## XRayMachine — X-ray plate slides out when tapped; viewer lights up during exposure. class_name XRayMachine extends Node2D enum State { IDLE, SLIDING_IN, EXPOSING, SLIDING_OUT } const SLIDE_DURATION: float = 0.8 const EXPOSE_DURATION: float = 1.5 const BUTTON_HALF_WIDTH: float = 50.0 const BUTTON_HALF_HEIGHT: float = 100.0 const PLATE_PARKED_X: float = -50.0 const PLATE_ACTIVE_X: float = 130.0 const VIEWER_LIT_COLOR: Color = Color(0.75, 0.90, 1.0, 1) const VIEWER_DARK_COLOR: Color = Color(0.06, 0.08, 0.12, 1) var _state: State = State.IDLE func _ready() -> void: var plate: Node2D = get_node_or_null("Plate") as Node2D if plate != null: plate.position.x = PLATE_PARKED_X func _input(event: InputEvent) -> void: if _state != State.IDLE: return var screen_pos: Vector2 if event is InputEventScreenTouch and event.pressed: screen_pos = event.position elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: screen_pos = event.position else: return var canvas_transform: Transform2D = get_viewport().get_canvas_transform() var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos var local_pos: Vector2 = to_local(world_pos) if abs(local_pos.x) <= BUTTON_HALF_WIDTH and abs(local_pos.y) <= BUTTON_HALF_HEIGHT: _start_scan() func _start_scan() -> void: _state = State.SLIDING_IN var plate: Node2D = get_node_or_null("Plate") as Node2D if plate == null: _state = State.IDLE return var tween: Tween = create_tween() tween.set_ease(Tween.EASE_IN_OUT) tween.set_trans(Tween.TRANS_QUAD) tween.tween_property(plate, "position:x", PLATE_ACTIVE_X, SLIDE_DURATION) tween.finished.connect(_on_plate_in) func _on_plate_in() -> void: _state = State.EXPOSING var viewer: ColorRect = get_node_or_null("Viewer") as ColorRect if viewer != null: viewer.color = VIEWER_LIT_COLOR var timer: SceneTreeTimer = get_tree().create_timer(EXPOSE_DURATION) timer.timeout.connect(_start_slide_out) func _start_slide_out() -> void: _state = State.SLIDING_OUT var viewer: ColorRect = get_node_or_null("Viewer") as ColorRect if viewer != null: viewer.color = VIEWER_DARK_COLOR var plate: Node2D = get_node_or_null("Plate") as Node2D if plate == null: _state = State.IDLE return var tween: Tween = create_tween() tween.set_ease(Tween.EASE_IN_OUT) tween.set_trans(Tween.TRANS_QUAD) tween.tween_property(plate, "position:x", PLATE_PARKED_X, SLIDE_DURATION) tween.finished.connect(func() -> void: _state = State.IDLE)