Files
Cozypaw-Hospital/scripts/main/main.gd
Steven Wroblewski 6b0c41bbfd fix(core): resolve review findings in Sprint 3-4
- Fix SaveManager reset_game to use DirAccess.remove correctly
- Add null check for FileAccess.open in save_game
- Fix AudioManager crossfade tween callback chain
- Replace fragile absolute HUD path with relative onready
- Guard character position save against empty id
- Add GameState.has_character_position helper
- Emit room_changed signal after tween completes
- Add target_floor validation in ElevatorButton
- Persist audio settings via GameState
- Add class_name to RoomNavigator, AudioManager, HUD

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-17 12:22:27 +02:00

18 lines
599 B
GDScript

## Main — scene root: wires up RoomNavigator and restores saved character positions.
extends Node2D
func _ready() -> void:
RoomNavigator.initialize($Camera2D)
SaveManager.load_game()
AudioManager.set_music_volume(GameState.music_volume)
AudioManager.set_sfx_volume(GameState.sfx_volume)
_apply_saved_state()
func _apply_saved_state() -> void:
for character in $Characters.get_children():
if character is Character and character.data != null:
if GameState.has_character_position(character.data.id):
character.global_position = GameState.get_character_position(character.data.id)