07c3b996d7
- Add held_left/held_right fields to CharacterData - Add get/set_character_outfit and get/set_character_held_item to GameState - get_save_data now returns version:2 with character_outfits and character_held_items - apply_save_data resets both dicts when keys absent (empty-dict reset safe) - 11 new tests in test_game_state.gd — 147/147 passing
16 lines
567 B
GDScript
16 lines
567 B
GDScript
## CharacterData — Resource holding all persistent state for one character.
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class_name CharacterData extends Resource
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enum State { HEALTHY, SICK, SLEEPING, TIRED, PREGNANT, BABY }
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enum Species { BUNNY, KITTEN }
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@export var id: String = ""
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@export var display_name: String = ""
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@export var species: Species = Species.BUNNY
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@export var state: State = State.HEALTHY
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@export var current_floor: int = 0
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@export var position: Vector2 = Vector2.ZERO
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@export var outfit: Array[String] = ["", "", ""]
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@export var held_left: String = ""
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@export var held_right: String = ""
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