## Tests for Cake — state machine transitions. extends GutTest const CakeScript = preload("res://scripts/objects/cake.gd") var _cake: Node2D func before_each() -> void: _cake = CakeScript.new() add_child_autofree(_cake) func test_initial_state_is_whole() -> void: assert_eq(_cake._state, CakeScript.State.WHOLE) func test_start_cutting_transitions_to_cutting() -> void: _cake._start_cutting() assert_eq(_cake._state, CakeScript.State.CUTTING) func test_on_cut_complete_transitions_to_cut() -> void: _cake._on_cut_complete() assert_eq(_cake._state, CakeScript.State.CUT) func test_on_reset_complete_transitions_to_whole() -> void: _cake._state = CakeScript.State.RESETTING _cake._on_reset_complete() assert_eq(_cake._state, CakeScript.State.WHOLE)