Files
Cozypaw-Hospital/test/unit/test_snap_points_floor0.gd

68 lines
2.2 KiB
GDScript

## Tests verifying SnapPoints exist in all EG (Erdgeschoss) room scenes.
extends GutTest
func _count_snaps(room: Node2D) -> int:
var count: int = 0
for child: Node in room.get_children():
if child is SnapPoint:
count += 1
return count
func _count_snaps_with_pose(room: Node2D, pose: String) -> int:
var count: int = 0
for child: Node in room.get_children():
var snap: SnapPoint = child as SnapPoint
if snap != null and snap.pose == pose:
count += 1
return count
func test_reception_has_four_snap_points() -> void:
var room: Node2D = preload("res://scenes/rooms/floor0/Reception.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps(room), 4)
func test_reception_all_snaps_are_sitting() -> void:
var room: Node2D = preload("res://scenes/rooms/floor0/Reception.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps_with_pose(room, "sitting"), 4)
func test_giftshop_has_one_snap_point() -> void:
var room: Node2D = preload("res://scenes/rooms/floor0/GiftShop.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps(room), 1)
func test_giftshop_snap_is_sitting() -> void:
var room: Node2D = preload("res://scenes/rooms/floor0/GiftShop.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps_with_pose(room, "sitting"), 1)
func test_restaurant_has_six_snap_points() -> void:
var room: Node2D = preload("res://scenes/rooms/floor0/Restaurant.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps(room), 6)
func test_restaurant_all_snaps_are_sitting() -> void:
var room: Node2D = preload("res://scenes/rooms/floor0/Restaurant.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps_with_pose(room, "sitting"), 6)
func test_emergency_room_has_one_snap_point() -> void:
var room: Node2D = preload("res://scenes/rooms/floor0/EmergencyRoom.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps(room), 1)
func test_emergency_room_snap_is_lying() -> void:
var room: Node2D = preload("res://scenes/rooms/floor0/EmergencyRoom.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps_with_pose(room, "lying"), 1)