77 lines
2.2 KiB
GDScript
77 lines
2.2 KiB
GDScript
## GiftBox — tap while closed to open: lid rises and fades out, gift inside fades in.
|
|
## Auto-resets after RESET_DELAY seconds.
|
|
class_name GiftBox extends Node2D
|
|
|
|
enum State { CLOSED, OPENING, RESETTING }
|
|
|
|
const LID_OPEN_Y: float = -120.0
|
|
const CLOSED_LID_Y: float = -60.0
|
|
const OPEN_DURATION: float = 0.5
|
|
const GIFT_FADE_DURATION: float = 0.4
|
|
const RESET_DELAY: float = 3.0
|
|
const BUTTON_HALF_WIDTH: float = 40.0
|
|
const BUTTON_HALF_HEIGHT: float = 50.0
|
|
|
|
var _state: State = State.CLOSED
|
|
|
|
|
|
func _ready() -> void:
|
|
var gift: Node2D = get_node_or_null("Gift") as Node2D
|
|
if gift != null:
|
|
gift.modulate.a = 0.0
|
|
|
|
|
|
func _input(event: InputEvent) -> void:
|
|
if _state != State.CLOSED:
|
|
return
|
|
if not event is InputEventScreenTouch:
|
|
return
|
|
var touch: InputEventScreenTouch = event as InputEventScreenTouch
|
|
if not touch.pressed:
|
|
return
|
|
var local: Vector2 = to_local(touch.position)
|
|
if abs(local.x) > BUTTON_HALF_WIDTH or abs(local.y) > BUTTON_HALF_HEIGHT:
|
|
return
|
|
_start_opening()
|
|
|
|
|
|
func _start_opening() -> void:
|
|
AudioManager.play_sfx("gift_open")
|
|
_state = State.OPENING
|
|
var lid: Node2D = get_node_or_null("Lid") as Node2D
|
|
if lid == null:
|
|
_on_lid_opened()
|
|
return
|
|
var tween: Tween = create_tween()
|
|
tween.set_ease(Tween.EASE_OUT)
|
|
tween.set_trans(Tween.TRANS_BACK)
|
|
tween.tween_property(lid, "position:y", LID_OPEN_Y, OPEN_DURATION)
|
|
tween.parallel().tween_property(lid, "modulate:a", 0.0, OPEN_DURATION)
|
|
tween.finished.connect(_on_lid_opened)
|
|
|
|
|
|
func _on_lid_opened() -> void:
|
|
_state = State.RESETTING
|
|
var gift: Node2D = get_node_or_null("Gift") as Node2D
|
|
var tween: Tween = create_tween()
|
|
if gift != null:
|
|
tween.tween_property(gift, "modulate:a", 1.0, GIFT_FADE_DURATION)
|
|
tween.tween_interval(RESET_DELAY)
|
|
tween.tween_callback(_start_close_lid)
|
|
|
|
|
|
func _start_close_lid() -> void:
|
|
var lid: Node2D = get_node_or_null("Lid") as Node2D
|
|
var gift: Node2D = get_node_or_null("Gift") as Node2D
|
|
var tween: Tween = create_tween().set_parallel(true)
|
|
if lid != null:
|
|
tween.tween_property(lid, "position:y", CLOSED_LID_Y, OPEN_DURATION)
|
|
tween.tween_property(lid, "modulate:a", 1.0, OPEN_DURATION)
|
|
if gift != null:
|
|
tween.tween_property(gift, "modulate:a", 0.0, OPEN_DURATION)
|
|
tween.finished.connect(_on_reset_complete)
|
|
|
|
|
|
func _on_reset_complete() -> void:
|
|
_state = State.CLOSED
|