Files
Cozypaw-Hospital/project.godot
Steven Wroblewski 13db45bb04 feat(core): implement room navigation, character states, save/load and settings menu
- RoomNavigator autoload: smooth camera pan between floors
- Floor1 and Floor2 placeholder rooms with elevator buttons
- CharacterData Resource with State enum (HEALTHY/SICK/SLEEPING/TIRED)
- Character visual state feedback via ColorRect color
- Main scene loads saved state on startup
- SettingsMenu with music/sfx sliders and game reset
- HUD settings button to open SettingsMenu

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-17 12:17:56 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Cozypaw Hospital"
config/description="Werbefrei. Offline. Für Kinder."
config/version="0.1.0"
run/main_scene="res://scenes/main/Main.tscn"
config/features=PackedStringArray("4.6", "Mobile")
boot_splash/show_image=false
[autoload]
GameState="*res://scripts/autoload/GameState.gd"
SaveManager="*res://scripts/autoload/SaveManager.gd"
AudioManager="*res://scripts/autoload/AudioManager.gd"
InputManager="*res://scripts/autoload/InputManager.gd"
RoomNavigator="*res://scripts/systems/room_navigator.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[input_devices]
pointing/emulate_touch_from_mouse=true
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true