Files
Cozypaw-Hospital/scripts/objects/ambulance.gd
2026-04-17 13:56:11 +02:00

85 lines
2.5 KiB
GDScript

## Ambulance — drives in from off-screen right when Emergency Room is entered; tap to toggle.
class_name Ambulance extends Node2D
const OFFSCREEN_OFFSET: float = 1200.0
const BUTTON_HALF_WIDTH: float = 90.0
const BUTTON_HALF_HEIGHT: float = 50.0
const DRIVE_DURATION: float = 1.2
@export var trigger_floor: int = 0
@export var trigger_room: int = 3
var _parked_x: float = 0.0
var _is_parked: bool = false
var _is_animating: bool = false
func _ready() -> void:
_parked_x = position.x
position.x = _parked_x + OFFSCREEN_OFFSET
RoomNavigator.room_changed.connect(_on_room_changed)
func _exit_tree() -> void:
if RoomNavigator.room_changed.is_connected(_on_room_changed):
RoomNavigator.room_changed.disconnect(_on_room_changed)
func _on_room_changed(floor_index: int, room_index: int) -> void:
if floor_index == trigger_floor and room_index == trigger_room:
if not _is_parked and not _is_animating:
_drive_in()
func _input(event: InputEvent) -> void:
if _is_animating:
return
var screen_pos: Vector2
if event is InputEventScreenTouch and event.pressed:
screen_pos = event.position
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
screen_pos = event.position
else:
return
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
var local_pos: Vector2 = to_local(world_pos)
if abs(local_pos.x) <= BUTTON_HALF_WIDTH and abs(local_pos.y) <= BUTTON_HALF_HEIGHT:
if _is_parked:
_drive_out()
else:
_drive_in()
func _drive_in() -> void:
_is_animating = true
_is_parked = false
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_OUT)
tween.set_trans(Tween.TRANS_QUAD)
tween.tween_property(self, "position:x", _parked_x, DRIVE_DURATION)
tween.finished.connect(func() -> void:
_is_parked = true
_is_animating = false
_play_stop_bounce()
)
func _drive_out() -> void:
_is_animating = true
_is_parked = false
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_IN)
tween.set_trans(Tween.TRANS_QUAD)
tween.tween_property(self, "position:x", _parked_x + OFFSCREEN_OFFSET, DRIVE_DURATION)
tween.finished.connect(func() -> void:
_is_animating = false
)
func _play_stop_bounce() -> void:
var tween: Tween = create_tween()
tween.tween_property(self, "scale", Vector2(1.08, 0.94), 0.08)
tween.tween_property(self, "scale", Vector2(0.96, 1.06), 0.08)
tween.tween_property(self, "scale", Vector2(1.0, 1.0), 0.08)