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Cozypaw-Hospital/.gitignore
Steven Wroblewski 19d1ec1fe5 fix(core): remove class_name from autoload scripts to prevent singleton conflict
Godot 4 throws "Class hides an autoload singleton" when a script declares
class_name with the same name as its registered autoload. Removed class_name
from AudioManager and RoomNavigator — both are accessible globally via their
autoload name without it. Also ignores Godot-generated *.uid files.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-17 12:44:31 +02:00

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# Godot 4 project files to ignore
# Godot generated files
.godot/
.import/
*.uid
# Godot-specific ignores
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores (falls C# verwendet wird)
.mono/
data_*/
mono_crash.*.json
# System/IDE files
.DS_Store
Thumbs.db
*.swp
*.swo
*~
.idea/
.vscode/
*.tmp
# Build outputs
builds/
export/
*.apk
*.aab
*.ipa
# Android keystore (NIEMALS ins Repo!)
*.keystore
*.jks
android/release.keystore
# Secrets
secrets.cfg
.env
.env.local
# Logs
*.log
logs/
# OS-spezifisch
desktop.ini