Godot 4 Android export cannot resolve custom class names from the global script cache during scene export. Adding an explicit ExtResource reference to character_data.gd ensures the type is resolved at load time without relying on the class cache. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
104 lines
3.3 KiB
Plaintext
104 lines
3.3 KiB
Plaintext
[gd_scene load_steps=9 format=3 uid="uid://cozypaw_main"]
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[ext_resource type="Script" path="res://scripts/main/main.gd" id="1_main"]
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[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Reception.tscn" id="2_reception"]
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[ext_resource type="PackedScene" path="res://scenes/characters/Character.tscn" id="3_char"]
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[ext_resource type="PackedScene" path="res://scenes/ui/HUD.tscn" id="4_hud"]
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[ext_resource type="PackedScene" path="res://scenes/ui/SettingsMenu.tscn" id="5_settings"]
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[ext_resource type="PackedScene" path="res://scenes/objects/ElevatorButton.tscn" id="6_elevbtn"]
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[ext_resource type="Script" path="res://scripts/characters/character_data.gd" id="7_chardata"]
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[sub_resource type="CharacterData" id="CharacterData_bunny1"]
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script = ExtResource("7_chardata")
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id = "bunny_01"
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display_name = "Bunny"
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species = 0
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state = 0
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current_floor = 0
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position = Vector2(0, 0)
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[node name="Main" type="Node2D"]
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script = ExtResource("1_main")
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[node name="Camera2D" type="Camera2D" parent="."]
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position = Vector2(640, 360)
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zoom = Vector2(1, 1)
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[node name="Hospital" type="Node2D" parent="."]
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[node name="Floor0" type="Node2D" parent="Hospital"]
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position = Vector2(0, 0)
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[node name="Reception" parent="Hospital/Floor0" instance=ExtResource("2_reception")]
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position = Vector2(0, 0)
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[node name="ElevatorUp0" parent="Hospital/Floor0" instance=ExtResource("6_elevbtn")]
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position = Vector2(1200, 360)
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target_floor = 1
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[node name="Floor1" type="Node2D" parent="Hospital"]
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position = Vector2(0, -720)
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[node name="Background" type="ColorRect" parent="Hospital/Floor1"]
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color = Color(0.78, 0.88, 0.96, 1)
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size = Vector2(1280, 720)
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position = Vector2(0, 0)
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[node name="FloorLabel" type="Label" parent="Hospital/Floor1"]
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offset_left = 560.0
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offset_top = 300.0
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offset_right = 720.0
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offset_bottom = 360.0
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text = "1. OG"
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theme_override_font_sizes/font_size = 32
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[node name="FloorRect" type="ColorRect" parent="Hospital/Floor1"]
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color = Color(0.88, 0.80, 0.68, 1)
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size = Vector2(1280, 100)
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position = Vector2(0, 620)
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[node name="ElevatorDown1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")]
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position = Vector2(1200, 540)
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target_floor = 0
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[node name="ElevatorUp1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")]
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position = Vector2(1200, 180)
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target_floor = 2
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[node name="Floor2" type="Node2D" parent="Hospital"]
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position = Vector2(0, -1440)
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[node name="Background" type="ColorRect" parent="Hospital/Floor2"]
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color = Color(0.96, 0.88, 0.96, 1)
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size = Vector2(1280, 720)
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position = Vector2(0, 0)
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[node name="FloorLabel" type="Label" parent="Hospital/Floor2"]
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offset_left = 560.0
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offset_top = 300.0
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offset_right = 720.0
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offset_bottom = 360.0
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text = "2. OG"
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theme_override_font_sizes/font_size = 32
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[node name="FloorRect" type="ColorRect" parent="Hospital/Floor2"]
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color = Color(0.88, 0.80, 0.68, 1)
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size = Vector2(1280, 100)
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position = Vector2(0, 620)
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[node name="ElevatorDown2" parent="Hospital/Floor2" instance=ExtResource("6_elevbtn")]
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position = Vector2(1200, 360)
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target_floor = 1
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[node name="Characters" type="Node2D" parent="."]
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[node name="Bunny1" parent="Characters" instance=ExtResource("3_char")]
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position = Vector2(300, 400)
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data = SubResource("CharacterData_bunny1")
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[node name="UI" type="CanvasLayer" parent="."]
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[node name="HUD" parent="UI" instance=ExtResource("4_hud")]
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[node name="SettingsMenu" parent="UI" instance=ExtResource("5_settings")]
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