="ColorRect" parent="Mama"]
color = Color(0.92, 0.75, 0.65, 1)
size = Vector2(50, 50)
position = Vector2(-25, -150)
[node name="Baby" type="Node2D" parent="."]
position = Vector2(0, -80)
[node name="BabyBody" type="ColorRect" parent="Baby"]
color = Color(0.96, 0.88, 0.82, 1)
size = Vector2(40, 30)
position = Vector2(-20, -15)
- Step 3: Commit
cd "F:/Development/_gameDev/Cozypaw-Hospital"
git add scripts/objects/delivery_bed.gd scenes/objects/DeliveryBed.tscn
git commit -m "feat(delivery): add DeliveryBed component with mama-arrives baby-appears animation"
Task 3: Cradle component
Files:
- Create:
scripts/objects/cradle.gd - Create:
scenes/objects/Cradle.tscn
Tap the cradle → it rocks (rotates ±15°). The origin is at the top attachment point, so rotation creates a natural pendulum swing. Tapping during rocking is ignored.
- Step 1: Create cradle.gd
## Cradle — rocks with a pendulum rotation when tapped.
class_name Cradle extends Node2D
enum State { IDLE, ROCKING }
const ROCK_ANGLE: float = 15.0
const ROCK_DURATION: float = 0.5
const BUTTON_HALF_SIZE: float = 80.0
var _state: State = State.IDLE
func _input(event: InputEvent) -> void:
if _state != State.IDLE:
return
var screen_pos: Vector2
if event is InputEventScreenTouch and event.pressed:
screen_pos = event.position
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
screen_pos = event.position
else:
return
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
var local_pos: Vector2 = to_local(world_pos)
if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE:
_start_rocking()
func _start_rocking() -> void:
_state = State.ROCKING
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_IN_OUT)
tween.set_trans(Tween.TRANS_SINE)
tween.tween_property(self, "rotation_degrees", ROCK_ANGLE, ROCK_DURATION)
tween.tween_property(self, "rotation_degrees", -ROCK_ANGLE, ROCK_DURATION)
tween.tween_property(self, "rotation_degrees", 0.0, ROCK_DURATION * 0.5)
tween.finished.connect(func() -> void: _state = State.IDLE)
- Step 2: Create Cradle.tscn
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_cradle"]
[ext_resource type="Script" path="res://scripts/objects/cradle.gd" id="1_cradle"]
[node name="Cradle" type="Node2D"]
script = ExtResource("1_cradle")
[node name="SuspensionLeft" type="ColorRect" parent="."]
color = Color(0.75, 0.65, 0.50, 1)
size = Vector2(4, 50)
position = Vector2(-25, 0)
[node name="SuspensionRight" type="ColorRect" parent="."]
color = Color(0.75, 0.65, 0.50, 1)
size = Vector2(4, 50)
position = Vector2(21, 0)
[node name="CradleBasket" type="ColorRect" parent="."]
color = Color(0.88, 0.82, 0.72, 1)
size = Vector2(70, 40)
position = Vector2(-35, 50)
[node name="CradleRim" type="ColorRect" parent="."]
color = Color(0.95, 0.90, 0.82, 1)
size = Vector2(70, 8)
position = Vector2(-35, 46)
[node name="BabyBlanket" type="ColorRect" parent="."]
color = Color(0.90, 0.84, 0.96, 1)
size = Vector2(58, 22)
position = Vector2(-29, 56)
- Step 3: Commit
cd "F:/Development/_gameDev/Cozypaw-Hospital"
git add scripts/objects/cradle.gd scenes/objects/Cradle.tscn
git commit -m "feat(nursery): add Cradle component with pendulum rocking animation"
Task 4: Ultrasound room scene
Files:
-
Create:
scenes/rooms/floor2/Ultrasound.tscn -
Step 1: Create Ultrasound.tscn
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_ultrasound"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="PackedScene" path="res://scenes/objects/UltrasoundMachine.tscn" id="2_ultrasound"]
[node name="Ultrasound" type="Node2D"]
[node name="Background" type="ColorRect" parent="."]
color = Color(0.92, 0.90, 0.96, 1)
size = Vector2(1280, 720)
position = Vector2(0, 0)
[node name="Floor" type="ColorRect" parent="."]
color = Color(0.80, 0.78, 0.84, 1)
size = Vector2(1280, 100)
position = Vector2(0, 620)
[node name="WallLeft" type="ColorRect" parent="."]
color = Color(0.90, 0.88, 0.94, 1)
size = Vector2(40, 620)
position = Vector2(0, 0)
[node name="WallRight" type="ColorRect" parent="."]
color = Color(0.90, 0.88, 0.94, 1)
size = Vector2(40, 620)
position = Vector2(1240, 0)
[node name="ExamTable" type="ColorRect" parent="."]
color = Color(0.84, 0.86, 0.90, 1)
size = Vector2(340, 40)
position = Vector2(300, 490)
[node name="ExamTableLeg1" type="ColorRect" parent="."]
color = Color(0.65, 0.68, 0.74, 1)
size = Vector2(16, 130)
position = Vector2(320, 530)
[node name="ExamTableLeg2" type="ColorRect" parent="."]
color = Color(0.65, 0.68, 0.74, 1)
size = Vector2(16, 130)
position = Vector2(608, 530)
[node name="CharacterSpawn" type="Marker2D" parent="."]
position = Vector2(160, 490)
[node name="UltrasoundMachine" parent="." instance=ExtResource("2_ultrasound")]
position = Vector2(780, 490)
[node name="GelBottle" parent="." instance=ExtResource("1_iobj")]
position = Vector2(920, 450)
[node name="Blanket" parent="." instance=ExtResource("1_iobj")]
position = Vector2(480, 450)
- Step 2: Commit
cd "F:/Development/_gameDev/Cozypaw-Hospital"
git add scenes/rooms/floor2/Ultrasound.tscn
git commit -m "feat(ultrasound): add Ultrasound room with exam table and UltrasoundMachine"
Task 5: DeliveryRoom scene
Files:
-
Create:
scenes/rooms/floor2/DeliveryRoom.tscn -
Step 1: Create DeliveryRoom.tscn
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_deliveryroom"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="PackedScene" path="res://scenes/objects/DeliveryBed.tscn" id="2_deliverybed"]
[node name="DeliveryRoom" type="Node2D"]
[node name="Background" type="ColorRect" parent="."]
color = Color(0.98, 0.92, 0.94, 1)
size = Vector2(1280, 720)
position = Vector2(0, 0)
[node name="Floor" type="ColorRect" parent="."]
color = Color(0.90, 0.82, 0.76, 1)
size = Vector2(1280, 100)
position = Vector2(0, 620)
[node name="WallLeft" type="ColorRect" parent="."]
color = Color(0.96, 0.90, 0.92, 1)
size = Vector2(40, 620)
position = Vector2(0, 0)
[node name="WallRight" type="ColorRect" parent="."]
color = Color(0.96, 0.90, 0.92, 1)
size = Vector2(40, 620)
position = Vector2(1240, 0)
[node name="CharacterSpawn" type="Marker2D" parent="."]
position = Vector2(160, 490)
[node name="DeliveryBed" parent="." instance=ExtResource("2_deliverybed")]
position = Vector2(540, 490)
[node name="FlowerVase" parent="." instance=ExtResource("1_iobj")]
position = Vector2(1020, 540)
[node name="BabyBlanket" parent="." instance=ExtResource("1_iobj")]
position = Vector2(880, 540)
- Step 2: Commit
cd "F:/Development/_gameDev/Cozypaw-Hospital"
git add scenes/rooms/floor2/DeliveryRoom.tscn
git commit -m "feat(delivery): add DeliveryRoom with animated DeliveryBed"
Task 6: Nursery scene
Files:
- Create:
scenes/rooms/floor2/Nursery.tscn
The CradleRail is a horizontal bar that the cradles visually hang from. The three Cradle origins (top attachment points) are positioned at y=240, just below the rail bottom edge (rail top at y=228, size.y=12 → bottom at y=240).
- Step 1: Create Nursery.tscn
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_nursery"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="PackedScene" path="res://scenes/objects/Cradle.tscn" id="2_cradle"]
[node name="Nursery" type="Node2D"]
[node name="Background" type="ColorRect" parent="."]
color = Color(0.96, 0.96, 0.84, 1)
size = Vector2(1280, 720)
position = Vector2(0, 0)
[node name="Floor" type="ColorRect" parent="."]
color = Color(0.88, 0.84, 0.70, 1)
size = Vector2(1280, 100)
position = Vector2(0, 620)
[node name="WallLeft" type="ColorRect" parent="."]
color = Color(0.94, 0.94, 0.82, 1)
size = Vector2(40, 620)
position = Vector2(0, 0)
[node name="WallRight" type="ColorRect" parent="."]
color = Color(0.94, 0.94, 0.82, 1)
size = Vector2(40, 620)
position = Vector2(1240, 0)
[node name="CradleRail" type="ColorRect" parent="."]
color = Color(0.75, 0.65, 0.50, 1)
size = Vector2(800, 12)
position = Vector2(200, 228)
[node name="CharacterSpawn" type="Marker2D" parent="."]
position = Vector2(160, 490)
[node name="Cradle1" parent="." instance=ExtResource("2_cradle")]
position = Vector2(340, 240)
[node name="Cradle2" parent="." instance=ExtResource("2_cradle")]
position = Vector2(600, 240)
[node name="Cradle3" parent="." instance=ExtResource("2_cradle")]
position = Vector2(860, 240)
[node name="TeddyBear" parent="." instance=ExtResource("1_iobj")]
position = Vector2(1100, 540)
[node name="MilkBottle" parent="." instance=ExtResource("1_iobj")]
position = Vector2(960, 540)
- Step 2: Commit
cd "F:/Development/_gameDev/Cozypaw-Hospital"
git add scenes/rooms/floor2/Nursery.tscn
git commit -m "feat(nursery): add Nursery room with rail and three rocking cradles"
Task 7: Update Main.tscn — wire up Floor 2
Files:
- Modify:
scenes/main/Main.tscn
Changes from current file:
load_stepsincreases from 17 → 20 (add 3 new ext_resources: Ultrasound, DeliveryRoom, Nursery)- Add 3 new ext_resource declarations (ids 16–18)
- In the Floor2 section: remove the placeholder
Background,FloorLabel,FloorRectnodes - Add 3 room instances to Floor2 at x offsets 0, 1280, 2560 (no room 3)
- Move ElevatorDown2 from (1200, 360) → (1100, 540) (consistent with Floor1 pattern)
- Add 4 NavigationArrow instances for Floor2 room navigation (only 2 boundaries, not 3)
load_steps arithmetic: 15 existing ext_resources + 3 new = 18 ext_resources + 1 sub_resource + 1 scene root = 20.
- Step 1: Read current Main.tscn
Read F:/Development/_gameDev/Cozypaw-Hospital/scenes/main/Main.tscn to confirm current state before writing.
- Step 2: Write the complete new Main.tscn
[gd_scene load_steps=20 format=3 uid="uid://cozypaw_main"]
[ext_resource type="Script" path="res://scripts/main/main.gd" id="1_main"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Reception.tscn" id="2_reception"]
[ext_resource type="PackedScene" path="res://scenes/characters/Character.tscn" id="3_char"]
[ext_resource type="PackedScene" path="res://scenes/ui/HUD.tscn" id="4_hud"]
[ext_resource type="PackedScene" path="res://scenes/ui/SettingsMenu.tscn" id="5_settings"]
[ext_resource type="PackedScene" path="res://scenes/objects/ElevatorButton.tscn" id="6_elevbtn"]
[ext_resource type="Script" path="res://scripts/characters/character_data.gd" id="7_chardata"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/GiftShop.tscn" id="8_giftshop"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Restaurant.tscn" id="9_restaurant"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/EmergencyRoom.tscn" id="10_emergency"]
[ext_resource type="PackedScene" path="res://scenes/objects/NavigationArrow.tscn" id="11_navarrow"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/XRay.tscn" id="12_xray"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/Pharmacy.tscn" id="13_pharmacy"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/Lab.tscn" id="14_lab"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/PatientRoom.tscn" id="15_patientroom"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/Ultrasound.tscn" id="16_ultrasound"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/DeliveryRoom.tscn" id="17_delivery"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/Nursery.tscn" id="18_nursery"]
[sub_resource type="Resource" id="CharacterData_bunny1"]
script = ExtResource("7_chardata")
id = "bunny_01"
display_name = "Bunny"
species = 0
state = 0
current_floor = 0
position = Vector2(0, 0)
[node name="Main" type="Node2D"]
script = ExtResource("1_main")
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(640, 360)
zoom = Vector2(1, 1)
[node name="Hospital" type="Node2D" parent="."]
[node name="Floor0" type="Node2D" parent="Hospital"]
position = Vector2(0, 0)
[node name="Reception" parent="Hospital/Floor0" instance=ExtResource("2_reception")]
position = Vector2(0, 0)
[node name="GiftShop" parent="Hospital/Floor0" instance=ExtResource("8_giftshop")]
position = Vector2(1280, 0)
[node name="Restaurant" parent="Hospital/Floor0" instance=ExtResource("9_restaurant")]
position = Vector2(2560, 0)
[node name="EmergencyRoom" parent="Hospital/Floor0" instance=ExtResource("10_emergency")]
position = Vector2(3840, 0)
[node name="ElevatorUp0" parent="Hospital/Floor0" instance=ExtResource("6_elevbtn")]
position = Vector2(1100, 160)
target_floor = 1
[node name="NavRight0to1" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
position = Vector2(1200, 480)
target_floor = 0
target_room = 1
label_text = "→"
[node name="NavLeft1to0" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
position = Vector2(1340, 480)
target_floor = 0
target_room = 0
label_text = "←"
[node name="NavRight1to2" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
position = Vector2(2480, 480)
target_floor = 0
target_room = 2
label_text = "→"
[node name="NavLeft2to1" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
position = Vector2(2600, 480)
target_floor = 0
target_room = 1
label_text = "←"
[node name="NavRight2to3" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
position = Vector2(3760, 480)
target_floor = 0
target_room = 3
label_text = "→"
[node name="NavLeft3to2" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
position = Vector2(3920, 480)
target_floor = 0
target_room = 2
label_text = "←"
[node name="Floor1" type="Node2D" parent="Hospital"]
position = Vector2(0, -720)
[node name="XRay" parent="Hospital/Floor1" instance=ExtResource("12_xray")]
position = Vector2(0, 0)
[node name="Pharmacy" parent="Hospital/Floor1" instance=ExtResource("13_pharmacy")]
position = Vector2(1280, 0)
[node name="Lab" parent="Hospital/Floor1" instance=ExtResource("14_lab")]
position = Vector2(2560, 0)
[node name="PatientRoom" parent="Hospital/Floor1" instance=ExtResource("15_patientroom")]
position = Vector2(3840, 0)
[node name="ElevatorDown1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")]
position = Vector2(1100, 540)
target_floor = 0
[node name="ElevatorUp1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")]
position = Vector2(1100, 180)
target_floor = 2
[node name="NavRight0to1_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
position = Vector2(1200, 480)
target_floor = 1
target_room = 1
label_text = "→"
[node name="NavLeft1to0_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
position = Vector2(1340, 480)
target_floor = 1
target_room = 0
label_text = "←"
[node name="NavRight1to2_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
position = Vector2(2480, 480)
target_floor = 1
target_room = 2
label_text = "→"
[node name="NavLeft2to1_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
position = Vector2(2600, 480)
target_floor = 1
target_room = 1
label_text = "←"
[node name="NavRight2to3_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
position = Vector2(3760, 480)
target_floor = 1
target_room = 3
label_text = "→"
[node name="NavLeft3to2_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
position = Vector2(3920, 480)
target_floor = 1
target_room = 2
label_text = "←"
[node name="Floor2" type="Node2D" parent="Hospital"]
position = Vector2(0, -1440)
[node name="Ultrasound" parent="Hospital/Floor2" instance=ExtResource("16_ultrasound")]
position = Vector2(0, 0)
[node name="DeliveryRoom" parent="Hospital/Floor2" instance=ExtResource("17_delivery")]
position = Vector2(1280, 0)
[node name="Nursery" parent="Hospital/Floor2" instance=ExtResource("18_nursery")]
position = Vector2(2560, 0)
[node name="ElevatorDown2" parent="Hospital/Floor2" instance=ExtResource("6_elevbtn")]
position = Vector2(1100, 540)
target_floor = 1
[node name="NavRight0to1_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
position = Vector2(1200, 480)
target_floor = 2
target_room = 1
label_text = "→"
[node name="NavLeft1to0_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
position = Vector2(1340, 480)
target_floor = 2
target_room = 0
label_text = "←"
[node name="NavRight1to2_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
position = Vector2(2480, 480)
target_floor = 2
target_room = 2
label_text = "→"
[node name="NavLeft2to1_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
position = Vector2(2600, 480)
target_floor = 2
target_room = 1
label_text = "←"
[node name="Characters" type="Node2D" parent="."]
[node name="Bunny1" parent="Characters" instance=ExtResource("3_char")]
position = Vector2(300, 400)
data = SubResource("CharacterData_bunny1")
[node name="UI" type="CanvasLayer" parent="."]
[node name="HUD" parent="UI" instance=ExtResource("4_hud")]
[node name="SettingsMenu" parent="UI" instance=ExtResource("5_settings")]
- Step 3: Commit and push
cd "F:/Development/_gameDev/Cozypaw-Hospital"
git add scenes/main/Main.tscn
git commit -m "feat(floor2): wire up all three second-floor rooms with navigation arrows"
git push origin develop
Self-Review: Spec Coverage Check
| Sprint 11-13 requirement | Covered by |
|---|---|
| Ultraschall (sanfte Herzschlag-Animation) | Task 1: UltrasoundMachine with looping scale tween on HeartbeatDot; Task 4: Ultrasound room |
| Kreißsaal (Mama kommt rein, Baby ist da) | Task 2: DeliveryBed 4-state FSM (tap → mama slides in → baby fades in → tap → reset); Task 5: DeliveryRoom |
| Säuglingsstation mit Wiegen | Task 3: Cradle with pendulum rotation; Task 6: Nursery with 3 Cradle instances on a rail |
| All rooms accessible via elevator + horizontal nav | Task 7: Main.tscn with 4 nav arrows for 2 boundaries + ElevatorDown2 |
| Keine Gift-Mechaniken (product principle) | All interactive objects: GelBottle, Blanket, FlowerVase, BabyBlanket, TeddyBear, MilkBottle — all safe/positive |
Placeholder scan: All code blocks complete. No TBD or TODO. Node paths referenced in scripts match scenes:
ultrasound_machine.gd→"HeartbeatDot"— exists as direct child of UltrasoundMachine ✓delivery_bed.gd→"Mama"(Node2D),"Baby"(Node2D) — both exist as direct children of DeliveryBed ✓cradle.gd→ rotatesself— no node path lookup needed ✓
Type consistency:
_on_mama_arrived()used astween.finished.connect(_on_mama_arrived)— method callable, matches function signature ✓Baby.modulate:atweened as float —modulateis Color,:aaccesses the alpha channel as float ✓MAMA_OFFSCREEN_X = -600.0used in_ready()and_start_reset()— consistent ✓MAMA_PARKED_X = -100.0used only in_start_arrival()✓rotation_degreestweened as float (ROCK_ANGLE = 15.0) — matchesself.rotation_degreesproperty type ✓
Floor2 room count: 3 rooms (not 4). Nav arrows: 4 total (2 boundaries × 2 directions). ElevatorDown2 only (no ElevatorUp2 — Floor 2 is the top floor). ✓
Smoke Test Checklist (manual, on device after completion)
- Elevator from Floor 1 lands at Floor 2 Ultrasound room
- Heartbeat animation starts automatically on entering Ultrasound room (green dot pulses every ~0.84s)
- "→" navigates Floor 2: Ultrasound → DeliveryRoom → Nursery and back with "←"
- No "→" arrow visible in Nursery room (no room 3)
- Tapping DeliveryBed: Mama slides in from left, Baby appears
- Tapping DeliveryBed again: Mama slides out left, Baby disappears
- Tapping DeliveryBed during animation: nothing happens (state guard)
- Tapping any Cradle: cradle rocks (swings ±15°, returns to center)
- Tapping Cradle during rocking: nothing (state guard)
- All interactive objects (GelBottle, Blanket, FlowerVase, BabyBlanket, TeddyBear, MilkBottle) bounce on tap
- Elevator Down from Floor 2 → Floor 1 XRay room
- Bunny can be dragged to Floor 2