Files
Cozypaw-Hospital/scripts/characters/snap_receiver.gd
T

23 lines
545 B
GDScript

## SnapReceiver — scans for nearby SnapPoints when the parent Character is released.
## Attach as child of Character. Full implementation connects to DragDropComponent signals.
class_name SnapReceiver extends Node
const SCAN_RADIUS: float = 80.0
var _current_snap: SnapPoint = null
var _character: Character
func _ready() -> void:
_character = get_parent() as Character
func get_current_snap() -> SnapPoint:
return _current_snap
func force_unsnap() -> void:
if _current_snap != null:
_current_snap.unsnap()
_current_snap = null