Files
Cozypaw-Hospital/scripts/systems/settings_menu.gd
Steven Wroblewski 13db45bb04 feat(core): implement room navigation, character states, save/load and settings menu
- RoomNavigator autoload: smooth camera pan between floors
- Floor1 and Floor2 placeholder rooms with elevator buttons
- CharacterData Resource with State enum (HEALTHY/SICK/SLEEPING/TIRED)
- Character visual state feedback via ColorRect color
- Main scene loads saved state on startup
- SettingsMenu with music/sfx sliders and game reset
- HUD settings button to open SettingsMenu

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-17 12:17:56 +02:00

38 lines
781 B
GDScript

## SettingsMenu — overlay panel for audio volume and game reset.
class_name SettingsMenu extends CanvasLayer
func _ready() -> void:
visible = false
func show_menu() -> void:
visible = true
func hide_menu() -> void:
visible = false
func _on_music_slider_value_changed(value: float) -> void:
AudioManager.set_music_volume(value)
func _on_sfx_slider_value_changed(value: float) -> void:
AudioManager.set_sfx_volume(value)
func _on_reset_button_pressed() -> void:
var dialog: ConfirmationDialog = get_node_or_null("Panel/ResetConfirmDialog") as ConfirmationDialog
if dialog != null:
dialog.popup_centered()
func _on_reset_confirmed() -> void:
SaveManager.reset_game()
get_tree().reload_current_scene()
func _on_close_button_pressed() -> void:
hide_menu()