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Cozypaw-Hospital/docs/superpowers/plans/2026-04-17-sprint-11-13-zweites-obergeschoss.md
2026-04-17 16:28:32 +02:00

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Sprint 11-13: 2. Obergeschoss — Implementation Plan

For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (- [ ]) syntax for tracking.

Goal: Three fully interactive second-floor rooms (Ultrasound with continuous heartbeat animation, Delivery Room with mama-arrives animation, Nursery with rocking cradles) wired into Main.tscn.

Architecture: Floor 2 follows the same side-by-side layout — three rooms at X offsets 0, 1280, 2560 within the Floor2 node (Floor 2 has only 3 rooms, unlike Floors 0 and 1 which have 4). Two new animated components are introduced: UltrasoundMachine (continuous looping heartbeat tween) and DeliveryBed (4-state FSM: mama slides in, baby fades in, tap again to reset). Cradle adds a rocking rotation animation on tap. Main.tscn is updated to replace the Floor 2 placeholder nodes with the real rooms.

Tech Stack: Godot 4.6.2, GDScript (static typing), existing InteractiveObject base class, placeholder ColorRect graphics.


File Map

Action File Responsibility
Create scripts/objects/ultrasound_machine.gd Continuous heartbeat pulse animation (looping tween, no tap required)
Create scenes/objects/UltrasoundMachine.tscn Machine body + screen + pulsing HeartbeatDot Node2D
Create scripts/objects/delivery_bed.gd 4-state FSM: IDLE → MAMA_ARRIVING → COMPLETE → RESETTING
Create scenes/objects/DeliveryBed.tscn Bed frame + Mama Node2D (slides in) + Baby Node2D (fades in)
Create scripts/objects/cradle.gd Rocking rotation animation on tap (2-state FSM)
Create scenes/objects/Cradle.tscn Hanging cradle with suspension ropes and basket
Create scenes/rooms/floor2/Ultrasound.tscn Exam table, UltrasoundMachine, 2 interactive objects
Create scenes/rooms/floor2/DeliveryRoom.tscn DeliveryBed component, 2 interactive objects
Create scenes/rooms/floor2/Nursery.tscn Rail + 3 Cradle instances, 2 interactive objects
Modify scenes/main/Main.tscn Replace Floor2 placeholder with 3 rooms + nav arrows; fix elevator position

Room layout in Floor2 (local X positions):

  • Ultrasound: x=0 (room index 0) — camera center world (640, -1080)
  • DeliveryRoom: x=1280 (room index 1) — camera center world (1920, -1080)
  • Nursery: x=2560 (room index 2) — camera center world (3200, -1080)
  • (No room 3 — Floor 2 has only 3 rooms)

Floor2 elevator (top floor — no up button):

  • ElevatorDown2: position (1100, 540) → target_floor = 1

NavigationArrows in Floor2 (4 total for 2 boundaries):

Node X Y target_floor target_room label
NavRight0to1_F2 1200 480 2 1
NavLeft1to0_F2 1340 480 2 0
NavRight1to2_F2 2480 480 2 2
NavLeft2to1_F2 2600 480 2 1

UltrasoundMachine visual layout (local space, origin = machine base center):

  • MachineBody: grey ColorRect 80×160 at (-40, -160) — tall standing machine
  • ScreenFrame: dark ColorRect 68×52 at (-34, -152) — 4px border around screen
  • Screen: very dark ColorRect 60×44 at (-30, -148) — display area
  • HeartbeatDot: Node2D at (0, -126) — center of Screen; scales up/down for pulse
  • HeartbeatShape: bright green ColorRect 12×12 at (-6, -6) child of HeartbeatDot
  • Probe: grey ColorRect 14×80 at (-7, -30) — ultrasound probe below arm

DeliveryBed visual layout (local space, origin = center of bed frame):

  • BedFrame: ColorRect 260×50 at (-130, -50) — bed surface
  • BedPillow: ColorRect 80×50 at (-130, -100) — head of bed
  • BedLeg1: ColorRect 14×120 at (-120, 0)
  • BedLeg2: ColorRect 14×120 at (106, 0)
  • Mama: Node2D starts at (-600, 0), parks at (-100, 0)
    • MamaBody: ColorRect 60×100 at (-30, -100) child of Mama
    • MamaHead: ColorRect 50×50 at (-25, -150) child of Mama
  • Baby: Node2D at (0, -80), starts invisible (modulate.a = 0.0)
    • BabyBody: ColorRect 40×30 at (-20, -15) child of Baby

Cradle visual layout (local space, origin = top attachment point, pivot for rocking):

  • SuspensionLeft: ColorRect 4×50 at (-25, 0) — rope going down-left
  • SuspensionRight: ColorRect 4×50 at (21, 0) — rope going down-right
  • CradleBasket: ColorRect 70×40 at (-35, 50) — cradle body
  • CradleRim: ColorRect 70×8 at (-35, 46) — top rim of basket
  • BabyBlanket: ColorRect 58×22 at (-29, 56) — blanket inside basket

Task 1: UltrasoundMachine component

Files:

  • Create: scripts/objects/ultrasound_machine.gd
  • Create: scenes/objects/UltrasoundMachine.tscn

The heartbeat runs automatically on scene load — no tap required. The HeartbeatDot Node2D scales up then back down on a looping tween.

  • Step 1: Create ultrasound_machine.gd
## UltrasoundMachine — displays a continuous heartbeat pulse on the screen.
class_name UltrasoundMachine extends Node2D

const BEAT_RISE_DURATION: float = 0.12
const BEAT_FALL_DURATION: float = 0.12
const BEAT_INTERVAL: float = 0.60
const BEAT_SCALE_PEAK: Vector2 = Vector2(1.5, 1.5)
const BEAT_SCALE_REST: Vector2 = Vector2(1.0, 1.0)


func _ready() -> void:
	_start_heartbeat_loop()


func _start_heartbeat_loop() -> void:
	var dot: Node2D = get_node_or_null("HeartbeatDot") as Node2D
	if dot == null:
		return
	var tween: Tween = create_tween()
	tween.set_loops()
	tween.tween_property(dot, "scale", BEAT_SCALE_PEAK, BEAT_RISE_DURATION)
	tween.tween_property(dot, "scale", BEAT_SCALE_REST, BEAT_FALL_DURATION)
	tween.tween_interval(BEAT_INTERVAL)
  • Step 2: Create UltrasoundMachine.tscn
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_ultrasoundmachine"]

[ext_resource type="Script" path="res://scripts/objects/ultrasound_machine.gd" id="1_ultrasound"]

[node name="UltrasoundMachine" type="Node2D"]
script = ExtResource("1_ultrasound")

[node name="MachineBody" type="ColorRect" parent="."]
color = Color(0.68, 0.70, 0.76, 1)
size = Vector2(80, 160)
position = Vector2(-40, -160)

[node name="ScreenFrame" type="ColorRect" parent="."]
color = Color(0.30, 0.32, 0.36, 1)
size = Vector2(68, 52)
position = Vector2(-34, -152)

[node name="Screen" type="ColorRect" parent="."]
color = Color(0.06, 0.08, 0.12, 1)
size = Vector2(60, 44)
position = Vector2(-30, -148)

[node name="HeartbeatDot" type="Node2D" parent="."]
position = Vector2(0, -126)

[node name="HeartbeatShape" type="ColorRect" parent="HeartbeatDot"]
color = Color(0.40, 0.95, 0.60, 1)
size = Vector2(12, 12)
position = Vector2(-6, -6)

[node name="Probe" type="ColorRect" parent="."]
color = Color(0.55, 0.57, 0.62, 1)
size = Vector2(14, 80)
position = Vector2(-7, -30)
  • Step 3: Commit
cd "F:/Development/_gameDev/Cozypaw-Hospital"
git add scripts/objects/ultrasound_machine.gd scenes/objects/UltrasoundMachine.tscn
git commit -m "feat(ultrasound): add UltrasoundMachine component with continuous heartbeat animation"

Task 2: DeliveryBed component

Files:

  • Create: scripts/objects/delivery_bed.gd
  • Create: scenes/objects/DeliveryBed.tscn

Tap the bed → Mama slides in from left → Baby fades in on the bed. Tap again → Mama slides out, Baby fades out. Tapping during animation is ignored.

  • Step 1: Create delivery_bed.gd
## DeliveryBed — tap to animate mama arriving and baby appearing; tap again to reset.
class_name DeliveryBed extends Node2D

enum State { IDLE, MAMA_ARRIVING, COMPLETE, RESETTING }

const MAMA_OFFSCREEN_X: float = -600.0
const MAMA_PARKED_X: float = -100.0
const ARRIVE_DURATION: float = 1.0
const BABY_FADE_DURATION: float = 0.6
const RESET_DURATION: float = 0.8
const BUTTON_HALF_WIDTH: float = 120.0
const BUTTON_HALF_HEIGHT: float = 40.0

var _state: State = State.IDLE


func _ready() -> void:
	var mama: Node2D = get_node_or_null("Mama") as Node2D
	if mama != null:
		mama.position.x = MAMA_OFFSCREEN_X
	var baby: Node2D = get_node_or_null("Baby") as Node2D
	if baby != null:
		baby.modulate.a = 0.0


func _input(event: InputEvent) -> void:
	if _state == State.MAMA_ARRIVING or _state == State.RESETTING:
		return
	var screen_pos: Vector2
	if event is InputEventScreenTouch and event.pressed:
		screen_pos = event.position
	elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
		screen_pos = event.position
	else:
		return
	var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
	var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
	var local_pos: Vector2 = to_local(world_pos)
	if abs(local_pos.x) <= BUTTON_HALF_WIDTH and abs(local_pos.y) <= BUTTON_HALF_HEIGHT:
		if _state == State.IDLE:
			_start_arrival()
		elif _state == State.COMPLETE:
			_start_reset()


func _start_arrival() -> void:
	_state = State.MAMA_ARRIVING
	var mama: Node2D = get_node_or_null("Mama") as Node2D
	if mama == null:
		_state = State.IDLE
		return
	var tween: Tween = create_tween()
	tween.set_ease(Tween.EASE_OUT)
	tween.set_trans(Tween.TRANS_QUAD)
	tween.tween_property(mama, "position:x", MAMA_PARKED_X, ARRIVE_DURATION)
	tween.finished.connect(_on_mama_arrived)


func _on_mama_arrived() -> void:
	_state = State.COMPLETE
	var baby: Node2D = get_node_or_null("Baby") as Node2D
	if baby == null:
		return
	var tween: Tween = create_tween()
	tween.tween_property(baby, "modulate:a", 1.0, BABY_FADE_DURATION)


func _start_reset() -> void:
	_state = State.RESETTING
	var baby: Node2D = get_node_or_null("Baby") as Node2D
	if baby != null:
		var fade_tween: Tween = create_tween()
		fade_tween.tween_property(baby, "modulate:a", 0.0, BABY_FADE_DURATION)
	var mama: Node2D = get_node_or_null("Mama") as Node2D
	if mama == null:
		_state = State.IDLE
		return
	var slide_tween: Tween = create_tween()
	slide_tween.set_ease(Tween.EASE_IN)
	slide_tween.set_trans(Tween.TRANS_QUAD)
	slide_tween.tween_property(mama, "position:x", MAMA_OFFSCREEN_X, RESET_DURATION)
	slide_tween.finished.connect(func() -> void: _state = State.IDLE)
  • Step 2: Create DeliveryBed.tscn
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_deliverybed"]

[ext_resource type="Script" path="res://scripts/objects/delivery_bed.gd" id="1_deliverybed"]

[node name="DeliveryBed" type="Node2D"]
script = ExtResource("1_deliverybed")

[node name="BedFrame" type="ColorRect" parent="."]
color = Color(0.85, 0.85, 0.90, 1)
size = Vector2(260, 50)
position = Vector2(-130, -50)

[node name="BedPillow" type="ColorRect" parent="."]
color = Color(0.96, 0.96, 1.0, 1)
size = Vector2(80, 50)
position = Vector2(-130, -100)

[node name="BedLeg1" type="ColorRect" parent="."]
color = Color(0.70, 0.70, 0.76, 1)
size = Vector2(14, 120)
position = Vector2(-120, 0)

[node name="BedLeg2" type="ColorRect" parent="."]
color = Color(0.70, 0.70, 0.76, 1)
size = Vector2(14, 120)
position = Vector2(106, 0)

[node name="Mama" type="Node2D" parent="."]
position = Vector2(-600, 0)

[node name="MamaBody" type="ColorRect" parent="Mama"]
color = Color(0.92, 0.75, 0.65, 1)
size = Vector2(60, 100)
position = Vector2(-30, -100)

[node name="MamaHead" type="ColorRect" parent="Mama"]
color = Color(0.92, 0.75, 0.65, 1)
size = Vector2(50, 50)
position = Vector2(-25, -150)

[node name="Baby" type="Node2D" parent="."]
position = Vector2(0, -80)

[node name="BabyBody" type="ColorRect" parent="Baby"]
color = Color(0.96, 0.88, 0.82, 1)
size = Vector2(40, 30)
position = Vector2(-20, -15)
  • Step 3: Commit
cd "F:/Development/_gameDev/Cozypaw-Hospital"
git add scripts/objects/delivery_bed.gd scenes/objects/DeliveryBed.tscn
git commit -m "feat(delivery): add DeliveryBed component with mama-arrives baby-appears animation"

Task 3: Cradle component

Files:

  • Create: scripts/objects/cradle.gd
  • Create: scenes/objects/Cradle.tscn

Tap the cradle → it rocks (rotates ±15°). The origin is at the top attachment point, so rotation creates a natural pendulum swing. Tapping during rocking is ignored.

  • Step 1: Create cradle.gd
## Cradle — rocks with a pendulum rotation when tapped.
class_name Cradle extends Node2D

enum State { IDLE, ROCKING }

const ROCK_ANGLE: float = 15.0
const ROCK_DURATION: float = 0.5
const BUTTON_HALF_SIZE: float = 80.0

var _state: State = State.IDLE


func _input(event: InputEvent) -> void:
	if _state != State.IDLE:
		return
	var screen_pos: Vector2
	if event is InputEventScreenTouch and event.pressed:
		screen_pos = event.position
	elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
		screen_pos = event.position
	else:
		return
	var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
	var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
	var local_pos: Vector2 = to_local(world_pos)
	if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE:
		_start_rocking()


func _start_rocking() -> void:
	_state = State.ROCKING
	var tween: Tween = create_tween()
	tween.set_ease(Tween.EASE_IN_OUT)
	tween.set_trans(Tween.TRANS_SINE)
	tween.tween_property(self, "rotation_degrees", ROCK_ANGLE, ROCK_DURATION)
	tween.tween_property(self, "rotation_degrees", -ROCK_ANGLE, ROCK_DURATION)
	tween.tween_property(self, "rotation_degrees", 0.0, ROCK_DURATION * 0.5)
	tween.finished.connect(func() -> void: _state = State.IDLE)
  • Step 2: Create Cradle.tscn
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_cradle"]

[ext_resource type="Script" path="res://scripts/objects/cradle.gd" id="1_cradle"]

[node name="Cradle" type="Node2D"]
script = ExtResource("1_cradle")

[node name="SuspensionLeft" type="ColorRect" parent="."]
color = Color(0.75, 0.65, 0.50, 1)
size = Vector2(4, 50)
position = Vector2(-25, 0)

[node name="SuspensionRight" type="ColorRect" parent="."]
color = Color(0.75, 0.65, 0.50, 1)
size = Vector2(4, 50)
position = Vector2(21, 0)

[node name="CradleBasket" type="ColorRect" parent="."]
color = Color(0.88, 0.82, 0.72, 1)
size = Vector2(70, 40)
position = Vector2(-35, 50)

[node name="CradleRim" type="ColorRect" parent="."]
color = Color(0.95, 0.90, 0.82, 1)
size = Vector2(70, 8)
position = Vector2(-35, 46)

[node name="BabyBlanket" type="ColorRect" parent="."]
color = Color(0.90, 0.84, 0.96, 1)
size = Vector2(58, 22)
position = Vector2(-29, 56)
  • Step 3: Commit
cd "F:/Development/_gameDev/Cozypaw-Hospital"
git add scripts/objects/cradle.gd scenes/objects/Cradle.tscn
git commit -m "feat(nursery): add Cradle component with pendulum rocking animation"

Task 4: Ultrasound room scene

Files:

  • Create: scenes/rooms/floor2/Ultrasound.tscn

  • Step 1: Create Ultrasound.tscn

[gd_scene load_steps=3 format=3 uid="uid://cozypaw_ultrasound"]

[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="PackedScene" path="res://scenes/objects/UltrasoundMachine.tscn" id="2_ultrasound"]

[node name="Ultrasound" type="Node2D"]

[node name="Background" type="ColorRect" parent="."]
color = Color(0.92, 0.90, 0.96, 1)
size = Vector2(1280, 720)
position = Vector2(0, 0)

[node name="Floor" type="ColorRect" parent="."]
color = Color(0.80, 0.78, 0.84, 1)
size = Vector2(1280, 100)
position = Vector2(0, 620)

[node name="WallLeft" type="ColorRect" parent="."]
color = Color(0.90, 0.88, 0.94, 1)
size = Vector2(40, 620)
position = Vector2(0, 0)

[node name="WallRight" type="ColorRect" parent="."]
color = Color(0.90, 0.88, 0.94, 1)
size = Vector2(40, 620)
position = Vector2(1240, 0)

[node name="ExamTable" type="ColorRect" parent="."]
color = Color(0.84, 0.86, 0.90, 1)
size = Vector2(340, 40)
position = Vector2(300, 490)

[node name="ExamTableLeg1" type="ColorRect" parent="."]
color = Color(0.65, 0.68, 0.74, 1)
size = Vector2(16, 130)
position = Vector2(320, 530)

[node name="ExamTableLeg2" type="ColorRect" parent="."]
color = Color(0.65, 0.68, 0.74, 1)
size = Vector2(16, 130)
position = Vector2(608, 530)

[node name="CharacterSpawn" type="Marker2D" parent="."]
position = Vector2(160, 490)

[node name="UltrasoundMachine" parent="." instance=ExtResource("2_ultrasound")]
position = Vector2(780, 490)

[node name="GelBottle" parent="." instance=ExtResource("1_iobj")]
position = Vector2(920, 450)

[node name="Blanket" parent="." instance=ExtResource("1_iobj")]
position = Vector2(480, 450)
  • Step 2: Commit
cd "F:/Development/_gameDev/Cozypaw-Hospital"
git add scenes/rooms/floor2/Ultrasound.tscn
git commit -m "feat(ultrasound): add Ultrasound room with exam table and UltrasoundMachine"

Task 5: DeliveryRoom scene

Files:

  • Create: scenes/rooms/floor2/DeliveryRoom.tscn

  • Step 1: Create DeliveryRoom.tscn

[gd_scene load_steps=3 format=3 uid="uid://cozypaw_deliveryroom"]

[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="PackedScene" path="res://scenes/objects/DeliveryBed.tscn" id="2_deliverybed"]

[node name="DeliveryRoom" type="Node2D"]

[node name="Background" type="ColorRect" parent="."]
color = Color(0.98, 0.92, 0.94, 1)
size = Vector2(1280, 720)
position = Vector2(0, 0)

[node name="Floor" type="ColorRect" parent="."]
color = Color(0.90, 0.82, 0.76, 1)
size = Vector2(1280, 100)
position = Vector2(0, 620)

[node name="WallLeft" type="ColorRect" parent="."]
color = Color(0.96, 0.90, 0.92, 1)
size = Vector2(40, 620)
position = Vector2(0, 0)

[node name="WallRight" type="ColorRect" parent="."]
color = Color(0.96, 0.90, 0.92, 1)
size = Vector2(40, 620)
position = Vector2(1240, 0)

[node name="CharacterSpawn" type="Marker2D" parent="."]
position = Vector2(160, 490)

[node name="DeliveryBed" parent="." instance=ExtResource("2_deliverybed")]
position = Vector2(540, 490)

[node name="FlowerVase" parent="." instance=ExtResource("1_iobj")]
position = Vector2(1020, 540)

[node name="BabyBlanket" parent="." instance=ExtResource("1_iobj")]
position = Vector2(880, 540)
  • Step 2: Commit
cd "F:/Development/_gameDev/Cozypaw-Hospital"
git add scenes/rooms/floor2/DeliveryRoom.tscn
git commit -m "feat(delivery): add DeliveryRoom with animated DeliveryBed"

Task 6: Nursery scene

Files:

  • Create: scenes/rooms/floor2/Nursery.tscn

The CradleRail is a horizontal bar that the cradles visually hang from. The three Cradle origins (top attachment points) are positioned at y=240, just below the rail bottom edge (rail top at y=228, size.y=12 → bottom at y=240).

  • Step 1: Create Nursery.tscn
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_nursery"]

[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="PackedScene" path="res://scenes/objects/Cradle.tscn" id="2_cradle"]

[node name="Nursery" type="Node2D"]

[node name="Background" type="ColorRect" parent="."]
color = Color(0.96, 0.96, 0.84, 1)
size = Vector2(1280, 720)
position = Vector2(0, 0)

[node name="Floor" type="ColorRect" parent="."]
color = Color(0.88, 0.84, 0.70, 1)
size = Vector2(1280, 100)
position = Vector2(0, 620)

[node name="WallLeft" type="ColorRect" parent="."]
color = Color(0.94, 0.94, 0.82, 1)
size = Vector2(40, 620)
position = Vector2(0, 0)

[node name="WallRight" type="ColorRect" parent="."]
color = Color(0.94, 0.94, 0.82, 1)
size = Vector2(40, 620)
position = Vector2(1240, 0)

[node name="CradleRail" type="ColorRect" parent="."]
color = Color(0.75, 0.65, 0.50, 1)
size = Vector2(800, 12)
position = Vector2(200, 228)

[node name="CharacterSpawn" type="Marker2D" parent="."]
position = Vector2(160, 490)

[node name="Cradle1" parent="." instance=ExtResource("2_cradle")]
position = Vector2(340, 240)

[node name="Cradle2" parent="." instance=ExtResource("2_cradle")]
position = Vector2(600, 240)

[node name="Cradle3" parent="." instance=ExtResource("2_cradle")]
position = Vector2(860, 240)

[node name="TeddyBear" parent="." instance=ExtResource("1_iobj")]
position = Vector2(1100, 540)

[node name="MilkBottle" parent="." instance=ExtResource("1_iobj")]
position = Vector2(960, 540)
  • Step 2: Commit
cd "F:/Development/_gameDev/Cozypaw-Hospital"
git add scenes/rooms/floor2/Nursery.tscn
git commit -m "feat(nursery): add Nursery room with rail and three rocking cradles"

Task 7: Update Main.tscn — wire up Floor 2

Files:

  • Modify: scenes/main/Main.tscn

Changes from current file:

  1. load_steps increases from 17 → 20 (add 3 new ext_resources: Ultrasound, DeliveryRoom, Nursery)
  2. Add 3 new ext_resource declarations (ids 1618)
  3. In the Floor2 section: remove the placeholder Background, FloorLabel, FloorRect nodes
  4. Add 3 room instances to Floor2 at x offsets 0, 1280, 2560 (no room 3)
  5. Move ElevatorDown2 from (1200, 360) → (1100, 540) (consistent with Floor1 pattern)
  6. Add 4 NavigationArrow instances for Floor2 room navigation (only 2 boundaries, not 3)

load_steps arithmetic: 15 existing ext_resources + 3 new = 18 ext_resources + 1 sub_resource + 1 scene root = 20.

  • Step 1: Read current Main.tscn

Read F:/Development/_gameDev/Cozypaw-Hospital/scenes/main/Main.tscn to confirm current state before writing.

  • Step 2: Write the complete new Main.tscn
[gd_scene load_steps=20 format=3 uid="uid://cozypaw_main"]

[ext_resource type="Script" path="res://scripts/main/main.gd" id="1_main"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Reception.tscn" id="2_reception"]
[ext_resource type="PackedScene" path="res://scenes/characters/Character.tscn" id="3_char"]
[ext_resource type="PackedScene" path="res://scenes/ui/HUD.tscn" id="4_hud"]
[ext_resource type="PackedScene" path="res://scenes/ui/SettingsMenu.tscn" id="5_settings"]
[ext_resource type="PackedScene" path="res://scenes/objects/ElevatorButton.tscn" id="6_elevbtn"]
[ext_resource type="Script" path="res://scripts/characters/character_data.gd" id="7_chardata"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/GiftShop.tscn" id="8_giftshop"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Restaurant.tscn" id="9_restaurant"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/EmergencyRoom.tscn" id="10_emergency"]
[ext_resource type="PackedScene" path="res://scenes/objects/NavigationArrow.tscn" id="11_navarrow"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/XRay.tscn" id="12_xray"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/Pharmacy.tscn" id="13_pharmacy"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/Lab.tscn" id="14_lab"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/PatientRoom.tscn" id="15_patientroom"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/Ultrasound.tscn" id="16_ultrasound"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/DeliveryRoom.tscn" id="17_delivery"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/Nursery.tscn" id="18_nursery"]

[sub_resource type="Resource" id="CharacterData_bunny1"]
script = ExtResource("7_chardata")
id = "bunny_01"
display_name = "Bunny"
species = 0
state = 0
current_floor = 0
position = Vector2(0, 0)

[node name="Main" type="Node2D"]
script = ExtResource("1_main")

[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(640, 360)
zoom = Vector2(1, 1)

[node name="Hospital" type="Node2D" parent="."]

[node name="Floor0" type="Node2D" parent="Hospital"]
position = Vector2(0, 0)

[node name="Reception" parent="Hospital/Floor0" instance=ExtResource("2_reception")]
position = Vector2(0, 0)

[node name="GiftShop" parent="Hospital/Floor0" instance=ExtResource("8_giftshop")]
position = Vector2(1280, 0)

[node name="Restaurant" parent="Hospital/Floor0" instance=ExtResource("9_restaurant")]
position = Vector2(2560, 0)

[node name="EmergencyRoom" parent="Hospital/Floor0" instance=ExtResource("10_emergency")]
position = Vector2(3840, 0)

[node name="ElevatorUp0" parent="Hospital/Floor0" instance=ExtResource("6_elevbtn")]
position = Vector2(1100, 160)
target_floor = 1

[node name="NavRight0to1" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
position = Vector2(1200, 480)
target_floor = 0
target_room = 1
label_text = "→"

[node name="NavLeft1to0" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
position = Vector2(1340, 480)
target_floor = 0
target_room = 0
label_text = "←"

[node name="NavRight1to2" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
position = Vector2(2480, 480)
target_floor = 0
target_room = 2
label_text = "→"

[node name="NavLeft2to1" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
position = Vector2(2600, 480)
target_floor = 0
target_room = 1
label_text = "←"

[node name="NavRight2to3" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
position = Vector2(3760, 480)
target_floor = 0
target_room = 3
label_text = "→"

[node name="NavLeft3to2" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
position = Vector2(3920, 480)
target_floor = 0
target_room = 2
label_text = "←"

[node name="Floor1" type="Node2D" parent="Hospital"]
position = Vector2(0, -720)

[node name="XRay" parent="Hospital/Floor1" instance=ExtResource("12_xray")]
position = Vector2(0, 0)

[node name="Pharmacy" parent="Hospital/Floor1" instance=ExtResource("13_pharmacy")]
position = Vector2(1280, 0)

[node name="Lab" parent="Hospital/Floor1" instance=ExtResource("14_lab")]
position = Vector2(2560, 0)

[node name="PatientRoom" parent="Hospital/Floor1" instance=ExtResource("15_patientroom")]
position = Vector2(3840, 0)

[node name="ElevatorDown1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")]
position = Vector2(1100, 540)
target_floor = 0

[node name="ElevatorUp1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")]
position = Vector2(1100, 180)
target_floor = 2

[node name="NavRight0to1_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
position = Vector2(1200, 480)
target_floor = 1
target_room = 1
label_text = "→"

[node name="NavLeft1to0_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
position = Vector2(1340, 480)
target_floor = 1
target_room = 0
label_text = "←"

[node name="NavRight1to2_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
position = Vector2(2480, 480)
target_floor = 1
target_room = 2
label_text = "→"

[node name="NavLeft2to1_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
position = Vector2(2600, 480)
target_floor = 1
target_room = 1
label_text = "←"

[node name="NavRight2to3_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
position = Vector2(3760, 480)
target_floor = 1
target_room = 3
label_text = "→"

[node name="NavLeft3to2_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
position = Vector2(3920, 480)
target_floor = 1
target_room = 2
label_text = "←"

[node name="Floor2" type="Node2D" parent="Hospital"]
position = Vector2(0, -1440)

[node name="Ultrasound" parent="Hospital/Floor2" instance=ExtResource("16_ultrasound")]
position = Vector2(0, 0)

[node name="DeliveryRoom" parent="Hospital/Floor2" instance=ExtResource("17_delivery")]
position = Vector2(1280, 0)

[node name="Nursery" parent="Hospital/Floor2" instance=ExtResource("18_nursery")]
position = Vector2(2560, 0)

[node name="ElevatorDown2" parent="Hospital/Floor2" instance=ExtResource("6_elevbtn")]
position = Vector2(1100, 540)
target_floor = 1

[node name="NavRight0to1_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
position = Vector2(1200, 480)
target_floor = 2
target_room = 1
label_text = "→"

[node name="NavLeft1to0_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
position = Vector2(1340, 480)
target_floor = 2
target_room = 0
label_text = "←"

[node name="NavRight1to2_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
position = Vector2(2480, 480)
target_floor = 2
target_room = 2
label_text = "→"

[node name="NavLeft2to1_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
position = Vector2(2600, 480)
target_floor = 2
target_room = 1
label_text = "←"

[node name="Characters" type="Node2D" parent="."]

[node name="Bunny1" parent="Characters" instance=ExtResource("3_char")]
position = Vector2(300, 400)
data = SubResource("CharacterData_bunny1")

[node name="UI" type="CanvasLayer" parent="."]

[node name="HUD" parent="UI" instance=ExtResource("4_hud")]

[node name="SettingsMenu" parent="UI" instance=ExtResource("5_settings")]
  • Step 3: Commit and push
cd "F:/Development/_gameDev/Cozypaw-Hospital"
git add scenes/main/Main.tscn
git commit -m "feat(floor2): wire up all three second-floor rooms with navigation arrows"
git push origin develop

Self-Review: Spec Coverage Check

Sprint 11-13 requirement Covered by
Ultraschall (sanfte Herzschlag-Animation) Task 1: UltrasoundMachine with looping scale tween on HeartbeatDot; Task 4: Ultrasound room
Kreißsaal (Mama kommt rein, Baby ist da) Task 2: DeliveryBed 4-state FSM (tap → mama slides in → baby fades in → tap → reset); Task 5: DeliveryRoom
Säuglingsstation mit Wiegen Task 3: Cradle with pendulum rotation; Task 6: Nursery with 3 Cradle instances on a rail
All rooms accessible via elevator + horizontal nav Task 7: Main.tscn with 4 nav arrows for 2 boundaries + ElevatorDown2
Keine Gift-Mechaniken (product principle) All interactive objects: GelBottle, Blanket, FlowerVase, BabyBlanket, TeddyBear, MilkBottle — all safe/positive

Placeholder scan: All code blocks complete. No TBD or TODO. Node paths referenced in scripts match scenes:

  • ultrasound_machine.gd"HeartbeatDot" — exists as direct child of UltrasoundMachine ✓
  • delivery_bed.gd"Mama" (Node2D), "Baby" (Node2D) — both exist as direct children of DeliveryBed ✓
  • cradle.gd → rotates self — no node path lookup needed ✓

Type consistency:

  • _on_mama_arrived() used as tween.finished.connect(_on_mama_arrived) — method callable, matches function signature ✓
  • Baby.modulate:a tweened as float — modulate is Color, :a accesses the alpha channel as float ✓
  • MAMA_OFFSCREEN_X = -600.0 used in _ready() and _start_reset() — consistent ✓
  • MAMA_PARKED_X = -100.0 used only in _start_arrival()
  • rotation_degrees tweened as float (ROCK_ANGLE = 15.0) — matches self.rotation_degrees property type ✓

Floor2 room count: 3 rooms (not 4). Nav arrows: 4 total (2 boundaries × 2 directions). ElevatorDown2 only (no ElevatorUp2 — Floor 2 is the top floor). ✓


Smoke Test Checklist (manual, on device after completion)

  • Elevator from Floor 1 lands at Floor 2 Ultrasound room
  • Heartbeat animation starts automatically on entering Ultrasound room (green dot pulses every ~0.84s)
  • "→" navigates Floor 2: Ultrasound → DeliveryRoom → Nursery and back with "←"
  • No "→" arrow visible in Nursery room (no room 3)
  • Tapping DeliveryBed: Mama slides in from left, Baby appears
  • Tapping DeliveryBed again: Mama slides out left, Baby disappears
  • Tapping DeliveryBed during animation: nothing happens (state guard)
  • Tapping any Cradle: cradle rocks (swings ±15°, returns to center)
  • Tapping Cradle during rocking: nothing (state guard)
  • All interactive objects (GelBottle, Blanket, FlowerVase, BabyBlanket, TeddyBear, MilkBottle) bounce on tap
  • Elevator Down from Floor 2 → Floor 1 XRay room
  • Bunny can be dragged to Floor 2